Tunic has been out on the Switch for a little bit beneath a month now after gaining a formidable following on Xbox previous to this. As these of you who’ve performed the game will know (and those that have not ought to know), Tunic is filled with secrets and techniques and puzzles. Finding pages of the mysterious handbook opens up extra of the world than you beforehand knew, however even this leaves extra particulars to seek out.
One such element will be discovered within the game’s audio design which has now been shared on Twitter by Tunic’s Audio Director, Kevin Regamey (@regameyk). In his extraordinarily in-depth thread (beneath) the artist breaks down how the game’s soundscape instantly speaks to the plot and the way the function of music could also be greater than we beforehand thought. To be clear, Regamey’s thread does comprise a truthful few spoilers for Tunic, so solely learn on whenever you really feel prepared to take action.
We haven’t any intention of going fairly as deep into the game’s audio as is achieved above (we’ll depart that one to the professionals), although we are going to proceed to cowl among the data within the thread, and due to this fact we have now to say the next:
WARNING: Spoilers for Tunic beneath! Read on at your personal danger!
Now that’s out of the way in which, Regamey’s thread breaks down how the game’s mysterious language (dubbed ‘Trunic’ by gamers) can’t solely be deciphered – a feat that this author spent many hours making an attempt to get his head round – but in addition be heard within the game within the type of, what Regamey calls, the game’s ‘audio language’.
That’s proper, the intricate code that’s used to learn Tunic’s symbols can be utilized to its audio design, with completely different notes on a pentatonic arpeggio (don’t be concerned, Regamey breaks this all down in his thread) comparable to the formulation of the game’s language. ‘Tuneic’ turns into ‘Trunic’, if you’ll.
As demonstrated within the thread, when deciphered, this audio language will be heard talking on to the participant – saying ‘inheritor to the inheritor’ upon defeating the Heir in ending A, or stating ‘this manner, this manner, fox buddy’ when utilizing the Seeker Spell to help with ending B.
Regamey states that these tiny, near-unnoticeable particulars are all a part of a phrase which ran all through the game’s growth: ‘content material for nobody’.
We used that phrase to check with little (or giant) issues that we hid deeply within the game, for no different cause apart from as a result of we preferred creating it, and we preferred understanding that it’s there. Will anybody ever discover it? Maybe. But possibly not, and that’s okay.
Be it within the particulars that we found with every new handbook web page, or these which will not be uncovered for years to come back, we might argue that this ‘content material for nobody’ is exactly what makes the game so particular. Yes, these particulars could also be for no person specifically, however that makes them very a lot for everybody.
What do you make of this hidden element in Tunic? Had you come throughout it earlier than? Leave your spoiler-free opinions within the feedback beneath!