This is an advanced guide to using the elevator travel system in Starbound : instructions on how to build a cross section of a track and a detailed description of how the wiring works.
What do you need
- Rail elevator
- Tiny button – 4 pcs.
- Stop – 5 pcs.
- Arrow – 10 pcs.
- Log. valve “NOT” – 4 pcs.
- Log. valve “I” – 1 pc.
- Countdown timer – at least 4 pcs. (depends on the length of the path)
- Rail elevator
Tiny button (x4)
- Stop (x5)
- Arrow (x10)
- Log. gate “NOT” (x4)
- Log. gate “I”
- Countdown timer (x4)
Total you need
- (Excluding the length of the path)
- Copper wire – 127 pcs.
- Printed circuit board – 33 pcs.
- Battery – 19 pcs.
- Silver Ingot – 30 pcs.
- Tungsten Ingot – 4 pcs.
- Durastal Ingot – 10 pcs.
Construction and wiring
The paths are a classic intersection. Its peculiarity lies only in the location of the arrows, with which I had to suffer in order to understand how it works. At this stage, the connection looks like this:
By default, the arrows become inactive when connected to a signal source (do not let the elevator pass). If you give them a signal, they are activated. So that, while in the elevator car, we can pass the arrow in the middle, we need it to be active. That is why you need a log. NOT gates linked to branches by other elements. Further connection will be associated with each separate branch. For simplicity, the branches will be named towards the cardinal direction to which the elevator will go after a call.
Connection: When calling the elevator on the western branch, the button gives a signal to the timer (which remains active while the elevator is traveling from afar. Therefore, the greater the distance from the elevator to the intersection, the more timers are required). Thanks to the “NOT” valve, two arrows are activated, which are responsible for the vertical movement of the elevator, directing it to the west. In this case, the elevator will go horizontally in any case correctly (in this case, from east to west).
Connection: The mechanism works horizontally in both directions, nothing new.
Vertical movement according to this scheme should be considered in a complex manner: both along the northern and southern branches, since they are connected by the “AND” gate
Connection: When the elevator is called vertically (for example, in the southern direction), the button transmits a signal by analogy with horizontal movement on the timer. From it it goes into the “NOT” gate. The valve is connected to the two upper arrows and, during activation, deactivates them, preventing the passage of the elevator along them. It is also connected to the “AND” gate, which turns off the two middle arrows for the downward movement of the elevator. Gate “AND” is active only in case of transition to horizontal movement of the elevator and inactive in case of vertical movement.
In the end, the general connection will look like a mess: Actually, a demonstration of the operation of the elevator in the vidos at the link below:
Thus, the mechanism of the movement of the elevator at the intersection is arranged according to my scheme. I’ve tried to make the guide detailed enough. If you have any questions, write to the comments. This circuit can certainly be optimized or improved. If you have ideas – write)
This is it guys!! I am sure that you will love Starbound Elevators Travel System With Wiring guide that we have shared with you. We are always open to discussion and suggestions from you. Just let us what you thought about the guide in the comment section.
Also, we would like to thank MUSK_LIGHTYEAR. He is the one behind this wonderful guide.