Konami’s Silent Hill Transmission introduced the dormant horror franchise again from the useless because it introduced 5 main initiatives within the works. The franchise’s most up-to-date launch got here within the type of the reasonably maligned PS Vita unique, Silent Hill: Book of Memories, again in 2013, however this week’s showcase highlighted Konami’s intentions to carry the collection again to the place it belongs on the coronary heart of AAA console gaming.
The showcase’s 5 main initiatives are all Silent Hill titles however vary vastly by way of format, construction, and the knowledge at present obtainable. Every product was accompanied by some type of teaser trailer, most of which had been notable for being intensely unusual, endearingly cryptic, and as we might count on from such a pioneering horror franchise, suitably bone-chilling.
Silent Hill 2 Is Getting the Remake Treatment
2001’s sequel to the primary Silent Hill is a masterpiece, an entirely unsettling piece of psychological horror that helped formed the style for the subsequent twenty years. Creepy, layered, and richly plotted, Silent Hill 2 was one of many first titles that obtained folks pondering that video games may very well be an artwork kind in themselves.
Admittedly, players have seen dozens of iconic titles get the remake or remaster remedy over the previous few years, but when there’s any game that actually deserves a brand-new coat of digital paint, it is certainly Silent Hill 2. Announced as an unique for the PS5, it is time for a complete new era of horror followers to really feel the worry twenty years later.
Silent Hill F Will Bring the Franchise Back to Form
A Silent Hill 2 remake is sufficient to have long-term franchise followers champing on the bit in anticipation, however the extra announcement of a very new installment within the saga, provisionally entitled Silent Hill F, is akin to Christmas coming early for the Konami devoted. Not solely was F introduced on the Transmission showcase, however it additionally got here with its personal bespoke, reasonably brief however totally unnerving trailer teaser trailer to accompany it. Featuring a younger Japanese woman with flowers rising on her head and an ominously peeling face, it is as creepy as one would count on from the franchise that purchased us a person with a big steel pyramid for a head.
Silent Hill: Townfall Is an Appropriately Cryptic and Creepy Title
Silent Hill: Townfall is ready to be one other utterly novel title within the established horror collection, though Konami’s behavior of constructing extraordinarily cryptic and summary teasers means it is powerful at this stage to discern precisely what kind Townfall is prone to take. The game’s minute-long trailer consists of an accusatory radio transmission intercut with ominous pictures of waves lapping on a monochrome beachfront because the transmission’s messenger tells the listener that they’re right here to be punished, “stuck here in this place, judged by these people.” The voice additionally hints at one more reason why the listener is perhaps right here, and warns that it “doesn’t wanna be anywhere near [the listener] when [they] figure that out.” This is a really intriguing mission, certainly.
Silent Hill: Ascension Is a Communal Interactive Live Event
Of all the brand new and thrilling initiatives revealed on the Konami Transmission occasion, none had been fairly as unusual or weirdly engaging as Silent Hill: Ascension. Billed as a “massively interactive live event” to be supported by a number of platforms and designed by a number of totally different studios, Ascension would be the franchise’s first dwell interactive title.
Not a lot else is thought, though an exceedingly brief teaser trailer that includes varied real-time textual content messages involved with making an attempt to avoid wasting a mysterious determine does present some indication of how Ascension would possibly play out as a cooperative service. Designed to provide gamers the communal feeling of viewing a horror film collectively whereas nonetheless with the ability to work together with the proceedings, Ascension may very well be a brand-new course for horror gaming as a style.
Return to Silent Hill Will Try to Buck the Bad Video Game Adaptation Trend
2006’s film adaptation of Silent Hill was hardly a cinematic tour de pressure, debuting at a time when video game-to-movie diversifications had the unenviable fame of being uniformly dire in nearly each conceivable approach. Things have picked up a bit since then, with considerably spectacular efforts reminiscent of Detective Pikachu, The Angry Birds Movie, and Sonic the Hedgehog doing their finest to buck the development. Return to Silent Hill will function a direct follow-up to the much-maligned 2006 adaptation, and can see Christophe Gans return to the director’s chair greater than fifteen years after his first effort. Here’s hoping he makes a greater go of it this time round.