Stormworks: Build and Rescue - Ka50 Helicopter Launch and Operation Manuals

Helicopter startup

To begin the helicopter, it’s essential to begin turning on the primary techniques on the correct panels:

  • Start Battery 1 and Battery 2
  • Start Fuel pump 1
  • Start Engine 1 crane

After that, it’s essential to begin beginning the primary engine on the panel on the left, underneath the touchdown gear button:

  • Use the arrows to pick out engine #1 and maintain down the Start button till engine 1 RPM (on the dashboard on the left) reaches 0.5

After that, proceed to begin the second engine:

  • Start Fuel pump 2
  • Start Engine 2 crane
  • Use the arrows to pick out engine quantity 2 and maintain down the Start button till engine 2 RPM (On the dashboard on the left) reaches 0.5

When the left engine pace reaches 7 revolutions per second, the generator will activate.

After beginning each engines, activate the remaining techniques:

  • Sighting navigation system on the correct panel
  • Ejection seat on the correct panel
  • Radio message (Radio) on the correct panel
  • Ejection seat on the correct panel
  • Ballistic calculator for missiles behind the pilot’s seat on the correct
  • Attack warning system (SPO) behind the pilot’s seat on the correct
  • IR lure dispencer (Activate flares) behind the pilot’s seat on the correct
  • Aim monitor (SHKVAL) search and goal acquisition system to the left of the pilot
  • Laser designator (Laser) to the left of the pilot

After turning on the techniques, it’s essential to spin the engines to working pace, to do that, place the engine management lever on the rear left of the pilot in place 1.

The helicopter is able to take off!

Control in regular mode

WASD – roll and pitch management

Arrows – management the course and pitch of the screw

1. Zoom in on the image from SHKVAL

2. Capturing some extent on SHKVAL

3. Eject IR traps

4. Cabin gentle

5. Ejection

6. Navigation/foremost lights.

HUD

A small description of the indication on the HUD:

Stormworks: Build and Rescue - Ka50 Helicopter Launch and Operation Manuals

Also on the high left is a sign of an assault warning.

To change the helicopter to fight mode, it’s essential to choose the kind of weapons on the central panel.

Fight mode

To change to fight mode, it’s essential to choose the kind of weapon on the central panel with arrows:

0 – Navigation/pilot mode

1 – Movable autocannon

2 – Missles “VIHR”

3 – Rockets S-8

When the fight mode is turned on (and the SHKVAL laser is on), a concentrating on mark will seem on the HUD:

Stormworks: Build and Rescue - Ka50 Helicopter Launch and Operation Manuals

The letter C on the left signifies that the launch is allowed, and the numbers under present the vary to the goal in kilometers.

Autocannon

When you choose a gun, a big rectangle will seem on the HUD. This is the cannon’s kill zone, to ensure that the cannon to hit the goal, the SHKVAL mark on the HUD have to be contained in the rectangle:

Stormworks: Build and Rescue - Ka50 Helicopter Launch and Operation Manuals

If the goal is outdoors the vary of the gun, then a cross will seem on the HUD, and the rectangle will begin blinking:

Stormworks: Build and Rescue - Ka50 Helicopter Launch and Operation Manuals

Recommended firing vary of the cannon: 400 – 500 meters.

Gun ammo: 200 rounds

Shooting ATGM (Missles)

When you choose the “VIHR” ATGM, a second, bigger circle will seem on the HUD. This is the missile kill zone, so as to fireplace a missile, the SHKVAL mark on the HUD have to be underneath the missile kill zone mark. Also, for comfort, you possibly can allow auto-turn to the goal (Auto flip to the goal) on the left panel:

Stormworks: Build and Rescue - Ka50 Helicopter Launch and Operation Manuals
Stormworks: Build and Rescue - Ka50 Helicopter Launch and Operation Manuals

Recommended missile launch vary: < 1km

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