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Guide to Armor
Armor Reconditioner
Gives the player +50 armor. Can increase armor up to 250, above maximum capacity.
Note: Currently it works like a doom armor bonus in that it gives 33% damage resistance. In the future, I would like it to be treated a little differently.
If the player is wearing armor, I’d like it to inherit the armor’s resistance types. If // Pillow: Mac This is already a standard doom behavior – the armor bonus only adds armor to your armor if no armor was picked up, lol. Just put it at a 25% savings percentage and that’s basically it. Unless something is missing here. If the player is not wearing any armor, it will grant 25% resistance to all forms of damage. This damage resistance will be rebuffed once the armor is equipped.
Armor Shard
Gives the player +5 armor. Can increase armor up to 250, above maximum capacity.
Note: Currently it works like a doom armor bonus in that it gives 33% damage resistance. In the future, I would like it to be treated a little differently.
If the player is wearing armor, I’d like it to inherit the armor’s resistance types. If the player is not wearing any armor, it will provide 25% resistance to all damage types. This damage resistance will be rebuffed once the armor is equipped.
Dynamic Armor
Gives the player +100 armor on pickup. This armor provides 75% resistance to bullet, shell and melee damage. It gives 50% resistance to explosive, corrosive, and electrical damage.
Note: Damage resistance is not implemented yet.
Plastic vest
Gives the player +100 armor on pickup. This armor provides 50% resistance to bullet, shell and melee damage. It gives 25% resistance to explosive, corrosive, and electrical damage.
Note: Damage resistance is not implemented yet.
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