Project zomboid Basic Pro Perks & Skills

Here is written in detail about skills and perks

Introduction

To begin with, I will say that this is my first guide, so I may have any errors in the text or content.

Player state

In total there are 19 states of the player (I do not count the state: death, zombie) such as: Illness, pain, hyperthermia, hypothermia, hunger, sadness, thirst, exhaustion, bleeding, drunkenness, panic, overload, hangover, getting wet (I xs like this also called: D), wind, cold, injury, boredom, stress and tired. Each of the player’s conditions has stages: Illness, stage 1-mild nausea, stage 2-nausea, stage 3-disease, stage 4-fever. Pain, stage 1 – minor pain, stage 2 – pain, stage 3 – unbearable pain, stage 4 – agony. Hyperthermia, stage 1 – unpleasantly hot, stage 2 – overheating, stage 3 – sunstroke, stage 4 – hyperthermia. Hypothermia, stage 1 – hot, stage 2 – cold, stage 3 – freezes, stage 4 – hypothermia. Hunger, (negative effect) Stage 1 – hungry, stage 2 – hunger, stage 3 – severe hunger, stage 4 – damn hungry. (positive effect) Stage 1 – a snack, Stage 2 – a satisfying meal, Stage 3 – a full stomach. Sadness, stage 1 is mild sadness, stage 2 is sadness, stage 3 is depression, stage 4 is deep depression. Thirst, stage 1 – light thirst, stage 2 – thirst, stage 3 – excruciating thirst, stage 4 – dehydration. Exhaustion, stage 1 is moderate fatigue, stage 2 is severe fatigue, stage 3 is excessive fatigue. Bleeding, stage 1 is minor bleeding, stage 2 is bleeding, stage 3 is severe bleeding, stage 4 is heavy bleeding. Intoxication, stage 1 is a little fun, stage 2 is intoxication, stage 3 is drunk, stage 4 is drunk in the dermis. Panic, stage 1 – mild panic, stage 2 – panic, stage 3 – severe panic, stage 4 – extreme panic. Overload, stage 1 is quite hard, stage 2 is hard, stage 3 is heavily loaded, stage 4 is extremely difficult. Soaked, Stage 1 is wet, stage 2 is wet, stage 3 is wet, stage 4 is wet. Wind, stage 1 is light wind, stage 2 is strong wind, stage 3 is icy wind, stage 4 is terrible wind. Cold, stage 1 – mild runny nose, stage 2 – runny nose, stage 3 – cold, stage 4 – severe cold. Wound, stage 1 – minor damage, stage 2 – injury, stage 3 – serious injury, stage 4 – critical injury. Boredom, stage 1 is a manifestation of boredom, stage 2 is boredom, stage 3 is severe boredom, stage 4 is very strong boredom. Stress, stage 1 – anxiety, stage 2 – anxiety, stage 3 – stress, stage 4 – nervous breakdown. Fatigue, stage 1-tired, stage 2-tired, stage 3-very tired, stage 4-falls off his feet. Stage 4 – terrible wind. Cold, stage 1 – mild runny nose, stage 2 – runny nose, stage 3 – cold, stage 4 – severe cold. Wound, stage 1 – minor damage, stage 2 – injury, stage 3 – serious injury, stage 4 – critical injury. Boredom, stage 1 is a manifestation of boredom, stage 2 is boredom, stage 3 is severe boredom, stage 4 is very strong boredom. Stress, stage 1 – anxiety, stage 2 – anxiety, stage 3 – stress, stage 4 – nervous breakdown. Fatigue, stage 1-tired, stage 2-tired, stage 3-very tired, stage 4-falls off his feet. Stage 4 – terrible wind. Cold, stage 1 – mild runny nose, stage 2 – runny nose, stage 3 – cold, stage 4 – severe cold. Wound, stage 1 – minor damage, stage 2 – injury, stage 3 – serious injury, stage 4 – critical injury. Boredom, stage 1 is a manifestation of boredom, stage 2 is boredom, stage 3 is severe boredom, stage 4 is very strong boredom. Stress, stage 1 – anxiety, stage 2 – anxiety, stage 3 – stress, stage 4 – nervous breakdown. Fatigue, stage 1-tired, stage 2-tired, stage 3-very tired, stage 4-falls off his feet. Stage 4 – very boredom. Stress, stage 1 – anxiety, stage 2 – anxiety, stage 3 – stress, stage 4 – nervous breakdown. Fatigue, stage 1-tired, stage 2-tired, stage 3-very tired, stage 4-falls off his feet. Stage 4 – very boredom. Stress, stage 1 – anxiety, stage 2 – anxiety, stage 3 – stress, stage 4 – nervous breakdown. Fatigue, stage 1-tired, stage 2-tired, stage 3-very tired, stage 4-falls off his feet.

These states are not a little dependent on the character

Professions

Professions are one of the most important choices in the game, professions can give + to some skill points and + to an experience multiplier for example: 100%, 75%. I must say right away that the character has a 25% multiplier to skills, that is, if you have a multiplier of 75%, then in total you have 100% 75 + 25 = 100

we will go to professions

1. unemployed, gives 8 points of spending, does not give any + to skills.

2. Firefighter, gives +1 to strength, +1 to running speed, 1 = to fitness.

3. Policeman, gives +2 to reload, +1 to agility, +3 to accuracy, -4 points of spending

4. Ranger (park caretaker), +2 to gathering, +2 to hunting, +1 to construction, -4 points spending. Knows recipes for traps. DOES NOT sneak through trees faster.

5. Builder, +3 to crushing, +1 to construction, -2 points of spending.

6. Guard, +1 to light step, +2 to running speed, -2 points of waste. Grants the Night Owl skill (more on that later).

7. Carpenter, +3 Build, -2 Spend Points.

8. Burglar, +2 to easy step, +2 to stealth, +2 to agility, -6 points of spending. allows to break into cars, and breaks open windows in houses faster.

9. Cook, +3 to cooking, +1 to weapon durability, +1 to cutting, -4 points of spending. Knows some recipes.

10. Repairman, +2 to crushing, +2 to cutting, +1 to construction, -4 points of spending.

11. Farmer, +3 farming, -2 spending points. Initially knows recipes for insects, etc.

12. Angler, +3 fishing, +1 gathering, -2 spending points. Knows the creation of a fisherman and a fishing net.

13. Doctor, +3 to first aid, -2 spending points.

14. Veteran, +2 cooldown, +2 accuracy, -8 spend points. Gives the skill an iron psyche (more on it later).

15. Nurse, +1 to light step, +2 to first aid, -2 points of spending

16. Lumberjack, 1+ to strength, +2 to cutting. Gives the skill of

using an ax (more on that later) 17. Fitness instructor, +3 to fitness, +2 to running speed, -6 points of spending. gives the skill nutritionist (more on it later)

18. Fast food worker, +2 to cooking, +1 to cutting, -2 points of spending

19. Electrician, +3 to electrician, -4 points of spending. Knows how to handle a generator and create electronic devices.

20. Engineer, +1 to electrical, +1 to construction, -4 points of spending. Knows the recipes for bombs.

21. Welder, +3 Welding, -6 Spend Points. Knows recipes from metalworking magazines.

22. Mechanic, +3 to mechanics, +1 to crushing, -4 points of spending. Initially knows all magazines about cars

Perks

Do not forget about the peculiarity of the experience multiplier here, this is important.

I will start with positive perks and finish with negative ones (I do not take into account hobbies).

1.Demon of speed – 100% to the speed of gear shifting, +15 to the speed, you should not take it because makes a lot of noise

2.Cat vision – sees 20% better in the dark.

3. Loves books – reads books 30% faster.

4. Tourist – will not let you get cold in the rain.

5. Nimble – move objects 50% faster.

6.Verious – 30% less need for sleep.

7. Glandular stomach -50% less poisoning by bad food

8. Brave -70% to panic.

9.Gentle – -60% of the emitted noise.

10.Invisible – 50% chance of being noticed

11. Lucky – + 10% to finding a rare item, -5% chance of breakage when repairing

12. Poor appetite – -25% to food consumption

13. Weak thirst – -50% to water consumption

14. Immunity – 70% longer turns into a zombie

15. Eagle eye-increases the radius of vision and sees zombies faster

16. Good hearing-increases the radius of perception

17. Alive-20% faster to recover

18. Hardworking-30% increases the experience gained (must-have :))

19. Strong – + 2 to strength

20. In form – + 2 to fitness, DOES NOT give + to moving

speed 21. Organized – + 30% to capacity (does not give a boost to the carried weight, this should not be forgotten)

22. Hard skin-Chance to catch a scratch – 15%, for a bite -3.75 (with this perk everything is very difficult, so what is written cannot be accurate)

23. Loves adrenaline – + 10% to move speed in case of panic, not bad in conjunction with the cowardly

perk 24. Athlete – + 4 to fitness, gives + to move

speed 25. Strong – + 4 to strength.

Negative perks

1. Sunday driver – max speed 30 km / h, accelerates 40% slower, makes less noise, it should be taken if you don’t want to attract a crowd of walking corpses to your cozy house

2. Uncollected – + 400% to the speed of moving objects, those. 5 times

slower 3. Awkward – + 60% to the noise

emitted 4. Cowardly – + 100% chance to panic (as I said above, in conjunction with adrenaline loves this is a good perk, do not forget, if you need to join the battle , drink beta-blockers)

5. Poor hearing – you just hear worse (I do not advise taking it)

6. Shortsighted-Smaller sight radius, and slower to detect zombies

7. Doesn’t like books-Read books 30% longer (definitely worth taking, you’ll just get used to that speed)

8. Weak stomach-100% chance of poisoning (worth taking)

9. Claustraphobia-Panic in the premises

10. Agorophobia-Panic in the open area

11. Noticeable-100% to be noticed by zombies

12. Unorganized -30% to the visibility of all containers

13. Good appetite – + 50% to food consumption

14. Prone to diseases – + 300% to the speed of transformation of zombies (you definitely need to take)

15.Patsifist-Penalty 25% to experience

16.Unlucky- -10% to finding rare things, + 5% to breakage when repairing things

17.Smoker-Gradually gets stress, if you do not smoke it will accumulate

18.Hemophobe-fear of blood CANNOT heal other players at the sight of blood (must-have alone)

19.Astmatic-40% to the loss of stamina

20.Increased thirst- + 100 % to water consumption

21. Tired chelik – -50% to loss of sleepiness

22. Weak – -2 to strength

23. Out of shape – -2 to fitness

24. Excessive weight – -1 to fitness, you spend 100% endurance, more susceptible to damage, slower moving, weight at the beginning of the game 85-100

25. Malnutrition -1 to fitness WHICH DOES NOT RESTORE! Weight at the beginning of the game 65-75, more susceptible to damage

26. Lazy -30% to the experience gained (highly not recommended)

27. Slow recovery – slowly restore wounds (you can take it if you keep the Persian well-fed)

28. Illiterate – can’t read (does he need it like that?)

29. Thin skin-35% chance of getting a scratch, 8.75% bite (also as for rough skin, I can’t say for sure)

30. Fat-low running speed, prone to damage, low stamina, -2 to fitness

31. Severe malnutrition-debuffs on strength, wine-producingness and damage, -2 to fitness

32. Weak- -5 to strength

33. Deaf-there are no words

34. Exhausted-your initial weight is 35-50, any scratch and you will heal it for 100 years, very weak

Perks from professions

1. Nutritionist-knows the nutritional value of all products

2.Night owl – requires less sleep, + sensitive sleep you can wake up at any sound, as if it was a shot or someone hammering at your door

3. iron psyche – he said no to panic

Outcome

I want to remind you that this is my first time doing the manual, so I can make mistakes, etc.

point out my mistakes that I made, I will try to fix them.

Good luck with your survival 🙂

This is it guys!! I am sure that you will love Project zomboid Basic Pro Perks & Skills that we have shared with you. We are always open to discussion and suggestions from you. Just let us what you thought about the guide in the comment section.

Also, we would like to thank FUNTOM. He is the one behind this wonderful guide.