After a number of teases hinting at new content material coming to Evil Dead: The Game, Boss Team Games and Saber Interactive revealed this week the total patch notes for the replace centered across the Army of Darkness film from the Evil Dead sequence. Those accustomed to the movie will have already got an thought of what the means, however to spell issues out for everybody, the patch notes detailed all the pieces from a brand new map to extra weapons in addition to a completely new game mode for gamers to expertise.

Given that this may be considered the primary massive replace the game’s gotten since its launch, the patch notes accompanying this replace are expectedly prolonged. That stated, you’ll be able to take a look at all the modifications and new additions under which make up the Army of Darkness replace at the moment obtainable for all gamers.

New Content

  • New Map: Castle Kandar
  • Two new weapons: Mace and Explosive Crossbow
  • New Outfits for each Survivor and Demon
    • Necromancer Gilded Attire
    • Henry The Red Scottish Vibe
    • Lord Arthur Battle Prep
    • Ash Williams S-Mart and Gallant Knight (offered individually)
  • New Game Mode: Exploration
  • Added possibility to purchase and customise Screamers
  • Necromancer Screamer picture

New Features

  • Push to speak (PC)
  • Added FX for surprised models
  • Added FX for the automotive when it disappears
  • Added performance in assortment for when outfits/characters are usually not unlocked.
  • Added choices for Settings
    • AntiAliasing high quality (PC)
    • Motion Blur (PC)
    • Control Sensitivity
    • Performance Mode (high quality mode) in Xbox Series S
    • Fix for 16:9 y 16:10 resolutions
  • Change the Master of crossbow ability to have an effect on all crossbows within the game
  • General bug fixes

Balance Changes

Ranged Weapon Damage Changes

  • Shotgun Epic – 65 to 45
  • Shotgun Legendary – 85 to 55
  • Boomstick Rare – 60 to 45
  • Boomstick Epic – 70 to 50
  • Boomstick Legendary – 95 to 60
  • Hunting Rifle Rare – 255 to 240
  • Hunting Rifle Epic -265 to 250
  • Hunting Rifle Legendary – 285 to 265
  • Revolver Rare – 170 to 155
  • Revolver Epic – 180 to 165
  • Revolver Legendary- 200 to 180
  • Handgun Rare – 75 to 60
  • Handgun Epic – 85 to 70
  • Handgun Legendary – 105 to 85
  • Crossbow Rare – 270 to 255
  • Crossbow Epic – 280 to 260
  • Crossbow Legendary – 300 to 280
  • Sawgun Rare – 170 to 155
  • Sawgun Epic – 180 to 165
  • Sawgun Legendary – 200 to 180
  • Lever motion rifle Rare – 140 to 125
  • Lever motion rifle Epic – 150 to 135
  • Lever motion rifle Legendary – 170 to 150
  • Blunderbuss Rare – 255 to 240
  • Blunderbuss Epic – 265 to 250
  • Blunderbuss Legendary – 285 to 265
  • Double barrel Rare – 57 to 42
  • Double barrel Epic – 67 to 52
  • Double barrel Legendary – 87 to 67
  • Melee Weapon Dismemberment Damage
  • Chainsaw Common – 75 to 77
  • Chainsaw Rare – 76 to 79
  • Chainsaw Epic – 77 to 81
  • Chainsaw Legendary – 80 to 85

Supports

  • Support Range – 5m to 8m (Apply to teammates Amulets and Shemp’s)

Possessed Unit Damage

  • Berserker – 35 to 45
  • Demi-Eligos – 50 to 60
  • Eligos – 60 to 65

Cars

  • Possessed Car proportion of Infernal Energy subtracted per hit – 20% to 10%
  • Car Damage to survivors – 175 to 200

Infernal Energy Unites Possession Cost

  • Warlord – Basic Unit Initial Cost: -20 to -60 / Maintain Cost: -0.15 to -0.4
  • Puppeteer – Basic Unit Initial Cost: -40 to -60 / Maintain Cost: -0.35 to  -0.4
  • Necromancer – Basic Unit Initial Cost: -20 to -60 / Maintain Cost: -0.15 to -0.4
  • Warlord – Elite Unit Initial Cost: -30 to -70 / Maintain Cost: -0.3 to -0.8
  • Puppeteer – Elite Unit Initial Cost: -30 to -70 / Maintain Cost: -0.3 to -0.8
  • Necromancer – Elite Unit Initial Cost: -30 to -70 / Maintain Cost: -0.3 to -0.8

Infernal Energy Units Possession Cost at Events (Page, Dagger, Necro)

  • Puppeteer – Basic Unit Initial Cost: -40 to -20 / Maintain Cost: -0.35 to -0.15
  • Warlord – Elite Unit Initial Cost: -30 to -50 / Maintain Cost: -0.3 to -0.35
  • Puppeteer – Elite Unit Initial Cost: -30 to -50 / Maintain Cost: -0.3 to -0.35
  • Necromancer – Elite Unit Initial Cost: -30 to -50 / Maintain Cost: -0.3 to -0.35

Possessed Unites Balance

  • Warlord – Basic Unit Balance: 400 to 325
  • Puppeteer – Basic Unit Balance: 330 to 270
  • Necromancer- Basic Unit Balance: 400 to 350
  • Warlord – Elite Unit Balance: 625 to 525
  • Puppeteer – Elite Unit Balance: 550 to 450
  • Necromancer – Elite Unit Balance: 550 to 500

Demon Upgrade: Possession

  • Possession prices have been raised throughout classes to incorporate: Maintaining possession value discount, Possession preliminary value discount and Possession steadiness. Cost scale upwards from ranges 1 to five.
  • Warlord and Necromancer have a required menace degree 6 to unlock Possession Upgrade.

Demon Upgrade: Boss

  • Boss unit could have elevated harm and well being on Level 4 and Level 5 for Boss Upgrade

Demon Vision

  • Demon Vision Upgrade has elevated distance at Level 1 (5m), Level 2 (10m), and Level 3 (15m).
  • Basic Demon imaginative and prescient has been decreased from 100 m to 85m.

Skill Changes

  • Puppeteer – Puppet Master: Invigorating Possession: The quantity of vitality recovered per hit has been modified from 0.5 to 1 at degree one among this ability and from 1 to 2 at degree two.
  • Ed – Weapon Master: Crossbows: The further harm has been decreased from 20 to 10%.
  • Kelly – Battle Frenzy: The further harm per stack has elevated from 1% to 2%.
  • Scotty – Thunder Thrust: Damage has elevated from 100 to 150.
  • Lord Arthur – Fuel the Fire: Extra length per finisher has elevated from 3 to 5s.



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