Quake Remaster How To host Custom Mods In Multiplayer

This Quake Remaster How To host Custom Mods In Multiplayer will tell you how you can host custom third-party mods in multiplayer lobbies of the new Quake Re-Release.

Introduction

In this guide you’ll learn how to host custom mods in the multiplayer lobby. All tests were done with custom maps and a custom mod: Team Fortress. All went fine and a friend was able to connect. No port forwarding was done and everything worked pretty well.

Here’s some screenshots of it in action:

Quake Remaster How To host Custom Mods In Multiplayer



(Server list screen from taken from a Switch)

Quake Remaster How To host Custom Mods In Multiplayer
Quake Remaster How To host Custom Mods In Multiplayer




How to do it

Step #1 – Map List


Make sure the mod you’re using has a map list. (mapdb.json) If it doesn’t, you can see my guide here on how to create one:

[2021 Re-Release] Packaging your custom mods 

A Guide for Quake

By: JPiolho

This guide teaches you how to package your mod into a single .pak file, which then can be used on its own or served through a custom mod list server.

Step #2 – Changing mods


Whenever you click “Multiplayer”, the game changes your mod to “id1”. But you can change by back after that, and it’ll work. So before, clicking “Start Match” open your console and change to your mod using the “game” command.

Step #3 – Create the lobby


That should be it. Select the mod in the “Episode” list and the map.

Alternative

If you don’t want to change mods all the time, you can actually have all the mods listed along with their maps in the game settings screen, and you don’t even have to change the “game” in the console.

It’s a bit more complicated, but the way you do it is extract “mapdb.json” from id1/pak0.pak. Place it in id1 folder. Then delete the file inside the .pak, so that the one you extracted is used.

Edit this json file and add your extra mods and maps. Then they’ll be available in the dropdowns.

Quake Remaster How To host Custom Mods In Multiplayer


Some notes

  • If the player connecting doesn’t have the mod or map, the connecting player will be unable to connect. So this will not solve custom mods on consoles.
  • Custom mods can and are unstable so expect crashes. My test in Team Fortress played a whole game just fine, and crashed at the end of the game.

This is it guys!! I am sure that you will love Quake Remaster How To host Custom Mods In Multiplayer guide that we have shared with you. We are always open to discussion and suggestions from you. Just let us what you thought about the guide in the comment section. Also, we would like to thank JPiolho. He is the one behind this wonderful guide.

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