An Overwatch 2 hotfix was released today. The irrational balance anomalies like Sojourn and Kiriko are brewing, but Roadhog managed to escape. Roadhog was also intended to get change during this hotfix, but those who live the One-Man Apocalypse will be glad that he didn’t. Alec Dawson, Lead Hero’s engineer, told me that tech issues delayed the Roadhog change, and will impact his one-shot hooks and strength will be reduced.
I’m getting used to a new routine of daily use. According to a recent hotfix, the over-buffed deafist was weakened. The rocket’s arc cooldown is increasing from three to four seconds. Power block damage is up from 80 to 100. Final, his temporary health is reduced from 40 to 35 HP by using The Best Defense skills. Doomfist is a little less overwhelming, but has all the potential to give it a shot. Ramattra also got some love, increasing his movement speed in Nemesis Form and giving him more shields.
Hotfixes have been returned.
To make it into a nit, the ball slither can be a muddy tyre. A hotfix makes her first Railgun primary fire spread by 28 %. Her Disruptor Shot is no longer slowing enemies, and the cooldown of her Power Slide can grow from six to seven seconds. She’s still strong and most likely a bit broken, but this is a start. Ana was one of the only heroes in this hotfix who were able to get buffs. The damage and the healing from its biotic Rifle increases by 70 to 75, and her bionic grenade decreases by three to four seconds.
There’s a big roadhog in the Overwatch 2 room, and he’s been a dominant force lately in the meta. Kirikos cleansed all Roadhogs weaknesses and gave him easy access to the go, and then he quickly lost weight and reacted in safety. For example, other tanks like Doomfist and Winston can be countered by the high-power Roadhog. According to Dawson, he’ll soon see a nerf. In an interview on December 15 with Steamers Emongg and Flats, Dawson stated that a futureOverwatch 2 hotfix won’t bring a single-shot shit on Roadhog.
Blizzard is an image of her.