Melty Blood: Type Lumina Update 1.41 Out for Bug-Repairs This Dec. 26

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    Developer French-Bread released the First Edition of Melty Blood: Type Lumina today for PlayStation 4, Xbox One, and PS4. This issue covers minor bug issues. Check out these notebooks below.

    Melty Blood: Lumina Update 1.41: Tips for reading and preparing, and the Melty Blood: Lumina December 26:11:30: Tips for reading?

    The map notes were posted on the official Twitter page for this game. You can read the translated tweets posted below.

    The following character defects have been fixed.

    The Count of Monte Cristo fixed a bug which caused end flame fallen angel to draw the opponent at the edge of the screen even if it didn’t hit the opponent at the edge of the screen.The following character defects have been fixed.

    Ushiwakamaru fixed a bug that caused Rapid Beat to draw the opponent at the edge of the screen even if it didn’t hit the opponent at the edge of the screen.

    The following character defects have been corrected.

    Ushiwakamaru fixed the bug that caused Moon Skill Usumidori Heavenly Blade Steps to draw the opponent in the edge of the screen even if it didn’t hit the opponent at the edge of the screen.

    The following systems bug was solved.

    SINGLE PLAY A temporary fix has been made to a problem that sometimes causes force termination during pre-battle protests.

    The following system bugs have been fixed.

    Shulling Fixed a bug that changed the situation. It could be a minor difference when trying to shield certain attacks depending on whether the player was 1 or 2P.

    Some other minor bugs have been fixed.

    If we decide the date of the update for Nintendo Switch, we’ll report it before the date to the date of that update. The publication process is expected to take several days. Please apologize for any inconvenience that might cause. Thank you for your patience.

    Source: Red Blood: Type Lumina Twitter:

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