Sprocket How To Make Tanks

A guide on how to make tanks in Sprocket.

(i think steam actually uploaded my original guide before i put anything in it so sorry) this guide shall tell you how to create good tanks.

1. Mobility only matters if you can’t see your enemies

trying to make your tank light in this game is useless, i tried to recreate the L3/33 and it ended up being 12 tonnes while also severely under powered and takes 6 seconds to load a 30mm shell. being fast does not matter unless you are trying to challenge yourself and use a short barrel 30mm, then you actually need to flank your enemies, but i do not know if even that will help your god forsaken gun. though i do find that you won’t have trouble fitting the strongest possible engine configuration in any tank that is bigger than a panzer IV

2. Current meta is armor (as of 29/8/2021)

more specifically angled armor, since armor doesn’t really weigh much in the game you best just crank the sliders all the way to the right. if you angle it enough even the king tiger won’t be able to penetrate you, scratch that, even if a 250mm shell shot from an 8 meter long barrel at 355m/s hits you it will just harmlessly bounce off.

3. Engines are horridly under powered and everything is way heavier than it should be

i tried to make a panzer IV in game with the exact armor values and gun as the original, obviously not 100% accurate but it needed a 16 cylinder engine to reach the same speeds as it’s real life counterpart and do you want to know why? it weighed 45 tonnes, almost twice the weight it’s supposed to be despite being the same size (generally) and as mentioned above, the replica of the L3/33 weighed 12 tonnes.

4. Never put fuel inside the hull

it might sound stupid but it actually works, you do not need to put fuel inside the hull, you can just use external fuel tanks, it does not waste space and as far as i know, achieves better results for less weight.

5. Make your tracks as thin as possible

While this might make your tracks fragile it does not really matter in the later maps as the enemies approach you, though some maps do require thick tracks because you need to run away from other tanks. By thinning your tracks you save more weight and thus make the tank lighter

6. Fire rate matters more than fire power

since you mostly face more tanks and not better tanks it is better to aim for fire rate, you can penetrate most tanks frontally in at least one area with just a long 85mm. not only do you have a higher fire rate by making the caliber smaller you also save a lot of space by reducing the size of the ammo.

7. Better tanks> more tanks

you are roleplaying germany here, you have to build a vehicle that has to face (probably) 10 times it’s own tonnage in tanks and that does not look good. solution? did what mustache man did, build heavy tanks. tigers, ferdinands, maus, they are the tanks you should be aiming for. because 1 impenetrable tank is better than 50 cheap tanks. at most you will get 2 tanks if you’re going for a heavy tank so i do recommend to just build a 100 ton tank and only have one of it, AI is very stupid at the moment and i do not trust it to be able to control my tank, there was this one time where i had one of my own tanks drove to the border of the world and destroyed itself

Thanks for reading!

i hope you enjoyed it

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Also, we would like to thank mehman6000. He is the one behind this wonderful guide.