Crisis Core FFVII Reunion on the Switch Brings back Fond PSP Memories



    It was special when Crisis Core Final Fantasy VII premiered on the PlayStation Portable. It was right in a disaster under the FFVII explosion. The story that left behind the Turks was ‘unveiled’. While children were given a lesson, a girl from the Old Age explained what happened before the main game. Last order teased Zack Fair more, but we didn’t have a proper introduction. When Crisis Core was remedied and for people with an incredible PSP experience, it has been implemented in many ways, and now the Switch version of Crisis Core FFVII Reunion does the same thing.

    First, it’s important that the Crisis Core FFVII Reunion works quite well on the Switch. This is a smooth experience without any sex. It’s just 30-o’clock, so I didn’t notice any lag when I played handheld. It is in 720p, but still looks pretty surprising on the system. I use the switches OLED to tainte. That’s a good fit. Even with the controls. Sometimes, I notice a little fatigue or frustration in the Switch itself, if I need to get really active with the game, due to the Joycon button sizes. (For example, it sometimes happened with three of the Fire Emblem Warriors: Three Hopes or Splatoon 3.) Yet I’m still comfortable when playing Crisis Core.

    We don’t just play the game on a handheld, although it’s not about being able to revive the memory of PSPs. In reality, it’s about all the way it feels when you do that. There’s an atmosphere around them. Despite the launch, the Switch and the library often had more chances of doing the same thing Sony wanted to do with the PSP and Vita. There’s a heavy library with RPG. We have the staples of the bestselling JRPG trilogy like Persona, Tales, and Final Fantasy. As with the game, a game that previously was famous for being kept on the wall for years, it looks like having a second chance to use the handheld weapon.

    Crisis Core is a reminder of the compromises developers need to return when the PSP was in its prime. Because of limited resources, you couldn’t produce maps and larger scale environments. We saw how this turned out for the Monster Hunter titles, with their limited locations for specific hunts, and in other games. We also see how well Square Enix handled this one at the time. Yes, missions are split up in chunks. This is especially noticeable on smaller side quests that Zack can take. Even the execution of story-based segments is to keep the distinctions less blatant. It worked then, and now it’s going to continue.

    It also means that it was perfect for this portable experience, and as it was with other games of its own era. This, therefore, makes it more efficient for a handheld device. (Be a switch or a steam deck.) The 300 mission zacks generally contain brief experiences. The best way to go through the one in 5 minutes is on a handheld. And again, the commission’s execution means it’s always fine for long sessions. Or perhaps, if you’re preparing Materia for fusion or through the motions of the M1-1-6:1000 ShinraTroops mission to increase Buster Sword proficiency, then that kind of boring grind is good for that sort of heartache.

    But really, I guess all this came down to sentimentality. I like to enjoy the FFVII series on PSP and enjoy going through the first time to take the game on the Switch. I have something more important to consider since it does well. It is a pretty way to bolster the RPG catalog and offer more comprehensive coverage to the fans of that series.

    Crisis Core: Final Fantasy VII Reunion is available on the Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X, and PC. The original game was released on the PSP.



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