After putting gold within the arcades with Splatterhouse, it regarded as if developer Namco had doomed the game to obscurity with a port to NEC TurboGrafx-16. While the TG-16 loved appreciable success in Japan, it was squashed in North America by Sega and Nintendo. Thankfully, that risk of obscurity was smacked with a 2×4 when Namco introduced Splatterhouse 2 to the Sega Genesis in 1992, giving followers of the unique a cause to leap to the Genesis, in addition to newcomers to the sequence an opportunity to see what they missed the primary time round. And maintaining to the adage of “if it ain’t broke, don’t fix it”, Namco caught to the unique gameplay system for the sequel, bringing extra gory goodness to the lots.

Taking place three months after the primary game, Splatterhouse 2 sees Rick haunted by nightmares over the loss of life of his girlfriend Jennifer, in addition to the temptations of the Terror Mask. The masks tells Rick of a technique to convey Jennifer again, which includes heading again to the West Mansion. Donning the masks as soon as once more, Rick heads again to the ruins of the West Mansion. There, Rick discovers one other mansion generally known as the Hidden House, which is situated on an island within the centre of Diamond Lake…

As talked about, from a gameplay standpoint, Splatterhouse 2 doesn’t deviate an excessive amount of from the primary game. You once more stroll from left to proper, leaping over hazards, pasting enemies in opposition to the wall or on the bottom, culminating with a boss struggle on the finish of the extent. On event, you’ll have single display occasions (similar to an elevator trip) the place you’ll need to survive a gauntlet of enemies that pop up ready to fulfill Rick’s fists. There are additionally a few sequences involving the octopus-like Leviathan, which is able to pursue Rick as he makes his technique to the Hidden House, and once more when he’s making an attempt to flee. Apart from that, each side of Rick’s gameplay from the unique is replicated right here, from his awkward dimension and bounce, to the well being and life system. Thankfully, the slide transfer that was most of the time a ache to try to pull off efficiently has been made barely simpler this time, although it could actually nonetheless current a little bit of a problem to tug off on a constant foundation.

 

Where we begin to see a little bit of deviation is within the weapons out there to Rick. Apart from the 8-round shotgun, not one of the authentic weapons make an look in Splatterhouse 2. That being mentioned, the lead pipe and boat oar perform in a lot the identical approach as the two×4 within the authentic. Rick additionally now has entry to a big fossilized bone that he can use to bludgeon monsters, in addition to a chainsaw for one boss encounter. One-time use vials stuffed with potassium might be thrown and explode on the bottom in one other stage. And as a result of it’s Splatterhouse, there’s an occasion the place you possibly can take a Ghoul’s decapitated head and fling it at enemies.

And talking of the enemies, Namco put collectively an entire new slew of enemies for Rick to pummel this time, a lot of which carry the primary game’s references to horror movies. Burned Zombies from the primary game return as Deadmen as the primary enemies you’ll face within the ruins of the West Mansion. The Boreworms are additionally again, however have been redesigned barely to keep away from trying just like the Chestburster from Alien. And talking of resembling issues, the aforementioned Ghoul seems like one thing out of C.H.U.D., and also you even discover them within the sewer. On event, Rick will bisect a Ghoul, ensuing within the higher torso crawling after you. You even have deer heads (a la Evil Dead 2) that can vomit inexperienced bile onto you, in addition to creatures referred to as Screaming Mimis that make numerous appearances all through the game, leaping down from above to land on Rick. The severed palms additionally make a reappearance, however once more have had slight design modifications. You even have Ectoplasms, that are floating spirit heads that can connect themselves to Rick, reversing his controls.

 

The largest spotlight for Splatterhouse 2 is in its boss designs. Namco clearly put essentially the most effort into their design, as they’re much more gory and disgusting this time round. The first boss you encounter is Bellyache, a large monstrous blob that’s surrounded by gory viscera within the ruins of the West Mansion. Upon its defeat, its abdomen bursts open with inexperienced bile. Likewise, the purple Bighead may have his eyes burst upon being crushed by Rick. Then there’s the Blood Puppet, which consists of 4 deformed fetuses hanging off of hooks that ascend and descend from the ceiling within the third stage. This is the place you get to place that chainsaw to work. Upon beating this boss, the display actually drips and is roofed in blood (once more, one other Evil Dead reference). Oh, and the room the place this boss struggle takes place options disembowelled corpses with blood working alongside the bottom. Nice.

It’s exhausting to high that boss, however Namco tries with Bugbrain. What begins out trying like a puddle of blood exterior of the Hidden Mansion rapidly morphs right into a fleshy humanoid form that occasionally will flick its tongue out earlier than making an attempt to leap onto Rick. Beating its first kind may have it rework into one thing resembling the Norris-Thing from John Carptenter’s The Thing that proceeds to hop round or scuttle throughout the bottom.

Musically, Namco offers Splatterhouse 2 one other improve. Composed by Eiko Kaneda, the soundtrack ranges from downright creepy dirges and unsettling stage music, to driving boss tracks that assist to gas the motion. The Stage 2 music as you descend within the elevator is ideal for getting that uneasy tense feeling going as you attempt to outlast the Screaming Mimis that fall onto you. Likewise, the music for the sewers once more has that uneasy really feel to it as you attempt to make your approach out. Comparatively talking, one may say that the primary game’s soundtrack is barely higher, however that’s extra of a query of private style. If you’re a fan of the Genesis sound chip, you’ll love this.

And then there’s the problem. Yep, Splatterhouse 2 brings again the frustration of the primary game. But a minimum of this time, Namco made it somewhat extra bearable with the proceed system, in addition to the adjustable problem. It doesn’t make issues an entire cakewalk, however a minimum of you gained’t be tearing your hair out whereas taking part in. North American gamers additionally had the additional advantage of a password system, which made it simpler to choose up the place you left off or skip levels (when you selected to go that route).

 

Any negatives concerning Splatterhouse 2 might be traced again to Namco’s determination to stay with Splatterhouse‘s mechanics, which haven’t aged properly. As talked about within the Splatterhouse retrospective, Rick’s dimension and clunky motion left you open to low cost hits within the first game, and the important thing to beating Splatterhouse concerned memorizing enemy patterns. This is true as soon as once more within the sequel. It’s a cut-and-paste job that sadly retains Splatterhouse 2 from actually being greater than the unique game. But, there’s additionally that appeal of the unique that’s completely replicated right here, with just a few minor tweaks. You may additionally say that the graphics aren’t as clear as within the authentic Splatterhouse with some enemies. The authentic game additionally employed a extra subdued palette. Here, issues are a brighter with a extra diverse palette, which will not be to everybody’s liking.

Often when a sequel offers followers “more of the same”, it’s chastised. And you would say the identical for Splatterhouse 2. It additionally doubly hampers the game because of the reliance on the unique game’s antiquated gameplay. However, countering that is the argument that Splatterhouse‘s cult standing may have doomed it to obscurity had Namco not made the choice to convey the sequel to the Sega Genesis, giving the sequence a second probability and a a lot wider viewers. Plus, those that by no means owned a TurboGrafx-16 may now benefit from the arcade’s gameplay at residence. And actually, the Splatterhouse sequence all the time appeared ripe for cult standing, flying just below the radar of the mainstream as a reward for these seeking to get into some horror of their video video games. Splatterhouse 2 is unabashedly extra of the identical, however that’s definitely not a nasty factor.

The put up [Retrospective] ‘Splatterhouse 2’ Gave Fans More of The Same, And That’s Still Okay 30 Years Later appeared first on Bloody Disgusting!.



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