PlatinumGames presented a new video showing the diversity, destructibility and secrets of Bayonetta 3 locations

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    Bayonetta 3 was selected to be the best ever game of 2022 at the recent The Game Awards. It is complicated and complex, with multiple and complex graphics, and of which elements deserve careful research. This is why PlatinumGames launched a series of comprehensive Umbran Studies videos.

    Presented by Game Director Yusuke Miyata and Presented by Lead Environment Artist Yasutaka Maeki, the latest episode examines Bayonetta and argues with different parallel universes in the series, with the addition of places already visited in previous chapters of the series. Thanks to the extensive storytelling, PlatinumGames artists focused on creating places full of fantasy elements such as Thule Island and Ginnungagap, and cities closer to our reality, something that Makee couldn’t stop mentioning as Bayonetta 3 strengths.

    The dynamic action created by the Hell Demons and the powers that allow witch to move quickly inevitably influenced the design of the Bayonetta 3 setting, which is much larger than those that formed the basis of the previous events, and rich in battles and hidden secrets. To make this much more exciting, PlatinumGames was hard at work with the implementation of environmental destructibility on almost every building without the sacrifice of framerate. The achievement he was very proud of seems to be very proud of.

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