Pokémon-Like ‘Coromon’ Gets First Update On Switch, Here Are The Full Patch Notes

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    Image: Freedom Games

    We had been charmed by TRAGsoft’s tackle the monster-collecting style, Coromon, when it launched this summer time (after a brief discover delay). For a glance again on the old-school Pokémon-style, we discovered it was plenty of enjoyable and gave it a wholesome 7/10 in our evaluation. Now, we have a cause to return, because the developer introduced {that a} model new replace has dropped for the game.

    It’s a beefy replace too, and the primary one for Switch, with the 2 main headlines being Trait Enhancement and the discount of RNG. Trait Enhancements help you cancel your Coromon’s evolution and even devolve it to learn from improved variations of their trait.

    RNG discount is available in two types — one, some abilities, traits, and climate results have been tweaked to scale back their ‘randomness’; and two, ‘Reduced RNG Mode’ has been added to the game’s single-player marketing campaign, and it will likely be enabled by default for on-line matches.

    For the entire modifications, bug fixes, and extra, listed here are the total patch notes from the game’s Steam page:

    Version 1.1.0

    Game Updates

    • Added a brand new merchandise known as ‘Insane Spinner’, which lets gamers enjoying on the Insane problem catch any quest Coromon. The Coromon you catch with this Spinner are saved in a hidden inaccessible storage, however could be handed in for quests
    • Added a brand new problem setting which disables the catching of any Coromon
    • Added a brand new problem setting that lets you choose any Coromon as your starter, for these Swurmy Only runs
    • Milestones 51-100 are actually out there
    • Milestones 1-50 have been up to date; in the event you’ve unlocked them already you will discover the up to date rewards in your stock
    • Revitaliser Gem now recovers 6% HP (up from 5%)
    • Traits like Prepared will present an indicator for the consumer (not the opponent) to indicate when the impact is energetic
    • Premonition now offers Ghost harm
    • Burn situation now lowers the Coromon’s Special Attack stat by 30%
    • Poison situation now lowers the Coromon’s Attack stat by 30%
    • Sand Spout Skill Flash is now out there in Vermeer Grotto
    • Inspect Scent and Trait Scent have been disabled for on-line play
    • Kyraptor can now not be taught Crunch
    • A lot of abilities that do flat harm (like Splash) or proportion (like Death Grip in PvP) are now not influenced by damage-increasing results (like Rain, sharp claws)

    Game Fixes

    • Fixed Revenge Jaws, Sumo Stance and Frigid Barrier Skills, these are actually functioning as described
    • Shell Drill now lowers particular protection, as meant
    • Fixed “invalid battle” error that occurred when two Coromon with a weather-applying Trait faint directly in a web based battle.

    Conditions & climate

    • Sleep situation is changed by the Drowsy situation; drowsy Coromon could have 30% diminished Attack and Special Attack stat, and each hit on them is a essential hit. The situation lasts for 4 turns.
    • Updated Shock situation: as a substitute of a 25% probability to do nothing every flip, the impact triggers each fourth flip and now included a visible indicator when that occurs
    • Twilight impact has been modified: In Twilight, ghost Coromon gained’t make contact with their targets, and constructive stat boosts on non-ghost Coromon turn into damaging stat boosts

    Reduced RNG mode

    • Added Reduced RNG mode setting for single participant, enforced it in PvP:
    • All abilities with lower than 100 accuracy now have 100 accuracy, however their results will barely diminish
    • Their energy is multiplied by the accuracy proportion. For instance a ability that had 100 energy and 85 accuracy, will now have 100 x 0.85 = 85 energy
    • One hit KO Skills will now harm the goal for 35% of their present HP
    • Drowsy situation solely lasts for two rounds, however Skills that apply them have 100 accuracy.
    • Side results on abilities (e.g. 25% to Burn the goal) gained’t set off randomly anymore, however will as a substitute set off each Xth flip, the place X is decided by the unique proportion. An indicator under the Skill button will present if and when the unwanted side effects will set off.
    • Critical hits get the identical remedy as unwanted side effects and are actually predetermined, however nonetheless affected by the quantity of stat modifications in your Critical Hit Chance.
    • A lot of Traits set off each X turns, as a substitute of getting an opportunity to set off every flip.
    • Number of strikes on multi hits is now influenced by Speed stat modifications. If the Coromon has a damaging Speed stat change (i.e. its Speed was lowered by 1 stage or extra) then the least quantity of strikes will happen. With a constructive Speed stat change the best quantity of strikes will happen.

    Trait Enhancements & Devolution

    • Coromon that might however haven’t developed now profit from Trait Enhancements, at the price of sure stat reductions outlined by the Trait. (e.g. Antidote+ will drop 15% Attack and Special Attack, whereas Conductor+ will drop 30% Attack and Defense) You can discover these percentages by urgent on the stats within the evolution particulars.
    • Coromon abstract has a brand new tab the place you possibly can see the modifications your Coromon may benefit from
    • When a Coromon evolves now you can cease the evolution
    • You can set off the skipped evolution of a non-evolved Coromon through the brand new tab within the Coromon abstract
    • Introduced a brand new merchandise: Devolve Pill. It devolves a Coromon. Who would’ve guessed?
    • Loan Squads in PvP now additionally embrace non-evolved Coromon

    Example Trait Enhancement phases:

    • Nano Skin: This Coromon’s regenerative exoskeleton makes it proof against bleeding.
    • Nano Skin+: This Coromon’s regenerative exoskeleton makes it proof against bleeding. Recovers from standing issues two rounds after they’re inflicted.
    • Nano Skin++: This Coromon’s regenerative exoskeleton makes it proof against bleeding and all standing issues.

    New Items

    • Zum Fruit: Increase Attack and Special Attack after getting hit by a brilliant efficient assault.
    • Fari Fruit: Increase Speed after getting hit by a brilliant efficient assault.
    • Brume Gem: Prevent getting affected by entry hazards.
    • Nullifier Rock: Prevent getting affected by climate results.
    • Pista Stone: The Coromon will increase its Attack by 50% however can solely use the primary ability it makes use of in every battle.
    • Almo Stone: The Coromon will increase its Special Attack by 50% however can solely use the primary ability it makes use of in every battle.
    • Peca Stone: The Coromon will increase its Special Defense by 50% however can now not use standing abilities.
    • Maca Stone: The Coromon will increase its [stat.defense] by 50% however can now not use standing Skills.
    • Acor Stone: The Coromon will increase its Speed by 50% however can solely use the primary ability it makes use of in every battle.
    • Overcharger Gem: The Coromon offers 25% elevated harm, however requires 5 extra [sp] to make use of Skills.
    • Kiwano Rock: All attackers making contact undergo from 15% recoil harm.
    • Enhancer Gem. Enhance the Trait of the Coromon by 1 stage.

    New/Updated Skills

    • Meteor Shower now has 10% recoil harm and has 140 basepower
    • Power Talons deplete 7 SP and now not drain
    • Shared Fate now fails if used consecutively
    • Detonate now has 85 accuracy, down from 95
    • Supercharge, Status: The consumer turns into supercharged, growing its Special Attack by 2 phases. Added to Flowish, Bittybolt, Acie line
    • Tail Splash, Physical Water, 55pwr, 100acc: Smack the goal with a strong splashing tail swing. Added to Flowish line
    • Sandspout, Special Sand, 65pwr, 90acc: Burrow beneath the bottom to hit the goal from under. Has a 50% probability to make the goal Hazy. Added to Decibite,Sanscale strains
    • Trait Scent: Status: Using its eager sense of scent, the consumer identifies the Trait of the goal. Added to Armado line
    • Stay Frosty, Status: The consumer surrounds themselves in an icy mist, making their Ice abilities deal 50% elevated harm for the subsequent 3 rounds. Added to Frova line
    • Spectral Tide, Status: Summon a spectral tide which prevents the goal from therapeutic for 3 rounds, and makes them Hazy. Added to Lunarpup line
    • Inversal, Status: Inverses the consumer’s vitality, inflicting all present damaging stat modifications to turn into constructive and vice versa. Added to Droople line
    • Sparkle Slam, Physical Electric, 80pwr, 90acc: The consumer makes its physique static and slams into the opponent. Has a 25% probability to Shock the goal. Added to Mino, Gauslime line
    • Backstab, Special Foul, 85pwr, 100acc: The Coromon strikes tremendous quick to hit the opponent with a vile backstab. When this assault goes final, it causes excessive bleeding. Added to Squidma, Quagoo, Droople strains
    • Illusion Burst, Special Normal, 75pwr, 100acc : The Coromon strikes so quick that it appears as if illusions assault the opponent. Has a 50% probability to decrease Defense by 1 stage. Added to Patterbit, Moffel, Quagoo, Arcta, Toruga, Acie strains
    • Illusion Slice, Special Cut, 100pwr, all the time hit: The Coromon strikes so quick that it appears as if illusions slice the opponent. In regular circumstances this assault will all the time hit. Added to Patterbit, Moffel, Kryo, Toruga strains
    • Soul Crush, Physical Magic, 80pwr, 95acc: Crush the goal’s soul, draining its will to combat. Deals harm and lowers the goal’s Special Attack by 1 stage. Added to Skarbone, Lunarpup, Houndos, Blizzburd, Bloby, Gella, Nibblegar strains
    • Shadowrunner, Physical Ghost, 80pwr, 100acc: The Coromon shrouds itself in shadows and assaults the goal from all sides. Added to Lunarpup, Otogy, Droople strains
    • Spike Trap, Entry Hazard: Sharp spikes harm any opponent getting into the battlefield for 12% of their max hp. Additional spikes stack to deal 18% after which 24% harm. Added to Silquil line
    • Haunted Grounds, Entry Hazard: The caster makes the bottom haunted, decreasing Special Attack of any opponent getting into the battlefield by 1 stage. Added to Otogy line
    • Cursed Grounds, Entry Hazard: The caster curses the bottom, decreasing Attack of any opponent getting into the battlefield by 1 stage. Added to Squidly line
    • Sand Skewers, Entry Hazard: Sharp skewers trigger bleeding and harm any opponent getting into the battlefield for 8% of their max [hp]. This impact can stack twice. Added to Skarbone line
    • Icy Nails, Entry Hazard: Lay a subject of icy spikes across the goal, creating an Ice sort entry hazard that damages opposing grounded Coromon being despatched into battle by 10% of their most HP. Added to Arcta line
    • Blazing Coals, Entry Hazard: The consumer lays a subject of burning scorching coals, making a Fire entry hazard that inflicts Burn on opposing Coromon being despatched into battle. Added to Pyrochick and Squidma line
    • Electro Mines, Entry Hazard: The consumer scatters electromagnetic mines that deplete 20% SP of any opponent getting into the battlefield. Added to Gauslime and Houndos strains

    New/Updated Traits

    • Polished Body now not prevents stat decreasing if the consumer lowers its personal stat
    • Nano Skin: This Coromon’s regenerative exoskeleton makes it proof against bleeding. Recovers from standing issues two rounds after they’re inflicted. Added to Decibite, Patterbit strains
    • Polluter: While on the battlefield, the Coromon pollutes the air on the opponent’s aspect, making any opponent unable to eat Fruits. Added to Skarbone, Toruga, Acie strains
    • Low Density: During a Sandstorm, the Coromon is proof against the contact results of any opponent it assaults, and takes 25% much less harm from abilities that make contact. Added to Mooby line
    • Shock Absorber: The Coromon likes essential hits, and reduces their harm by 50%. Added to Mooby line
    • Patdown: Upon getting into a battle, the Coromon pats the opponent all the way down to detect any held gadgets, and can steal an merchandise as soon as per battle if it isn’t holding something. The held merchandise could be considered within the opponent’s particulars by tapping its nametag. Added to Armado, Patterbit line
    • Winter Coat has been renamed and reworked into Glacial Affinity: For each different Ice sort Coromon on their workforce, this Coromon Skills deal 10% additional harm. Still on Blizzburd line
    • Magic Layer: Because of it is aura of magic, the Coromon reduces particular harm taken by 15% and will increase particular harm dealt by 10%. Added to Arcta, Squidma strains
    • Dimensional Eye: The Coromon excels at seeing weak factors whereas within the Twilight, CriticalHit Chance is elevated by 1 stage. Added to Lunarpup, Otogy line
    • Dark Atmosphere: The Coromon calls forth the Twilight upon getting into a battle. Added to Lunarpup, Squidly line
    • Regurgitator: The Coromon regurgitates its Fruit after 4 rounds, after which the Fruit could be consumed once more. Added to Droople line
    • Cosmic: The Coromon attracts energy from the Twilight, inflicting all damaging stat modifications utilized to it to turn into constructive. Added to Squidly line
    • Kindred Soul: Upon getting into a battle, if the opponent has larger max HP, the Coromon hyperlinks their souls to match its HP till the battle ends. Added to Purrgy line
    • Thermogenesis: The Coromon creates a Heatwave upon getting into a battle. Added to Pyrochick, Bloby strains
    • Hot Headed: Fire Skills utilized by the Coromon deal 20% extra harm. Does not work in a Snow. Added to Squidma, Mino line
    • Impatient: Upon defeating an opponent, the Coromon will get impatient and raises its Speed by 1 stage. Added to Buzzlet line
    • Disrupting Aura: The Coromon’s aura depletes 2 SP of any attacker making contact. Added to Otogy line
    • Hardheaded now reduces recoil harm by 50%
    • Caffeinated Trait now will increase as much as 18 SP (up from 12)

    Balance modifications

    • The Last Stand Skill will now fail if used consecutively
    • The Clearing Wind Skill now clears climate results ánd Entry Hazards
    • Fruits that set off a constructive stat change under a HP threshold now enhance by 2 phases (was 3)
    • Pyrochick now evolves at stage 34 (was 32)
    • Decibite now evolves at stage 23 (was 16)
    • Centilla now evolves at stage 39 (was 36)
    • Skuldra now evolves at stage 37 (was 34)
    • Pitterbyte now evolves at stage 50 (was 60)
    • Ghinx now evolves at stage 50 (was 54)
    • Skarbone line now learns the Parched Jaws ability
    • Tinshel line can now have the Steady Trait
    • Blizzburd line can now have the Snowman Trait
    • Swurmy line now can have Resistant Trait
    • Frova line can now not have the Antartic Trait
    • Tinshel line now learns the Splash ability
    • Tinshel line now learns the Berserk ability
    • Tinshel line now learns the Double Slash ability
    • Decibite line now learns the Body Blast and Acid Rain abilities
    • Kyreptil line now learns Crumble as a substitute of Dust Storm
    • Lunarpup line can now have the Steady Trait
    • Silquil line can now have the Tactical Retreat Trait
    • Otogy line now learns the Toxic Cloud ability
    • Otogy line now learns the Replenish ability
    • Ruptius line can now have the Steady Trait
    • Mino line now learns the Phantom Spike ability
    • Acie line now learns the Cloudburst ability
    • Ruptius line now learns the Illusion Burst ability
    • Lumon line now learns the Spark Wall ability
    • Bittybolt line now learns the Flaming Tackle ability
    • Purrgy line now learns the Magma Punch ability
    • Seraphace line now learns the Cursed Grounds ability
    • Illuginn: Slightly lowered protection; particular protection
    • Sart: Slightly raised protection; particular protection
    • Hozai: Slightly raised protection; particular protection
    • Dark Magic Ucaclaw: Slightly lowered protection and assault stat
    • Rhynobuzz: Slightly raised HP; barely lowered particular assault stat
    • Hountrion: Slightly raised protection, assault and HP stat
    • Lampyre: Slightly raised protection stat
    • Lumasect: Raised protection and HP stat
    • Magnamire: Raised particular protection; barely raised protection, assault and HP
    • Toravolt: Slightly lowered protection and particular assault, barely raised pace
    • Vulbrute: Slightly lowered particular protection and HP; lowered particular assault
    • Ashclops: Slightly lowered assault; raised pace and protection
    • Infinix: Slightly lowered assault; raised pace
    • Digmow: Slightly raised pace
    • Dugterra: Raised pace
    • Magmilus: Raised particular assault and HP
    • Serpike: Raised protection
    • Grimmask: Slightly raised particular protection, protection
    • Octotle: Raised protection; barely raised HP; barely lowered particular assault
    • Otogy: Slightly raised particular protection, protection; barely lowered assault, particular assault
    • Orotchy: Raised particular protection, protection; barely lowered assault, particular assault
    • Lunarpup: Slightly raised assault; barely lowered particular assault
    • Lunarwulf: Slightly raised assault; barely lowered particular assault
    • Eclyptor: Raised assault and HP; lowered particular assault
    • Humbee: Slightly lowered assault
    • Kyraptor: Slightly lowered assault
    • Golbeak: Slightly raised particular protection, protection, assault, particular assault
    • Cyberite: Slightly lowered HP
    • Dunpod: Slightly lowered protection; barely raised assault, particular assault
    • Sandril: Lowered protection; raised assault, particular assault
    • Millidont: Slightly lowered protection; barely raised HP
    • Daricara: Slightly lowered assault
    • Fibio: Slightly raised particular assault
    • Chonktoad: Slightly raised particular assault
    • Kyraptor: Lowered assault
    • Megalobite: Slightly raised HP
    • Caradune: Raised HP and protection
    • Glamoth: Lowered particular assault; raised pace
    • Armadon: Slightly lowered assault
    • Arcturos: Raised HP
    • Mudma: Raised particular protection
    • Skelatops: Raised protection
    • Swampa: Raised assault

    This game’s sometimes-simplified tackle the monster-catching style won’t be for everybody, nevertheless it’s a stable various to Nintendo’s main franchise, and this replace seems to be to make many modifications that can assist make the grinding that little bit simpler.

    Are you enjoying Coromon proper now? Or are you searching for an alternative choice to Pokémon? Let us know within the feedback!





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