Ghost of a Tale 2, announced by SeithCG, will use the Unreal Engine 5 in an area similar to the Unreal Engine

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    The developer of the series, Seven CG, has announced Ghost of a Tale 2. However, the game is being played in a unique way, through a simple post on Twitter where the author reveals that it will be moved byUnreal Engine 5.

    We knew that SeithCG developed a new game on Unreal Engine 5 – and apparently it’s the second chapter of his medieval adventure that is based on anthropomorphic rodents, that came to its end in 2018 on PC and then later released on PlayStation and Xbox.

    Did you see this mouse? read the DP, who resorted to those words, followed by the hashtags “Generation” and “NeverrealEngine”, without providing further details or any support for Windows.

    When he began to respond to his followers, he said something: has left Unityfor about eight months for the original Ghost of a Tale, and had to relearn and redo practically everything; but he said he was very happy with the result, despite lack of documentation and community skills.

    At this point we’re waiting to receive an announcement that can even give us a hint of when Ghost of a Tale 2 is set to make its debut.

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