Digital Foundry analyzed the Xbox Series S version of The Witcher 3: Wild Hunt by testing two graphics modes


    Digital Foundry released a video analysis of The Witcher 3: Wild Hunt in the Xbox Series, using a new Next-Gen approach, in which tech enthusiasts measure the game and graphics performance on the Microsoft console.

    We like PS5 and Xbox X, and in that case two different modes work together: one is the focus of one’s performance and the other on visual rendering. In this case, neither of the two of them offers ray tracing and the target resolution isn’t different.

    When the quality mode is used, the resolution is around 1440p, the frame rate is at 30fp, the standard is always stable. This graphics mode is causing a very serious issue with inputs lag, which is around 150 ms.

    Performance Mode will cut a target’s resolution to 1080, but it will raise a frame rate of 60fps. The victims in terms of visual rendering and resolution have also seen significant vegetation loading. In most situations, the frame rate is stable, but in and around Novigrad you will still be able to use forty feet of weight.

    This is not the same as in the Xbox Series S version of The Witcher, and is, in a lot of different ways, a lack of performance, however Digital Foundry recommending its performance anyway, as it relates to higher frame rates and low output lag, which is very annoying in the Quality preset.

    Recently, an update is available for the PC version of The Witcher 3: Wild Hunt that improves its stability and photo mode.


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