Death Sentence Build that focuses on all Akimbo variations (SMGs, Pistols and Shotguns) associated with Hitman Perk.
Build contains a DLC and NON-DLC variations and it was tested on highest difficulty…
Introduction
Table of Contents
There is no such a thing like a best build, because everyone prefers different things.
And when it comes to Death Sentence, you will need to know what are you doing.
Here, I will show you good build for the highest difficulty using the Hitman perk.
For more efficient distribution of the skill points you”re gonna need to have Infamy 5 and lvl 100.
I’d rather write down details of those abilities, so you can adapt the build for lower lvls.
Content sheet
First we present the basic structure of this build with a smaller description.
Then we will describe variations for 3 different weapons, all of them are gonna be Akimbo
And more detailed description of the build, what to look out for and so on…
Hitman Build
- Basic construction
- Primary Loadout
Variations
- SMGs
- Loadout(SMGs)
- Pistols
- Loadout (Pistols)
- Shotguns
- Loadout (Shotguns)
Description
- About build
Credits
- Authors and collaborations
- Other builds
Basic Construction

MEDIC
- Combat Medic:
Base: You gain a 30% damage reduction for 5 seconds both after and during reviving another player.
- Quick Fix:
Base: Decreases your First Aid Kit and Doctor Bag deploy time by 50%.
ACE: Crew members that use your First Aid Kits or Doctor Bags take 10% less damage for 120 seconds.
- Combat Doctor
Base: You can now deploy 2 Doctor Bags instead of just one.
ACE: Your doctor bags have 2 more charges.
- Inspire:
Base: You revive crew members 100% faster. Shouting at your teammates will increase their movement and reload speed by 20% for 10 seconds.
ACE: There is a 100% chance that you can revive crew members at a distance of up to 9 meters by shouting at them. This cannot occur more than once every 20 seconds.
CONTROLLER
- Forced Friendship:
Base: Increases your supply of cable ties by 4. You can cable tie hostages 75% faster.
- Joker:
Base: You can convert a non-special enemy to fight on your side. This cannot be done during stealth and the enemy must have surrendered in order for you to convert them. You can only convert one non-special enemy at a time.
- Confident:
Base: The power and range of your intimidation is increased by 50%.
ACE: You can now have 2 converted enemies at the same time.
- Partners In Crime:
Base: Having a converted enemy increases your movement speed by 10%. Your converted enemy takes 45% less damage.
ACE: Having a converted enemy increases your health by 30%. Your converted enemy takes an additional 54% less damage.

TANK
- Resilience:
Base: Increase your armor recovery rate by 15%.
ACE: Reduce the visual effect duration of Flashbangs by 75%.
- Transporter:
Base: You can throw bags 50% further.
ACE: For each 10 armor points the bag movement penalty is reduced by 1%.
- Shock And Awe
Base: Increases the armor recovery rate for you and your crew by 25%.
- Bullseye
Base: You regenerate 5 armor for each successful headshot. This effect cannot occur more than once every 2 seconds.
- Iron Man:
Base: Your total armor values is increased by 30%.
ACE: Unlocks the ability to wear the Improved Combined Tactical Vest.

ARTFUL DODGER
- Duck And Cover:
Base: Your stamina starts regenerating 25% earlier and 25% faster. You also sprint 25% faster.
- Parkour:
Base: You gain 10% additional movement speed and 20% increased speed while climbing ladders.

GUNSLINGER
- Equilibrium:
Base: Decreases the time it takes to draw and holster pistols by 33%.
- Akimbo:
Base: Your Akimbo weapons’ stability penalty is reduced by 8.
Ace: Your Akimbo weapons’ stability penalty is reduced by an additional 8 and they also have a 50% increased ammo capacity.
REVENANT
- Nine Lives:
Base: You gain a 50% increase to bleedout health.
ACE: You gain the ability to get downed 1 more time before going into custody.
Primary Loudout
– Abilities and Loadout listed here are designed for all 3 variations of weapons.
Hitman perk 9/9

- Feel free to use any Throwables you want…

- For armor use only the Improved Combined Tactical Vest
- For equipment, Medic Bags are reccomended.
- And for the Melee Electrical Brass Knuckles.
SMGs

OPPRESSOR
- Steady Grip:
Base: You gain 8 weapon accuracy.
Ace: You gain 16 weapon stability.
- Fire Control:
Base: You gain 12 weapon accuracy while firing from the hip.
- Lock N’ Load:
Base: You can now hip-fire with your weapons while sprinting.
- Surefire:
Base: Your SMGs, LMGs and Assault Rifles gain 15 more bullets in their magazine. This does not affect the “Lock n’ Load” Ace skill.
Ace: Your ranged weapons can now pierce through enemy body armor.
Note: Does not apply to throwable weapons.
- Body Expertise
Base: 30% from the bonus headshot damage is permanently applied to hitting enemies on the body. This skill is only activated by SMGs, LMGs, Assault Rifles or Special Weapons fired in automatic fire mode.
Ace: 90% from the bonus headshot damage is permanently applied to hitting enemies on the body. This skill is only activated by SMGs, LMGs, Assault Rifles or Special Weapons fired in automatic fire mode.

SHARPSHOOTER
- Stable Shot:
Base: You gain 8 weapon stability.

SHOTGUNNER
- Underdog:
Base: When three or more enemies are within 18 meters of you, you receive a 15% damage bonus that lasts for 7 seconds.
Loadout (SMGs)
Primary weapons: You can go with any SMG Akimbo you like to, but just in case we will list some here. You can chose between better modification, better damage or more ammo and all of them are gonna be NON-DLC weapons.
We will not count UZI into this list, but if you like it , feel free to do use it. We will only include well-modifiable weapons, or weapons with major damage.
For great ammo capacity and decent damage Akimbo Compact-5 and Akimbo Signature.
These guns have little less ammo but more damage. We will line them up from the best Akimbo Chicago Typewriter, Akimbo Kobus 90, Akimbo Para, Akimbo Heather
These are the weapons that contain great damage, but low ammo. They all have the same stats Akimbo Tatonka, Akimbo CR 805B, Akimbo Krinkov, Akimbo Jackal
Secondary weapon: We would recommend you a 5/7 AP Pistol or any other special weapon like Compact 40mm.
Or you can use weapon of your choice. But remember you will be slightly vulnerable against Shields.
Pistols

- In case of the Gunslinger tree is more about what you want to go with. You can chose stuff based on your liking or preferation or you can stick up with our recommended choice.
- This is only suggested within this (Gunslinger) skill tree so please in other parts stay with us.

GUNSLINGER
- Gun Nut:
Base: Your pistol magazine sizes are increased by 5 bullets.
- One Handed Talent:
Base: The base damage of all pistols is increased by 5.
Ace: The base damage of all pistols is increased by an additional 10 damage.
Mechanics
- Desperado:
Base: Each successful pistol hit gives you a 10% increased accuracy bonus for 10 seconds and can stack 4 times.
Ace: You reload all pistols 50% faster.
- Trigger Happy:
Base: For every hit with a pistol you gain 120% damage boost that lasts for 2 seconds. Stacks up to 1 times(sic).

OPPRESSOR
- Steady Grip:
Base: You gain 8 weapon accuracy.
- Fire Control:
Base: You gain 12 weapon accuracy while firing from the hip.
- Lock N’ Load:
Base: You can now hip-fire with your weapons while sprinting.

SHARPSHOOTER
- Stable Shot
Base: You gain 8 weapon stability.

SHOTGUNNER
- Underdog
Base: When three or more enemies are within 18 meters of you, you receive a 15% damage bonus that lasts for 7 seconds.
Loudout (Pistols)
Primary weapons: You can go with any Pistol Akimbo you like to but just in case we will list some here. You can chose between better modification, better damage or more ammo and they are gonna be all NON-DLC weapons.
Weapons Akimbo Interceptor 45 and Akimbo Crosskill have basically the same stats.
Good damage and decent ammo capacity. It can be modified to high extent as well.
For less ammo and more damage, favorites are Akimbo Baby Deagle and Akimbo White Streak with the same damage, ammo and magazine size.
White Streak has less modifications than Baby Deagle.
For high damage but less ammor, leads are Akimbo Castigo .44 and Akimbo Bronco .44 with the same stats where the Castigo .44 has +5 More Damage
For great ammo capacity but really low damage we are recommending Akimbo Bernetti 9 or Akimbo Chimano 88 with the same stats.
And one experimental mention for great rate fire Akimbo STRYK 18c with experimental build by your choice it can be really useful. (like when you have swan song skill and while it is active you will switch to automatic fire, that is one example)
Secondary weapon: We would recommend you a 5/7 AP Pistol or any other special weapon like Compact 40mm.
Or you can use weapon of your choice. But remember you will be slighty vulnerable against Shields.
Shotguns

SHOTGUNNER
- Underdog
Base: When three or more enemies are within 18 meters of you, you receive a 15% damage bonus that lasts for 7 seconds.
- Shotgun CQB
Base: You reload shotguns 15% faster.
ACE: You reload shotguns 35% faster. You gain a 125% increase steel sight speed when using Shotguns.
- Shotgun Impact
Base: Your weapon stability with all shotguns is increased by 8. You deal 5% more damage with shotguns.
ACE: You deal an additional 10% more damage with shotguns.
- Close By
Base: You can now hip-fire with your Shotguns while sprinting.
ACE: Your rate of fire is increased by 35% while firing from the hip with single shot Shotguns. Shotguns with magazines have their magazine sizes increased by 15 shells.
- Overkill
Base: When you kill an enemy with a shotgun or the OVE9000 portable saw, you receive a 75% damage increase for 20 seconds.

BREACHER
- Hardware Expert:
Base: You fix drills and saws 25% faster. Drills and saws are also silent. Civilians and guards must see the drill or saw in order to become alerted.
OPPRESSOR
- Steady Grip:
Base: You gain 8 weapon accuracy.
- Fire Control:
Base: You gain 12 weapon accuracy while firing from the hip.

SILENT KILLER
- Second Wind:
Base: When your armor breaks your movement speed is increase by 30% for 5 seconds.
Loudout (Shotguns)
Primary weapon: There are not that many Akimbo shotguns so the choice will not be too difficult.
From the largest amount of ammo and lowest damage to the highest damage with less ammunition.
Akimbo Judge
Akimbo Goliath 12G
Brothers Grimm 12G
Secondary weapon: Any shotgun with Explosive or Piercing ammo (GAGE SHOTGUN PACK DLC).
But , if you don´t have requested DLC. We would recommend you a 5/7 AP Pistol or any other special weapon like Compact 40mm.
Or you can use weapon of your choice. But remember you will be slightly vulnerable against Shields.
About Build
This is not the most OP Perk Deck on the market, but you can work with it.
Playing on the highest difficulty is possible, but this sometimes forces you to play the way you don’t want to. It might feel wrong for some people, because this is a horde shooter game and not tactical one.
The playstyle is basic, just stay away from open areas, you need lots of cover, corners and hallways are your allies.
This is it guys!! I am sure that you will love PAYDAY 2 Hitman Death Sentence Build And Weapons Guide that we have shared with you. We are always open to discussion and suggestions from you. Just let us what you thought about the guide in the comment section.
Also, we would like to thank Sladwock, Aldurow and Malkalm. He is the one behind this wonderful guide.