Strategy Ogre: Reborn – How Elements Work

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    An explanation in layman’s terms of how the elements work in Strategy Ogre Reborn.

    Elements Job Description Guide

    State overhead

    This is a term we will use to clarify how damage is calculated.

    Generally, the loss formula is calculated as follows:

    • ((Attack’s STR + DEX) – (Defender’s STR + VIT)) + (Attack’s Weapon ATK – Defender’s Equipment DEF).

    Spells use a similar damage formula except INT and MND are used (and RES is used instead of DEF).

    The bold part is what we call state overhead.

    As a caveat, the equation above is also an oversimplification. Different modifiers apply based on the specific weapon or spell used.

    For example, the full formula for dagger users would be:

    • ((Attacker’s 1.5 STR + 1.6 DEX) – (Defender’s 1.0 STR + 1.0 VIT)) + ((Attacker’s Weapon ATK) x 1.2) – ((Defender’s DEF) x 1.0)).

    Unit Affiliation vs. Unit Affiliation

    The first modifier where elements come into play is Unit Affinity vs. Unity Affinity.

    If the attacker’s element is strong against the defender’s element, they gain a bonus (30%) to stat overhead.

    If the attacker’s element is weaker than the defender’s element, they receive a penalty (10%) to the stat overhead.

    Action versus unit commitment

    A unit that can take different actions (eg attacking, using a finisher, etc.) also uses elements in its damage calculation. This is independent of unit affinity vs. unit affinity (so those mechanics stack with them).

    Basic attack vs. unit affinity

    If the attacker’s weapon element is strong against the defender’s element, apply the weapon’s elemental damage bonus (as a percentage) to the stat overhead.

    Finisher vs. Unit Affiliation

    If the attacker’s finisher element is strong against the defender’s element, apply a 100% bonus to stat overhead. This does not apply to Dark Knight unique finishers (eg Ozma’s Demon Rose).

    Spell versus unit affinity

    If the spell’s element is strong against the defender’s element, apply the weapon’s elemental damage (as a percentage) to the bonus stat overhead.

    Known Bugs: Currently, spellcasters do not need to apply any bonuses.[gamefaqs.gamespot.com] (including base damage bonuses) from their weapon if they are wielding either a two-handed weapon or a one-handed weapon and nothing.

    Equipping another item (eg shields) on the off-hand prevents this (bonuses on the off-hand will not apply). For purposes of RT saving (and the AI ​​makes the team), consider using a normal Cursed Dagger (ie no unit sacrificed to change the weapon) on the offhand for such purposes.

    Elemental resistance

    Elemental resistances in the following action vs. unit affinity scenarios (that we know of):

    • If the attacker’s action element is strong against the defender’s unit affinity, the defender’s elemental resistance that will apply is the element that is strong against the former’s element (ie it will check the defender’s equipment to determine which element to use). to do). It cannot reduce the attacker’s bonus below 0 (ie if elemental resistance > damage bonus, it will reduce the damage bonus to 0).
    • If the attacker’s action element is weak against the defender’s unit affinity, the defender’s elemental resistance that will apply is the element that matches the defender’s affinity.

    Insert the elements.

    Generally, the Instill Elements spell provides two buffs:

    • Attuned grant resistance (15%) to its corresponding element (eg grant fire resistance associated with fire).
    • Touched gives a bonus (25%) to the damage dealt by the second attack (which does not change the base type of the weapon).

    “Early” armor

    Tooltips for various elemental armors are incorrect. They do not provide a bonus to damage (tooltips were taken from Tactics Ogre: Wheel of Fortune, which had different mechanics).

    Recommended for you

    • Strategy Ogre: Respawn – Easy how to refill magic/mana.

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