The Spirit Document – A Guide to the Rules of Healing

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    There are mechanics when healing your teammates and these are the 3 rules you need to follow.

    Healing Rules Guide

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    Principle 1

    If your element follows the green arrow you can heal that element for double the amount. For the former you are water and the person you are healing is wood you will heal them for double the amount.

    Principle 2

    If your element follows the red line, you cannot fix them. For the former, if you are metal and the person you are trying to heal is wood, you cannot heal them.

    Rule 3

    If none of the rules above apply, you can heal your companions normally.

    Still confused.

    • Column Left: (You)
    • Column Right: (Teammate)

    You heal your teammate for double the amount if:

    • Metal -> Water
    • Water -> Wood
    • Wood -> Fire
    • Fire -> Earth
    • Earth -> Metal

    You cannot heal your partner if:

    • metal -x-> wood
    • Water -x-> Fire
    • Wood -x-> Earth
    • Fire -x-> metal
    • Earth -x-> Water

    You heal your teammate a normal amount if:

    • Metal -> Fire
    • Water -> Earth
    • Wood -> Metal
    • Fire -> Water
    • Earth -> Wood
    • Metal -> Earth
    • Earth -> Fire
    • Fire -> Wood
    • Wood -> Water
    • Water -> Metal

    Things to consider

    1. You cannot heal if you have lost your psyche: [Heart].
    2. If [Heart] Use healing items that have been lost or seal an array to restore a lost psyche.
    3. If “Angel” is on your team, she can heal you with her Major Star (R).
    4. “Angel’s” second minor star “Beauty Star” (passive) allows him to manually heal teammates (E) who have lost their [Heart].
    5. If the “Doctor” is on your team he can heal you with his Major Star (R) – (hold LMB then release) while targeting a teammate.

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