Everyone’s received an opinion on The Legend of Zelda: The Wind Waker. But the actual cool nerds are those which have opinions on Phantom Hourglass and Spirit Tracks, the pair of Wind Waker sequels that used each single mechanic on the DS to nice impact.
To put it one other means, Phantom Hourglass and Spirit Tracks do not get almost sufficient column inches, particularly nowadays, now that the DS is a distant, dusty reminiscence. So thank goodness for Liam Triforce, who has simply posted a ninety-minute-long deep dive into the 2 video games, and what makes them so improbable.
Honestly, even being the huge followers of the 2 video games as we’re, this video received us feeling like we must always boot up the ol’ Zelda machine and provides them one other go. The innovation of the stylus-based gameplay; the draw-your-own-maps; the precision mechanics of the bombchu and boomerang; even the dreaded repeated dungeon — most Zelda video games introduce a handful of distinctive concepts, however these two top-down video games have been nothing however experimentation.
Of course, it isn’t all sunshine and rainbows, and Liam Triforce additionally delves into the extra disappointing facets of the video games — largely the uninspired dungeon design in Phantom Hourglass. Still, there are cool mechanics and concepts even in probably the most boring dungeons, so it is exhausting to be too put out by it.
If you are a fan of video essays and video video games, you will love this mix of the 2. We actually did.
Is Phantom Hourglass your favorite Zelda? Do you suppose Spirit Tracks deserves a re-examination? Let us know within the feedback!