Star Renegades Elemental & Status Effects

Simple list of what elemental status effects do as it isn’t conveniently shown in-game.

I got fed up with the lack of information available in game so I made a little guide for myself.

**I think this is guide is done, if anyone notices something missing or a mistake, please put it in the comments.

Pyro (Burning)

Effects:

1. Adds +25% Armour Penetration on Crit

2. Adds a DoT effect on Crit (Does not stack with Flurry)

Bug: Stacks with different levels of itself i.e. Burning I & Burning V stacks

3. Burning DoT doesn’t apply while target has shields

Level:              I | II | III| IV | V  | VI | VII|VIII| IX |  X |

Damage per Round:  -7 | -8 | -9 |-10 |-12 |-14 |-16 |-18 |-21 |-24 |

Pulse (Ionized)

Effects:

1. Adds +25% Damage vs Shields

2. Ionized: (5*lvl)% Defence Reduction vs Shield Damage

Level:            I | II | III| IV | V  | VI | VII|VIII| IX |  X |

Shield Defense:  -5 |-10 |-15 |-20 |-25 |-30 |-35 |-40 |-45 |-50 |

Concussion (Rattled)

Effects:

1. Adds 10 Seconds to stagger time.

2. Rattled: (10*lvl)% Increased Stagger delay

Level:                    I | II | III| IV | V  | VI | VII|VIII| IX |  X |

Increase Stagger Delay:  10%| 20%| 30%| 40%| 50%| 60%| 70%| 80%| 90%|100%|

Laser (Irradiated)

Effects

1. Adds +25% Dmg bonus vs Health.

2. Irradiated: (5*lvl)% Defence reduction against health damage

Level:               I | II | III| IV | V  | VI | VII|VIII| IX |  X |

Defense Reduction:   5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |

Antimatter (Disintegrate)

Effects:

1. Adds 10 Seconds to stagger time.

2. Disintegrate: – lvl armour per round

Level:                   I | II | III| IV | V  | VI | VII|VIII| IX |  X |

Armour Strip per Turn:   1 |  2 |  3 | 4  |  5 |  6 |  7 |  8 |  9 | 10 |

Nitro (Chilled)

Effects:

1. Adds +25% Armour Penetration on Crit.

2. Chilled: Slows attacks

Level:            I | II | III| IV | V  | VI | VII|VIII| IX |  X |

Attacks Slowed:   5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |

Phasma (Vulnerable)

Effects:

1. Adds +25% Armour Penetration & Shield Penetration on Crit.

2. Vulnerable: Reduces Defense vs Crit Damage

Level:             I | II | III| IV | V  | VI | VII|VIII| IX |  X |

Defense vs Crit:  -5 |-10 |-15 |-20 |-25 |-30 |-35 |-40 |-45 |-50 |

Duration:          2 Turns

Corruption (Corrupted)

Effects:

1. Adds 25% Armour Penetration

2. Adds +25% Damage to Health

3. Corrupted: Reduce Damage Dealt & DoT damage

Level:                  I | II | III| IV | V  | VI | VII|VIII| IX |  X |

DoT:                    5 |  6 |  7 |  8 |  9 | 10 | 12 | 14 | 16 | 18 |

Reduced Damage Dealt:   5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |

Duration:               3 Turns

Marked

Effects:

1. 25% Reduced Defense vs Crit Damage

2. Cannot Stealth

Note: Several abilities gain a damage boost against targets that are marked.

Bleeding

Effects:

1. Adds a DoT effect on Crit (Stacks with Flurry)

Level:              I | II | III| IV | V  | VI | VII|VIII| IX |  X |

Damage per Round:  10 | 12 | 13 | 15 | 17 | 20 | 23 | 27 | 31 | 35 |

Weaken Damage

Effects:

Reduce Damage output by n%

Reduce Armour Damage output by n%

Weaken Defense

Effects:

Reduce Shield Defense by n%

This is it guys!! I am sure that you will love Star Renegades Elemental & Status Effects that we have shared with you. We are always open to discussion and suggestions from you. Just let us what you thought about the guide in the comment section.

Also, we would like to thank UMeffert. He is the one behind this wonderful guide.