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![black-reliquary](https://gameplay.tips/wp-content/uploads/2023/04/black-reliquary-678x381.jpg)
This guide will explain the proper changes that trinkets make since the tooltip doesn’t explain much or almost anything.
Forbidden Trinkets Explanation Guide
Live ammunition
![](https://gameplay.tips/wp-content/uploads/2023/04/1-10.png)
This takes effect after a kill with the musketeer, until then you will only have the negative effect of the trinket. Live ammo changes how the Musketeer’s first 4 skills work, as does each different type of ammo. Here are the changes (experienced skill at Lv1):
- Standard Shot: -20% dmg, heal yourself for 8 on hit.
- Smokescreen: debuff (100% debuff chance) +30% blight amount received.
- Buckshot: Debuff -100% healing, -100% blight cure chance (110% chance for both).
- Bombardment: Blight 2/3t (100%).
We can assume that numerical values ​​change depending on the difficulty and possibly the level of how other trinkets already work. Overall, this looks like a good trinket that gets more value with a blight-based team.
Don’t forget that when you have a live ammo bullet equipped yourself, the negative goes from -20% to -5% thus almost negating the damage part.
Pure amber core
![](https://gameplay.tips/wp-content/uploads/2023/04/2-6.png)
This trinket basically transforms the entire character into a new one and it’s up to you whether you like it or not after one hit with Dredge.
It changes the mech skills with a different name but I won’t bother to mention it, just changes from what we have to the new one (tested at Lv1):
- Steel pillar changes to: XXOO – OOXX, -35%dmg armor piercing, +50% dmg vs umberblighted, +40% heat.
- Wyrd Conflagration changes to: XXOO – OOOO (no longer AoE) -70%dmg, prep ACC, ignores Amberblights, +15% Heat.
- Prismatic Doom turns into: XXOO – OOXX, +25%dmg, 2trs cooldown, +40% heat, debuff self: -15%dmg, +15%dmg taken.
As you can see, Punch can no longer be performed at rank 3, nor does Prismatic Doom reach rank 3 or gain the bonus vs. mark. Wyrd is no longer AoE but reaches any position. While some of the numbers may look strong, I personally think this trinket is a waste of resources because it doesn’t allow you to deal damage on foot and during a match if you basically have someone in two hits. If you don’t get hit, you are forced. Match till you die.
Remnants of the Empire
![](https://gameplay.tips/wp-content/uploads/2023/04/3-2.png)
After hitting, the trinket takes effect and replaces two of the Crusader’s support skills.
Basic Skills (Lv1):
- Battle Heal: Heal 6, +25% better healing the higher the target is hit.
- Impressive Cry: Heal 2, Heal 5 Strain, +5 Torch.
With item it changes to:
- Battle Heal: Heal 8, heals Wound/Blood, Self: Blade/Blight 2/3t (120% chance).
- Impressive Cry: Heal 2, Apparent Horror, -5 Torch, Buff Target: -30% Stress received. Debuff Self: Horror 2/3t.
Like live ammo, numerical values ​​depend on skill level and we can estimate with difficulty area.
Personally, I don’t think that’s enough to make the Crusader the sole healer of the group – since you’ll be doing more damage than healing yourself from the early game on. It’s a good idea for an item but the downside seems too extreme.
A perfumer’s needle
![](https://gameplay.tips/wp-content/uploads/2023/04/4-2.png)
This trinket is self-explanatory however it doesn’t tell you that it has special interactions with certain characters.
If you give this trinket to a flagellant, the reposted target will make a blood check the same way it makes a blight check for a shield breaker.
If you know of another similar interaction, let me know in the comments so I can edit it.
Pile bunker
![](https://gameplay.tips/wp-content/uploads/2023/04/5-2.png)
Even if it seems self-explanatory, I’ve seen some people confuse the “receive 20%” bit. Just to clarify, this replaces 20% of the damage your character takes – yes you’re killing yourself, if you crit a unit that had 1hp left to die. So you have to take his full damage ( 20%) he is not 1hp. Because of how overkill works, I don’t think Trinket is worth it.
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