With a whopping 9 classes this super dip heavy build can achieve saving throw and AC values beyond the bounds of what is reasonable. With some of hints and tips included alongside the build that really make it shine you will find yourself never getting hit and succeeding on every saving throw.
The core of the build is posted below in table format for anyone who wants a quick overview before we get into the specifics of why we pick what we pick and why we do it in this order.
RACE AND ATTRIBUTES
Charisma 21 [+2/+2]
|Level||Class||Important Class Feature||Feat Choice|
|1||Oracle 1||Nature – Nature’s WhispersWolf-Scarred Curse||Combat Expertise|
|2||Scaled Fist 1||Bonus Feat – Dodge|
|3||Stigmatised Witch 1||Lizard FamiliarIceplant Hex||Crane Style|
|4||Paladin 1||Smite Evil|
|5||Paladin 2||Divine Grace||Lightning Reflexes|
|6||Scaled Fist 2||Bonus Feat – Blind Fight|
|7||Instinctual Warrior 1||Focussed Rage||Improved Lightning Reflexes|
|8||Instinctual Warrior 2||Cunning Elusion|
|9||Arcane Enforcer 1||Wooden Flesh Arcanist Exploit||Crane Wing|
|10||Vivisectionist 1||Strength Mutagen|
|11||Vivisectionist 2||Cognatogen – Charisma||Crame Riposte|
|12||Hellknight 1||Smite Chaos|
|13||Sword Saint 1||Chosen Weapon – Bite||Dazzling Display|
|14||Sword Saint 2|
|15||Sword Saint 3||Arcane Accuracy OR Wand wielder||Shatter Defenses|
|16||Sword Saint 4|
|17||Sword Saint 5||Magus Bonus Feat – Power Attack||Dreadful Carnage|
|18||Sword Saint 6||Prescient Attack|
|19||Instinctual Warrior 3||[Free slot]|
|20||Instinctual Warrior 4||Guarded Stance|
Nature’s Whispers Oracle gives charisma to AC (replaces dexterity)
Scaled fist gives charisma to AC again meaning you get double charisma to AC and evasion (no damage if you reflex save on fireball and similar spells)
Stigmatised Witch gives +5 AC with the iceplant ring in act 1 and provides a second bite attack, great universal dip
Paladin gives you charisma to saves and smite evil
Instinctual Warrior gives wisdom to AC and rage [requires you to become non-lawful at the level up screen]
Vivisectionist 2 cognatogen gives +4 charisma and +2 AC which is great given how powerful charisma has become with this build
Wooden Flesh exploit gives you mind affecting immunity and +2 AC while active
Hell Knight gives you smite chaos which stacks with smite evil on the same target
Sword saint with chosen weapon bite is active no matter what you equip because of the wolf-scarred curse and gives +6 AC with 22 intelligence (achievable with buffs). Prescient attack lets you target flat footed AC vs annoyingly tanky enemies
In the end you can easily end up with AC values above 100 and will be nearly untouchable. Saving throws will also be extremely high. Double smite (chaos and evil) allows you to destroy nearly any boss by leveraging your charisma into even more AB, AC and saving throw buffs against that target.
With this build you can end up with saves in the 50’s and an AC above 100 with the values getting even higher if you use both kinds of smite on chaotic evil bosses. Defenses get excessively high against the target of the smite but the double charisma to attack bonus allows a quick clean kill.
I’ve refined the leveling up order since making these so if anything they are slightly weaker versions of what you will have following the guide. I picked an early game fight, a mid game fight, and some cheese in act 5 to show its viable throughout the game.
Beating the water elemental on unfair difficulty without taking any damage to demonstrate early game viability:
Hunter Retriever fight (lepers smile) on unfair to demonstrate double protective luck:
Winning by doing absolutely nothing in the enigma on unfair (level 20 Angel) to demonstrate late game power:
This is it guys!! I am sure that you will love Pathfinder: Wrath of the Righteous Invincible Dodge Tank Build that we have shared with you. We are always open to discussion and suggestions from you. Just let us what you thought about the guide in the comment section.
Also, we would like to thank Bavarian Bionicle. He is the one behind this wonderful guide.