PAYDAY 2 - Dozer Slayer | Melee Weapons Build

This is a Melee build variation with no limitation to any weapons, perks and other gear…


There is nothing like best build because everyone has different preferences.

When it comes to Death Sentence, you will need to know what your doing.

So here, I will show you good build for the highest difficulty using Melee.

But don’t expect some god-like powers.

Build proved to be decent on highest difficulty and can get the job done in really good way.

For more efficient distribution of the skill points you need to have Infamy 5 and lvl 100.

I have written down details of those abilities, so you can adapt the build for lower lvls.

Content sheet

We did a versions Death Sentence build for NON-DLC and DLC owners.

Versions are mainly focusing on melee and you can go with any perk or weapon you want.

About the build

  • About build
  • About loadout
  • Dozer Slayer
  • Cloaker Knocker Variation


  • Authors and collaborations
  • Other builds

About build

This build focuses on high melee weapons damage and abilities connected to melee.

It is designed in such a way so it doesn’t limit your arsenal choice too much, this way you can enjoy much more interesting playstyle. This build has a high crit chance, fast reload speed and many other interesting things.

Detailed description:

The build main selling point is being able to one shot any regular or special enemy desired. However in order to do this , you need to ramp up the damage first with certain skills such as:

Pumping Iron – Extra damage (100%) againts normal and special enemies.

Bloodthirst – Every kill with firearm will give you extra damage (100%) for your next melee strike , this stack up to 1600% and the bonus resets with melee kill.

If you ace this skill, you can gain temporarily 50% increase in reload speed for any gun by killing enemy with melee.

Berseker – The lower your health is, the more damage you can do, once your health reaches 50% threshold, you will gain extra melee damage up to 250% . To reach full damage potential however you need to have 0 health, this is possible with Swan Song skill, but it is not necessary.

Aced version of this skill will give you up to 100% extra firearms damage.

Keep in mind, that you can be quite fragile with this build, so you need to pay attention to your surroundings and enemies around you. For maximum efficiency , melees with high base damage are preffered . And if possible, always charge up your attacks to do the maximum amount of damage,

You can charge attacks by holding your melee key, each melee has different charge times, to find out the charge time, just look at the weapon in your inventory.


We hope you enjoy this build and don’t forget to share your feedback.

Good luck!

About loadout

For melee specifically we are reccomending :

  • Shinsakuto Katana (DLC YAKUZA CHARACTER PACK)
  • El Verdugo

You can get away with any Primary and Secondary Weapon same goes for Throwbles, Perks and Armor type BUT you should watch your concealment number. Try to hold your concealment under 35 so you can profit from the critical damage bonus.

You can use Two-Piece Suit, Lightweight Ballistic Vest, Ballistic Vest, Heavy Ballistic Vest and even a Flak Jacket. It will all depend on how well do you mod your weapons.


If you wold like to go with ( Improved Combined Tactical Vest) IRON MAN variation you will need to change some stuff in this build in order to not waste points.

And you shold also stick up with Medic Bags for deployables.

Dozer Slayer


  • Combat Medic

Base: You gain a 30% damage reduction for 5 seconds both after and during reviving another player.

  • Quick Fix

Base: Decreases your First Aid Kit and Doctor Bag deploy time by 50%.

  • Combat Doctor

Base: You can now deploy 2 Doctor Bags instead of just one.

ACE: Your doctor bags have 2 more charges.


  • Forced Friendship

Base: Increases your supply of cable ties by 4. You can cable tie hostages 75% faster.

  • Joker

Base: You can convert a non-special enemy to fight on your side. This cannot be done during stealth and the enemy must have surrendered in order for you to convert them. You can only convert one non-special enemy at a time.

  • Partners In Crime

Base: Having a converted enemy increases your movement speed by 10%. Your converted enemy takes 45% less damage.

ACE: Having a converted enemy increases your health by 30%. Your converted enemy takes an additional 54% less damage.


  • Stable Shot

Base: You gain 8 weapon stability.


  • Underdog

Base: When three or more enemies are within 18 meters of you, you receive a 15% damage bonus that lasts for 7 seconds.

ACE: When three or more enemies are within 18 meters of you, you also receive a 10% damage reduction that lasts for 7 seconds.


  • Resilience

Base: Increase your armor recovery rate by 15%.

ACE: Reduce the visual effect duration of Flashbangs by 75%.

  • Die Hard

Base: You take 50% less damage while interacting with objects.

  • Bullseye

Base: You regenerate 5 armor for each successful headshot. This effect cannot occur more than once every 2 seconds.


  • Steady Grip

Base: You gain 8 weapon accuracy.

ACE: You gain 16 weapon stability.

  • Lock N’ Load

Base: You can now hip-fire with your weapons while sprinting.

  • Surefire

Base: Your SMGs, LMGs and Assault Rifles gain 15 more bullets in their magazine. This does not affect the “Lock n’ Load” Ace skill.

ACE: Your ranged weapons can now pierce through enemy body armor.

Note: Does not apply to throwable weapons.

  • Body Expertise

Base: 30% from the bonus headshot damage is permanently applied to hitting enemies on the body. This skill is only activated by SMGs, LMGs, Assault Rifles or Special Weapons fired in automatic fire mode.


  • Duck And Cover

Base: Your stamina starts regenerating 25% earlier and 25% faster. You also sprint 25% faster.

  • Parkour

Base: You gain 10% additional movement speed and 20% increased speed while climbing ladders.

ACE: You gain the ability to sprint in any direction.

Run and reload – you can reload your weapons while sprinting.


  • Second Wind

Base: When your armor breaks your movement speed is increase by 30% for 5 seconds.

  • Optical Illusions

Base: You are 35% less likely to be targeted by enemies.

ACE: You gain 1 concealment for each silenced weapon you equip and reduces the concealment penalty of silencers by 2.

  • The Professional

Base: You gain 8 weapon stability and 100% snap to zoom speed increase with silenced weapons.

ACE: You gain 12 weapon accuracy with silenced weapons.

  • Low Blow

Base: You gain a 3% critical hit chance for every 3 points of concealment under 35 up to 30%.

ACE: You gain 3% critical hit chance for every 1 point of concealment under 35 up to 30%.

  • Unseen Strike

Base: If you do not lose any armor or health for 4 seconds, you gain 35% critical hit chance for 6 seconds.


  • Nine Lives

Base: You gain a 50% increase to bleedout health.

ACE: You gain the ability to get downed 1 more time before going into custody.

  • Swan Song

Base: Instead of getting downed instantly, you gain the ability to keep on fighting for 3 seconds with a 60% movement penalty before going down.

Note: Does not trigger on fall or fire damage.


  • Martial Arts

Base: You take 50% less damage from all melee attacks. Because of training.

  • Bloodthirst

Base: Every kill you get will increase your next melee attack damage by 100%, up to a maximum of 1600%. This effect gets reset when you kill an enemy with a melee attack.

ACE: Whenever you kill an enemy with a melee attack, you will gain a 50% increase in reload speed for 10 seconds.

  • Pumping Iron

Base: Your melee attacks against non-special enemies do 100% more damage.

ACE: Your melee attacks against special enemies do 100% more damage.

  • Berserker

Base: The lower your health, the more damage you do. When your health is below 50%, you will do up to 250% more melee and saw damage.

ACE: The lower your health, the more damage you do. When your health is below 50%, you will do up to 100% more damage with ranged weapons as well.

Note: Does not apply to grenade launchers. Entering berserker state negates regeneration effects.

Cloaker Knocker Variation

  • Remove the Stable Shot skill from SHARPSHOOTER tree…

You will lose your 8 weapon stability.

  • Degrade the Underdog skill from the SHOTGUNNER tree on BASE

You will lose the 10% damage reduction for 7 second. If three or more enemies are within 18 meters.

  • Upgrade the Fire Control skill from the OPPRESSOR skill tree on BASE

You will gain 12 weapon accuracy while firing from the hip.

  • Degrade the Parkour skill from the ARTFUL DODGER tree on BASE

You will lose the ability to reload while you running and sprinting in any direction.

  • Remove the Swan Song skill from REVENANT tree…

You will lose – fighting for 3 seconds with a 60% movement penalty before going down.

  • Upgrade the Counterstrike skill in the BRAWLER tree on ACE

Base: When charging your melee weapon you will counterattack enemies that try to strike you, knocking them down. The knockdown does not deal any damage.

ACE: You gain the ability to counter attack cloakers and their kicks.

This is it guys!! I am sure that you will love PAYDAY 2 – Dozer Slayer | Melee Weapons Build that we have shared with you. We are always open to discussion and suggestions from you. Just let us what you thought about the guide in the comment section.

Also, we would like to thank Sladwock, Aldurow, and Malkalm. He is the one behind this wonderful guide.