Quake KEX Enhanced | CVAR and Command List Guide

The FULL list of current Cvar & Commands for Quake 2021 KEX Enhanced

Cvars: A

aa_interpolaterate (0.6) – The rate in which aim assist interpolates the friction

aa_allowinterpolate (1) – Interpolate the aim assist friction

aa_enable (0) – Enables aim assist

aa_debugselector (0) – Visualize aim assist selector (debugging)

aa_selection_maxdistance (950.0) – The Maximum Distance away for a target to be considered for adhesion, friction and target lock-to

aa_selection_maxdegrees (10.0) – The Maximum angular separation from the aim axis

aa_distance_rampdown (10.0) – Distance for ramping down distance modifier

aa_distance_rampup (1000.0) – Distance for ramping up distance modifier

aa_distance_min (0.0) – Minimum Optimal Distance for aim assist effect

aa_distance_max (500.0) – Maximum Optimal Distance for aim assist effect

aa_distance_expandradiusmultiplier (8.0) – The expanded multiplier for target radius, friction radius and adhesive radius

aa_distance_expandradiusdistmin (0.3) – Min fractional distance before expanding kicks in (smoothstep formula)

aa_distance_expandradiusdistmax (1.0) – Max fractional distance before expanding kicks in (smoothstep formula)

aa_friction_optimalradius (50.0) – Optimal Distance for Friction to take an effect

aa_friction_radius (25.0) – Friction Collision Sphere Radius

aa_friction_innterradiusrolloffpct (0.6) – The percentage of the calculated radius to use as the inner radius for rolloff calculation

aa_friction_multipliermin (0.0) – Minimum Friction Scalar – Value must be in 0..1 and smaller than corresponding max value

aa_friction_multipliermax (0.4) – Maximum Friction Scalar – Value must be in 0..1 and smaller than corresponding max value

aa_adhesion_optimalradius (30.0) – Optimal Distance for adhesion to take an effect

aa_adhesion_radius (15.0) – Radius used to apply adhesion amount

aa_adhesion_innterradiusrolloffpercent (0.6) – The percentage of the calculated radius to use as the inner radius for rolloff calculation

aa_adhesion_yawspeedmax (25.0) – Max Yaw Adhesion Speed

aa_adhesion_pitchspeedmax (15.0) – Max Pitch Adhesion Speed

aa_adhesion_contributionpercentmax (0.6) – Max Adhesion Contribution Percentage (Value must be in 0..1 range)

Cvars: B

bnet_scEntitlementUnlocked (1) – Slayers Club successfully unlocked – Internal use only

bnet_scEntitlementPlatfId () – Slayers Club platform ID (internal use only)

bnet_doQuickAccountProcess (1) – Internal use only

bot_entityDebug (0) – 1 = Draw Debug Info About All Entities In The World

bot_num_debug (0) – Set To The Bot Number You Want To Debug

bot_skill (2) – Bot Skill Level. Valid Values 0( Training ) – 5( Nightmare )

bot_minClients (-1) – Set How Many Clients You Want In Want The Server. -1 = Disable. 0 = No Bots Allowed

bot_numBots (-1) – Set How Many Bots You Want In Want The Server. 0 = Disable. > 0 = Number Of Bots To Spawn

bot_respawnTime (0) – Default Respawn Time For Bots

bot_pause (0) – 1 = Pause Bot Thinking

bot_move_disable (0) – 1 = Bots Can’t Move

bot_move_debug (0) – 1 = Debug Bot Movement

bot_jump_disable (0) – 1 = Bots Can’t Jump

bot_senses_disabled (0) – 1 = Disable Bot Senses

bot_aim_debug (0) – 1 = Enable Debugging Of Bot Aiming

bot_aim_disabled (0) – 1 = Disable Bot Aiming

bot_aim_instant (0) – 1 = Bots Are Aimbots – For Testing

bot_weapons_disable (0) – 1 = Bots Don’t Use Weapons

bot_combatDisabled (0) – 1 = Bots Don’t Go Into Combat Behaviors

bot_meleeDisabled (0) – 1 = Bots Don’t Use Melee Combat Behaviors

bot_axeAttack (0) – 1 = Bots ONLY Use Melee Weapons In Combat

bot_followPlayer (0) – 1 = Bots Follow Around The Local Player

bot_showPaths (0) – 1 = Bots Show The Path To Their Current Goal

bot_trackPlayer (0) – 1 = Bots Always Track The Local Player

bot_navNodeGoal (-1) – >= 0 – Bots Will Move To This Nav Node In The World

bot_showBots (0) – 1 = Show All Bots In The World

bot_deltaTime (0.0167) – Delta Time ( In Seconds ) Between Bot Updates)

bot_debugSystem (0) – General = 1/Behavior Tree = 2/PowerItemDebug = 3/Move Goal Debug = 4/World State Debug = 5/Trace Manager Debug = 6

bot_drawNavNodes (0) – 1 = Bots Draw Nav Nodes In The World

bot_pathTest (0) – 1 = Debug Bot Path Behavior

bnet_silentLog (0) – Silence BNET debug log messages in console for user convenience

bnet_anonbuid (anonymous) – BNet anonymous account ID (internal use only)

bnet_acctType (69) – BNet account type (internal use only)

bnet_platformId (steamid) – BNet platform ID (internal use only)

bnet_uuid (base) – BNet client UUID (internal use only)

bnet_lastbuid (id1) – BNet client BUID (internal use only)

Cvars: C

con_alwaysShowConsole (0) – Overlays the console output to screen

con_showfps (1) – Displays current FPS

con_fontsize (14) – Sets size of console font (requires restart)

con_scrollamount (1) – Sets the number of lines to scroll in console

cl_engineFPS (60) – Frames per second the renderer runs at

cl_engineHZ (60) – Frames per second to run the game logic at

cl_engineNoSleep (0) – Don’t sleep if the game is running too fast

cl_saveScreenshotsAsJPEG (0) – If enabled, screenshots will be saved out as JPEG instead of PNG

cl_updateCPUUsageFrequency (500) – Number of times in milliseconds to query CPU utilization. Higher frequencies will cause the result to be less accurate

cl_saveScreenshotUserDirectory (1) – If disabled, screenshots will save in the same directory as executable, otherwise will save to user save game folder

cl_interpolation (1) – Enables interpolation (for high FPS and 144hz users)

con_statfontsize (12) – Sets size of fonts for stat system (requires restart)

cl_skipHud (0) – 1 = No HUD

chase_back (100.0) –

chase_up (16.0) –

chase_right (0.0) –

chase_active (0) –

cl_run (1) – Enable always run

cl_upspeed (200.0) –

cl_forwardspeed (400.0) –

cl_backspeed (200.0) –

cl_sidespeed (350.0) –

cl_movespeedkey (2.0) –

cl_yawspeed (140.0) –

cl_pitchspeed (150.0) –

cl_anglespeedkey (1.5) –

cl_movelerping (1) – If enabled, interpolates move stepping for certain entities

cl_animlerping (1) – If enabled, interpolates alias model animations

cl_name (Quake) –

cl_color (164) –

cl_shownet (0) –

cl_nolerp (0) –

cl_lookspring (0) –

cl_lookstrafe (0) –

cl_sensitivity (3.69) –

cl_predict (1) – Turn on prediction

cl_predict_debug (0) – Show prediction debugging info. Off, Server Origin (Green) vs Furthest Attempted Prediction (Cyan), Prediction Origin (White) vs Camera with nudge (Yellow)

cl_displayMessages (1) – Displays in-game messages

coop (0) –

cl_joyinvertlook (0) – Invert joystick look

cl_joylookspeed_x (0.5) – Joystick Look speed (x-axis)

cl_joylookspeed_y (0.5) – Joystick Look speed (y-axis)

cl_joy_accel_speed (64.0) – Sets joystick acceleration speed

cl_joy_accel_precision_threshold (0.7) – Sets joystick threshold to dampen acceleration when making slow turns

cl_joymovesensitivity (4.0) – Joystick Move sensitivity

cl_swapjoysticks (0) – Swaps joysticks for movement and turning

cl_mousesmooth (1) – Set smooth mouse threshold

cl_usegyros (0) – Allow gyroscope input

cl_gyroSensitivityX (4.0) – Gyroscope turning sensitivity

cl_gyroSensitivityY (3.5) – Gyroscope look sensitivity

cl_hud (3) – no hud, transparent hud, standard hud, standard hud with ammo

cl_rollspeed (200.0) –

cl_rollangle (2.0) –

cl_bob (0.02) –

cl_bobcycle (0.6) –

cl_bobup (0.5) –

crosshair (1) –

cl_skipCrosshair (0) – 1 = Skip Drawing Crosshair

cl_skipViewBob (0) – 1 = Skip View Bob

cl_crossx (0.0) –

cl_crossy (0.0) –

cl_hdhud_face_x (20) – X offset for face icon (HD Hud)

cl_hdhud_face_y (34) – Y offset for face icon (HD Hud)

cl_hdhud_armor_x (20) – X offset for armor icon (HD Hud)

cl_hdhud_armor_y (58) – Y offset for armor icon (HD Hud)

cl_hdhud_ammo_x (44) – X offset for ammo icon (HD Hud)

cl_hdhud_ammo_y (34) – Y offset for ammo icon (HD Hud)

cl_hdhud_health_num_x (50) – X offset for health num (HD Hud)

cl_hdhud_health_num_y (34) – Y offset for health num (HD Hud)

cl_hdhud_armor_num_x (50) – X offset for armor num (HD Hud)

cl_hdhud_armor_num_y (58) – Y offset for armor num (HD Hud)

cl_hdhud_ammo_num_x (132) – X offset for ammo num (HD Hud)

cl_hdhud_ammo_num_y (34) – Y offset for ammo num (HD Hud)

cl_hdhud_key_x (36) – X offset for key icon (HD Hud)

cl_hdhud_key_y (52) – Y offset for key icon (HD Hud)

cl_hdhud_face_alignment (-1) – Sets screen alignment for face icon (-1 = left, 0 = center, 1 = right) (HD Hud)

cl_hdhud_armor_alignment (-1) – Sets screen alignment for armor icon (-1 = left, 0 = center, 1 = right) (HD Hud)

cl_hdhud_ammo_alignment (1) – Sets screen alignment for ammo icon (-1 = left, 0 = center, 1 = right) (HD Hud)

cl_hdhud_healthnum_alignment (-1) – Sets screen alignment for health num (-1 = left, 0 = center, 1 = right) (HD Hud)

cl_hdhud_armornum_alignment (-1) – Sets screen alignment for armor num (-1 = left, 0 = center, 1 = right) (HD Hud)

cl_hdhud_ammonum_alignment (1) – Sets screen alignment for ammo num (-1 = left, 0 = center, 1 = right) (HD Hud)

cl_hdhud_key_alignment (1) – Sets screen alignment for key icons (-1 = left, 0 = center, 1 = right) (HD Hud)

cl_localplayers (1) – Number of players for split screen (must be in co-op or deathmatch)

cl_maxresendqueue (1) – The number of messages the server will try to resend in a single frame

cl_connectvoice (0) – Connect to voice in multiplayer lobbies

Cvars: D E F G

developer (0) – Developer mode

deathmatch (0) – Deathmatch style to use. 0 turns off Deathmatch completely.

dem_compress (1) – Compress demo commands

dem_record (0) – Record demos

d3d11_noAltEnter (1) – Prevent DXGI from responding to an alt-enter sequence (requires restart)

d3d11_adapter (-1) – Force select an adapter

d3d11_compileShaders (0) – If enabled, then compile direct x shaders at RHI initialization

edgefriction (2.0) –

fraglimit (0) – Number of frags to win the game.

g_vibration (0) – Allow haptic vibrations

g_vibrationVolume (0.1) – Haptic vibration intensity

g_language (en) – Language localization

g_debuglocalization (0) – Wrap strings in angled brackets when loading strings from loc file, must be set at command line

gamecfg (0) –

g_showintromovie (0) – Play intro movies on startup

g_sys_language (en) – System language setting

gl_cshiftpercent (100.0) –

gamma (1.0) –

g_showSpawnPoints (0) – Set To 1 To Show In-Game Spawn Points

g_showRuler (0) – Set To 1 To Show In-Game Ruler

g_drawWalkPath (0) – 1 = Show Walk Path To Where Your Looking. 2 = Set Start/Goal By Shooting

g_showEnts (0) – Set To 1 To Show In-Game Entities

g_showMonsters (0) – Set To 1 To Show In-Game Monsters

Cvars: H I J K L M

hostname (Quake) –

imgui_scale (0) – > 0 = Override The Scale IMGUI Menus Use

in_joystick_xaxis (2) – Specifies the joystick ‘x’ axis

in_joystick_xinvert (0) – Inverts joystick ‘x’ axis

in_joystick_yaxis (1) – Specifies the joystick ‘y’ axis

in_joystick_yinvert (1) – Inverts joystick ‘y’ axis

in_joystick_strafeaxis (0) – Specifies the joystick axis for left/right

in_joystick_strafeinvert (0) – Inverts joystick left/right

in_joystick_lookaxis (3) – Specifies the joystick axis for up/down

in_joystick_lookinvert (0) – Inverts joystick up/down

in_joystick_laxisdeadzone (0.24) – Sets dead zone threshold for left axis

in_joystick_raxisdeadzone (0.265) – Sets dead zone threshold for right axis

in_profilejoybuttons (0) – Display joystick button ID in console when pressed

in_nojoy (0) – Disables joystick activation

in_skipplayerone (1) – Prevents player one from being assigned a controller, controllers are passed to the next slot

jobs_enable (1) – Enables tasks to be distributed into job threads for performance

jobs_concurrentThreads (-1) – Specifies number of concurrent threads to process jobs. if none specified then all jobs are executed immediately. (Requires restart)

kf_basepath (Q:\Quake\rerelease\) – Base file path to look for files

m_pitch (0.022) –

m_yaw (0.022) –

m_forward (0.0) –

m_side (0.8) –

Cvars: N P

navEdit_playSounds (1) – 1 = Play Sounds In The Nav Editor

navEdit_showOneWayLinks (0) – 1 = Only Show Nodes With One Way Links

navEdit_nodeDrawDist (1024) – The Distance The Editor Draws Nav Nodes

navEdit_skipValidation (0) – 1 = Skip Editor Validation Check When Saving Nav Nodes

noexit (0) –

net_compress (1) – Enables compression of packets

net_messagetimeout (20) –

net_config_com_port (1016) –

net_config_com_irq (4) –

net_config_com_baud (57600) –

net_config_com_modem (1) –

net_config_modem_dialtype (T) –

net_config_modem_clear (ATZ) –

net_config_modem_init () –

net_config_modem_hangup (AT H) –

nomonsters (0) –

net_crossplay (0) – Enables the operation of crossplatform lobbies

net_voip (0) – Enables voice chat in multiplayer

net_voipmic (0) – Enables the local microphone for voice chat

net_voipptt (0) – Enables push to talk on the local mic

net_texttospeech (0) – Enables Text To Speech

net_speechtotext (0) – Enables Speech To Text

net_directconn (0) – Enables direct connections

net_queueController (0) – Controls whether matchmaking queues in controller-only lobbies

nav_edit (0) – Set To 1 To Activate Nav Editor

navEdit_autoConnectNodes (1) – 1 = When Connecting A Source Node To A Target, Try To Automatically Connect The Target Back To The Source

navEdit_postConnectToNodeAction (1) – 0 = Keep The Source Node Selected. 1 = Switch To The Target Node After Connection Is Complete

navEdit_updateSourceHistoryOnConnectionChange (1) – 1 = Update Source Node History Any Time You Connect/Disconnect It From Another Node

pausable (1) –

p_skipEdictTouch (0) – 1 = Don’t Update Touching Edicts

playername (Ranger) – A player name to use if no social service is available

Cvars: R

r_verticalsplitscreen (0) – Controls if 2 player splitscreen is vertical or horizontal

r_fov (100.0) – Field of view

r_resolutionscale (0) – Enable resolution scaling – can either be at a fixed scale or dynamically adjust based on performance

r_resolutionscale_fixedscale (1.0) – Forces the resolution to scale at this value (ignored if dynamic scaling is enabled)

r_resolutionscale_targetdrawtime (0.9) – The targeted session draw time before downscaling the resolution (Note: use the statrhi command to see the session draw time)

r_resolutionscale_gooddrawtime (0.75) – The required time in which the session draw time must fall under in order to upscale the resolution (Note: use the statrhi command to see the session draw time)

r_resolutionscale_lowerspeed (0.1) – Sets how fast to downscale the resolution

r_resolutionscale_increasespeed (0.1) – Sets how fast to upscale the resolution

r_resolutionscale_numframesbeforeraising (10) – Number of frames to wait before increasing resolution when performance is good

r_resolutionscale_numframesbeforelowering (2) – Number of frames to wait before decreasing resolution when performance is bad

r_resolutionscale_aggressive (0) – If enabled, resolution scale will adjust aggressively

r_nolerp_list (progs/flame.mdl,progs/flame2.mdl,progs/braztall.mdl,progs/brazshrt.mdl,progs/longtrch.mdl,progs/flame_pyre.mdl,progs/v_saw.mdl,progs/v_xfist.mdl,progs/h2stuff/newfire.mdl) – Filter list that excludes any entities matching the specified model to not perform any animation interpolation

r_aofullres (0) – Sets AO full resolution

r_aoradius (8.0) – Sets AO radius

r_aodepthbias (4.0) – Sets AO depth bias

r_aointensity (4.0) – Sets AO intensity

r_aominradius (2.0) – Sets AO min radius

r_aomaxradiusshrink (0.25) – Sets AO max radius shrink

r_aoblurprecision (250.0) – Sets AO blur precision factor. Used to fix halo artifacts

r_showoverdraw (0) – Display tile lighting overdraw – blue indicates good, red indicates bad (debugging)

r_shownormals (0) – Display surface normals (debugging)

r_drawViewModel (1) – Draw View Model

r_enablefog (1) – Enables fog

r_showtris (0) – Render geometry as wireframe (debugging)

r_clear (0) – Force Clear Screen Every Frame

r_drawEntities (1) – Draw Entities In The World

r_md5models (1) – Render MD5 models instead of alias models (if available)

r_renderWaterViewFX (1) – 1 = Draw Water View FX When In Water

r_subdivide_size (128) –

r_squareparticles (1) – Particles are displayed as solid quads (Quake64)

r_partdepthbias (-0.0001) – Sets a depth bias for particles

r_partslopebias (-4.0) – Sets a slope bias for particles

r_dofBlurRange (0.0) – Sets DOF blur range (debugging)

r_dofFocusDistance (0.0) – Sets DOF focus distance (debugging)

r_dofFocusRange (0.0) – Sets DOF focus range (debugging)

r_dof (0) – Enables depth of field

r_brightness (0.0) – Applies overall display brightness

r_crtmode (0) – Enables CRT emulation (Quake 64 only)

r_shadows (1) – Enables shadow mapping

r_showshadowatlas (0) – Displays the shadow map atlas (debugging)

r_noEntityCastShadowList (progs/missile.mdl,progs/flame.mdl,progs/flame2.mdl,progs/lavaball.mdl,progs/grenade.mdl,progs/spike.mdl,progs/s_spike.mdl,progs/laser.mdl,progs/lspike.mdl,progs/candle.mdl) – Filter list that excludes any entities matching the specified model to not cast shadows

r_fullbright (0) – Disables lightmaps

r_monochromelightmaps (0) – If enabled, lightmaps will display as grayscale

r_brushmodeldepthbias (-1e-06) – Sets a depth bias for brush models

r_brushmodelslopebias (0.5) – Sets a slope bias for brush models

r_previewlightmap (-1) – Display lightmap texture (num = which page to display) (debugging)

r_oitWeight (10000.0) – Sets the weight value for OIT blending

r_oitClamp (3000.0) – Sets weight clamp value for OIT blending

r_gpuCulling (1) – Enables compute shader to backface cull triangles in world

r_wateralpha (0.7) – Sets alpha for all water surfaces

r_telealpha (0.96) – Sets alpha for all teleport surfaces

r_slimealpha (0.7) – Sets alpha for all slime surfaces

r_lavaalpha (0.666) – Sets alpha for all lava surfaces

r_notextures (0) – Disables texture mapping

r_generateMipMapsRunTime (1) – Generate mip maps at runtime instead of loading from BSP (requires level restart)

r_textureMode (nearest_mipmap_nearest) – Sets texture mode

r_computenormals (1) – Compute vertex normals at runtime instead of using a pre-defined table

r_subdivide_size (64) – Sets subvided size for sky and water surfaces

registered (1) – Determines if game is shareware or fully registered copy

r_antialiasing (1) – Sets a antialiasing mode

r_ambientOcclusion (0) – Enables ambient occlusion

r_visualizeAO (0) – Show ambient occlusion results (debugging)

r_bloom (0) – Enables bloom

r_motionBlur (0) – Enables motion blur

r_motionBlurShutterSpeed (250.0) – Sets the motion blur shutter speed. Smaller the value, the more sensitive the blur will become

r_motionBlurVisualize (0) – Enables debugging visualization of motion blur

r_gamepadStyle (detect) – The kind of gamepad style to use for drawing bindings.

r_fontHinting (0) – Font hinting mode (Requires restart) (0 = normal, 1 = light, 2 = monochrome, -1 = none)

r_maxocclusionunit (0.01) – Determines the threshold to re-issue an occlusion query

r_rhimaxanisotropic (16) – Sets quality level for anisotropic texture filtering

r_rhirenderfamily (vulkan) – Set which graphics driver API to use

Cvars: S

snd_volume (0.7) – Sound volume

snd_musicvolume (1.0) – Music volume

snd_hardwarereverb (1) – Enable hardware reverb effects

snd_lowpassfilter (1) – Enable low pass filter for digital sound effects

snd_lowpassgain (0.8) – Low pass filter gain for high frequencies

snd_lowpasscutofffreq (6833) – Specifies the cut-off frequency for the low pass filter

snd_voicelanguage (0) – Language of voice effects

sys_kpfram (0) – Load all KPF files into RAM

scr_polyblend (1) – Enables screen flashes (powerups, damage, pickups, etc)

scr_dosresolution (0) – Emulates VGA 320×240 resolution

scr_blurbackgroundformenu (1) – Blur background when menu is active

scr_screenscale (0.0) – Set scale for on-screen overlay. If zero, then it will auto-scale based on resolution

scr_underwater_strips (240) – Sets the number of strips for the underwater effect

scr_underwater_magnitude (6.0) – Sets magnitude of the underwater wave effect

scr_underwater_speed (80.0) – Sets speed of the underwater wave effect

scr_underwater_spread (3) – Sets spread of the underwater wave effect

scr_centertime (5) –

scr_showram (1) –

scr_showturtle (0) –

scr_showpause (1) –

scr_printspeed (8) –

scr_textfadethreshold (0.25) – Sets threshold for fading out center text

scr_usekfont (1) – Enable Unicode font rendering, can be set by mods that are aware of localization.

scr_displayCenterMessages (1) – Displays centered in-game messages

scr_maxlines (4) – Maximum amount of lines to display on screen at once.

sv_controlleronly (0) – PlayFab matchmaking distinguishes between devices in use

serverprofile (0) –

samelevel (0) –

skill (1) –

sv_cheats (0) – Enable cheats in multiplayer

sv_quitAfterChangelevel (0) – Instructs server to exit instead of changing level

scratch1 (0.0) –

scratch2 (0.0) –

scratch3 (0.0) –

scratch4 (0.0) –

savedgamecfg (0) –

saved1 (0) –

saved2 (0) –

saved3 (0) –

saved4 (0) –

sys_logresourcemsgs (0) – Show resource loading debug messages

scr_ofsx (0.0) –

scr_ofsy (0.0) –

scr_ofsz (0.0) –

snd_ambient_fade (100.0) – Sets ambient fade factor

snd_ambient_level (0.3) – Sets ambient level threshold

snd_nosound (0) – Disables audio on startup

snd_precache (1) – Precaches audio on level load

snd_mixahead (0.1) – Sets mix ahead value for the sound mixer

sv_wallfriction (0) – Friction is applied to players when angle is facing a wall

sv_clientauth (1) – Give clients a slight bit of authority over their own position

sv_friction (4.0) –

sv_stopspeed (100.0) –

sv_gravity (800.0) –

sv_gibgravity (350.0) – Gravity Of Gibs

sv_maxvelocity (2000.0) –

sv_nostep (0) –

sv_idealpitchscale (0.8) –

sv_maxspeed (320.0) –

sv_accelerate (10.0) –

sv_skipEdictTouch (0) – 1 = Don’t Update Touching Edicts

spawnEdit_renderDepthTested (0) – 0 = Draw Spawn Nodes Through The World

spawnEdit_monstersOnly (1) – 1 = New Spawn Nodes Will Only Work For Monsters

spawnEdit_playSounds (1) – 1 = Play Sounds In The Spawn Editor

spawnEdit_spawnDrawDist (2048) – How Far To Draw Spawn Nodes In-World

spawn_edit (0) – Set To 1 To Activate Spawn Editor

Cvars: T U V W

timelimit (0) – Maximum amount of time the game can last for, in minutes.

teamplay (0) –

ui_addonsBaseURL (https://www.bethesda.net/) – [] – Base URL for the add-ons directory

ui_modellerp (1) – Sets both move lerp and anim lerp at once

ui_showfull (1) – Shows full matches in the match browser

ui_creditspeed (1.0) – Scale factor for the credits speed

ui_showquitmessage (1) – Shows quit message when exiting client

v_kicktime (0.5) –

v_kickroll (0.6) –

v_kickpitch (0.6) –

v_iyaw_cycle (2.0) –

v_iroll_cycle (0.5) –

v_ipitch_cycle (1.0) –

v_iyaw_level (0.3) –

v_iroll_level (0.1) –

v_ipitch_level (0.3) –

v_idlescale (0.0) –

v_centermove (0.15) –

v_centerspeed (500.0) –

v_width (1920) – Video resoultion width

v_height (1080) – Video resolution height

v_windowed (1) – Set either windowed or fullscreen mode

v_borderless (1) – Hide window border for non-fullscreen mode

v_refresh (60) – Video refresh rate (fullscreen only)

v_vsync (0) – Vertical sync (0 = off, 1 = on, -1 = adaptive)

v_displaymonitor (1) – Set index for which monitor to display

v_displayrestart (-1) – Internal use only – do not modify

v_windowXPos (0) – Sets X Offset of window (window mode only, use restart command to take effect)

v_windowYPos (0) – Sets Y Offset of window (window mode only, use restart command to take effect)

vk_assertOnValidationError (0) – If enabled, an assert will trigger if validation reporter triggers a warning or error

vk_waitOnCommandDuringPresentation (0) – Always wait on all command buffers during swap chain presentation (debugging)

vk_compileShaders (0) – If enabled, then compile spriv shaders at RHI initialization (requires Vulkan SDK to be installed)

vk_enableDebugging (0) – Enables layer validation and debug outputs (requires a restart)

ww_timer_speed (3.0) – How fast the weapon wheel fades in and out

ww_size (640.0) – Weapon wheel size – smaller the value, the larger the display

ww_screen_frac_x (0.76) – Sets horizontal fractional value of the screen for the wheel to display at

ww_screen_frac_y (0.5) – Sets vertical fractional value of the screen for the wheel to display at

ww_arrow_offset (102.0) – Sets the offset position for weapon wheel selection arrow

ww_ammo_size (24.0) – Size of ammo counter display for weapon wheel

ww_underpic_nudge_amount (4.0) – Sets weapon wheel underline icon offset

ww_popout_amount (4.0) – Sets how far to pop out the selected weapon icon for weapon wheel

ww_popout_speed (7.2) – Sets how fast to pop out the selected weapon icon for weapon wheel

ww_unavailable_shade_value (80) – Sets how much to shade the item if not available in inventory for weapon wheel

win_mdmpwithheap (0) –

win_allowmanualaffinitymask (0) – If 0, then let the OS deal with scheduling, if not then affinity mask is set by the engine

win_numanode (0) – Specifies the desired NUMA Node to use on the system to keep all threads on the same node. -1 skips this and allows allocation on any thread.

Commands:

addbot

alias

bind

bugit

bot_reloadsettings

begin

bf

clear

color

changelevel

connect

connectpf

clearalias

cmd

centerview

connectip

disconnect

demos

dumpvkmemory

dxgi_listadapters

entities

edictinfo

edict

edicts

edictcount

exec

fog

fly

flush

game

god

give

help

in_up

in_down

in_left

in_right

in_forward

in_back

in_lookup

in_lookdown

in_moveleft

in_moveright

in_speed

in_strafe

in_attack

in_use

in_jump

impulse

internetenable

kickbot

kill

kick

kscores

listtextures

listbinds

listcmds

listvars

load

listen

listresolutions

listjoysticks

loadAllVKShaders

loadAllDX11Shaders

listRuntimeClasses

map

mcache

maxplayers

menu_up

menu_right

menu_down

menu_left

menu_back

menu_subaction

menu_subaction2

menu_select

menu_activate

menu_quicksave

menu_quickload

messagemode

menu_main

menu_singleplayer

menu_load

menu_save

menu_multiplayer

menu_keys

menu_help

menu_credits

menu_quit

menu_resetsettings

notarget

noclip

nav_save

nav_update_connections

name

netshutdown

pointfile

playdemo

pushtotalk

pframes

path

ping

pause

prespawn

port

profile

printcaches

printhunks

printvkdescriptorsets

pf_entities

pf_blocks

quit

qc_printglobal

reloadshaders

restartserver

reconnect

restart

seta

screenshot

stat

stop

switchweapon

status

spawn_save

spawn_ai

save

say

say_team

spawn

startdemos

stopdemo

slist

showachievements

showscores

soundlist

spawnipserver

toggle

timedemo

timeline

tell

testerror

terminate

togglemenu

unbind

unbindkey

unalias

vibrate

viewmodel

viewframe

viewnext

viewprev

v_cshift

weaponwheel

where

wait

writeuserconfig

This is it guys!! I am sure that you will love Quake KEX Enhanced | CVAR and Command List Guide that we have shared with you. We are always open to discussion and suggestions from you. Just let us what you thought about the guide in the comment section.

Also, we would like to thank Flpstrike. He is the one behind this wonderful guide.