Pathfinder: Wrath of the Righteous Game And Character Build

Useful information on the game and character builds for mercenaries and companions.

Introduction

Pathfinder: Wrath of the Righteous Game And Character Build

Welcome to my Wrath of the Righteous Steam page. On this page you’ll find useful information on how to make character builds for the game. I made this page mainly for my own amusement, and for me to refer to. I shared it to be helpful to others. If you have any questions, please post them in the comments section.

Some information on the current status of this page: this page is a work-in-progress right now. I’m not playing the game currently as I am waiting for it to be patched to a state where it is less buggy (mostly I’m waiting for important item & archetype fixes to come in). All I’m doing at the moment is theorycrafting builds and testing them in the endgame section of the game. I’m getting enough enjoyment out of that that I don’t feel the need to rush into playing the game while it is in its current… state.

Therefore if you wish to begin playing the game with any of the builds on this page, you do so with the understanding that any problems that occur are not my problem 😉

Skills

Skills Overview:

  • Athletics (STR): Prophet, Lann, Seelah
  • Mobility (DEX): Nenio, Lann
  • Stealth (DEX): Avenger, Lann
  • Trickery (DEX): Avenger
  • Knowledge (Arcana) (INT): Nenio, Seelah
  • Knowledge (World) (INT): Nenio, Seelah
  • Lore (Nature) (WIS): Prophet
  • Lore (Religion) (WIS): Prophet
  • Perception (WIS): Prophet, Avenger, Nenio, Lann, Seelah
  • Persuasion (CHA): Prophet
  • Use Magic Device (CHA): Prophet

1: Prophet [The Commander]

Classes: Sword Saint 20/Master Herbalist 16/Paladin 2/Scaled Fist 1/Hellknight 1

Role: Tank & Melee Damage (STR/INT/CHA)

Race: Human

Alignment: LG (Paladin)

Background: Pickpocket (Street Urchin)

Deity: Any (Irori)

Oracle Mystery & Curse: Nature, Lame

Mythic Path: Legend

Point buy: 25

  • STR: 16
  • DEX: 07
  • CON: 12
  • INT: 14
  • WIS: 12
  • CHA: 18 (+2) [+10 increase = 28]

Skills:

  • Athletics (40): skill checks, increasing damage (boots – currently bugged)
  • Persuasion (40): skill checks
  • Lore (Religion) (40): skill checks, monster ID, heal effect from Faith Bearer
  • Lore (Nature) (40): skill checks, monster ID, Master Herbalist skills
  • Perception (40): skill checks
  • Use Magic Device (15): skill checks, using scrolls
  • Knowledge Arcana (2): to qualify for Hellknight

Immunities: Fire, Cold, Electricity, Critical Hits (Ice Body), some other stuff

Who to give Embroiderered Gloves to? Ditch CN & E?

If Owlcat fix Loremaster: 20 Sword Saint/5 Loremaster/2 Paladin/1 Hellknight/ 5 Arcane Enforcer/3 Mutation Warrior/2 Instinctual Warrior/1 Scaled Fist/1 Oracle – Go Greater Enduring Spells, steal Divine Power + Eaglesoul, 24H everything.

Or 8 Mutation Warrior and dump the Arcane Enforcer levels?

L01 Paladin 1: Power Attack, Fast Learner*

L02 Paladin 2: Divine Grace

L03 Sword Saint 1: Shake It Off, Chosen Weapon (Scimitar)

L04 Master Herbalist 1: –

L05 Master Herbalist 2: Dazzling Display

L06 Master Herbalist 3: Revelation: Nature’s Whispers

L07 Scaled Fist 1: Outflank, Improved Initiative*

L08 Hellknight 1: Order of the Nail – Demons of Slaughter

L09 Sword Saint 2: Shatter Defenses

L10 Sword Saint 3: Arcane Accuracy

L11 Sword Saint 4: Metamagic (Completely Normal Spell)

L12 Sword Saint 5: Improved Critical (Scimitar)*

L13 Sword Saint 6: Improved Improved Critical (Scimitar), Enduring Blade

L14 Sword Saint 7: Lightning Draw

L15 Sword Saint 8: Improved Improved Improved Critical (Scimitar)

L16 Sword Saint 9: –

L17 Sword Saint 10: Improved Improved Improved Critical Improved (Scimitar)

—Legend Path starts here—

L18 Sword Saint 11: Greater Weapon Focus (Scimitar)*, Superior Reflexes

L19 Master Herbalist 4: Metamagic (Extend)

L20 Master Herbalist 5: –

L21 Master Herbalist 6: Lightning Reflexes

L22 Master Herbalist 7: Master Healing Technique

L23 Master Herbalist 8: Cleave

L24 Master Herbalist 9: –

L25 Master Herbalist 10: Cleaving Finish

L26 Master Herbalist 11: Revelation: Ice Armor

L27 Master Herbalist 12: Extra Arcane Pool

L28 Master Herbalist 13: –

L29 Master Herbalist 14: Extra Arcane Pool

L30 Master Herbalist 15: Revelation: Fluid Nature

L31 Master Herbalist 16: Improved Lightning Reflexes

L32 Sword Saint 12: Prescient Attack

L33 Sword Saint 13: Great Cleave, Lethal Focus

L34 Sword Saint 14: –

L35 Sword Saint 15: Improved Cleaving Finish, Bane Blade

L36 Sword Saint 16: –

L37 Sword Saint 17: Weapon Specialization (Scimitar), Greater Weapon Specialization (Scimitar)*

L38 Sword Saint 18: Ghost Blade

L39 Sword Saint 19: Extra Arcane Pool

L40 Sword Saint 20: Weapon Mastery

M01: Bit Of Fun, Second Mystery (Waves)

M02: Power Attack (Mythic)

M03: [Trickster path] Persuasion 1, Elemental Barrage

M04: Perception 1, Perception 2, Sorcerous Reflex

M05: Knowledge Arcana 1, Abundant Smite Evil

M06: Athletics 1, Knowledge Arcana 2, Improved Initiative (Mythic)

M07: Lore Religion 1, Knowledge Arcana 3, Ever Ready

M08: [Legend path]

Recommended Spells:

1st: Shield

2nd: Mirror Image

3rd: Displacement, Blink, Greater Magic Weapon, Haste

4th: Dimension Door, Greater Invisibility

5th: Vampiric Shadow Shield

6th: Transformation, True Seeing

Recommended Oracle Spells (*: Mystery/Bonus Spells):

1st: Divine Favor, Remove Fear, Inflict Light Wounds, Remove Sickness

2nd: Lesser Restoration, Inflict Moderate Wounds, Align Weapon, Remove Paralysis, Barkskin*

3rd: Magical Vestment, Archon’s Aura, Remove Blindness, Inflict Serious Wounds

4th: Divine Power, Freedom of Movement, Restoration, Death Ward

5th: Cleanse, Geniekind, Sacred Nimbus, True Seeing

6th: Eaglesoul, Heal, Harm

7th: Greater Restoration, Resurrection, Ice Body*

8th: Frightful Aspect, Seamantle*

Note: Cure spells are automatically taken at each level.

AC Bonus Breakdown:

  • — Touch AC bonuses —
  • +10: Basic AC bonus
  • +20: Dexterity bonus [50 CHA] (Nature Oracle)
  • +20: Dodge bonus [Monk AC – 50 CHA]
  • +8: Dodge bonus [Canny Defense – 26 INT]
  • +5: Deflection bonus [Legendary Bracers]
  • +1: Dodge bonus [Haste spell]
  • +1: Dodge bonus [Dodge feat]
  • +2: Profane bonus [Shy Lily’s Helmet]
  • +5: Sacred bonus [Judgement, allied Inquisitor]
  • -1: Size penalty [Frightful Aspect]
  • — Non-Touch AC bonuses —
  • +6: Natural Armor [Frightful Aspect]
  • +6: Natural Armor [Inspired Rage]
  • +5: Enhancement to Natural Armor [Legendary Bracers]
  • +4: Shield bonus [Shield spell]
  • +10: Armor bonus [Ice Armor revelation]
  • +4: Enhancement to Armor [Magic Vestment spell]
  • Total Armor Class: 106
  • Touch Armor Class: 71

Endgame Ability Scores (buffed, with items):

  • STR: 42 (16 base +6 Enh. +2 Elixir +4 Legend +6 FA +4 Helmet +4 Eaglesoul)
  • DEX: 19 (7 base +6 Enhancement +2 Elixir +4 Legend)
  • CON: 28 (12 base +6 Enhancement +2 Elixir +4 Legend +4 FA)
  • INT: 26 (14 base +6 Enhancement +2 Elixir +4 Legend)
  • WIS: 24 (12 base +6 Enhancement +2 Elixir +4 Legend)
  • CHA: 50 (28 base +6 Enhancement +2 Elixir +4 Legend +10 Touch of Glory)

Endgame Saving Throws & Other Stats (buffed, with items):

  • Fortitude: 71
  • Reflex: 61
  • Will: 77
  • Initiative: +23
  • CMB: 60
  • CMD: 120
  • Speed: 60 (Hasted)

1B: Item & Spell Setup

Endgame Equipment:

  • Main Hand: Faith Bearer (+4(5*) Holy Scimitar, 40 HP AOE heal on-crit)
    • Location: Act 4, Upper City, Puzzle in top right
  • Torso: Robe of Order (+2 Untyped bonus to AB vs Chaotic)
    • Location: Act 3, Drezen (Arcane Weaver)
  • Belt: Assailant’s Belt (+2 Circumstance to AB/DMG on-crit)
    • Location: Act 4, Lower City, Loot from Soul Hunter
  • Feet: Boots of the Stampede (Adds Athletics ranks to damage of Charge attacks)
    • Location: Beginning of Act 4
  • Gloves: Gloves of Resourceful Magus (+5 to Arcane Pool)
    • Location: Act 4 Lower City rooftop fight near Arena
  • Head: Shy Lily’s Helmet (+5 Profane bonus to STR, +2 Profane bonus to AC)
    • Location: The Storyteller rebuilds it for you if you give him the components along with the Crumpled Demon Helm which can be found in the Upper City in Act 4
  • Eyes: Goggles of Piercing Gaze (+10 Competence to Persuasion, +1 Insight to AB/DMG)
    • Location: Act 4, Upper City, Rooftop above Savamelekh’s Mansion
  • Neck: Voracious Spirit (Gain bonuses to saves and AC, and temp HP, on-kill)
    • Location: Crusader’s Camp, or, Gwerm’s Mansion: “Get 2 scrolls of teleportation from shop in Defender’s heart use them to get past locked door on 2nd floor, pass 35 check”
  • Ring1: Righteous Crusader’s Ring (+1 use of Smite Evil)
    • Location: Act 2, Underground Hideout (Perception 28)
  • Ring2: Hasting Expanse (1 extra full BAB attack during full attacks, stacks with Haste)
    • Location: ???pleaselordletthisbeinthegame???
  • Shoulders: Perilous Shade (Greater Invis on-kill as cast by 15th level Wizard)
    • Location: Act 4, Colyphyr Mines, reward from Nocticula – alternatively can use Cloak of Carnage from Act 3
  • Wrist: Legendary Bracers (+6 Enhancement to all ability scores, +5 Resistance to saves, +5 Enhancement to Natural Armor, +5 Deflection to AC,)
    • Location: Act 5, Crusade event, obtained from Mephistopheles when he brings an old man and offers you a choice between taking these bracers or making the man a general. Could be time-gated.
  • Special: Bokken’s Elixir (Permanent +2 Inherent bonus to all ability scores)
    • Location: Some kind of reward offered after a quest, one of three possible, maybe ally with ‘Mendev’?

Suggested Spellbook (Metamagic):

0th: Shield (CN), Cure Light Wounds (CN)

1st: Mirror Image (CN)

2nd: Mirror Image (CN, E)

3rd: Haste (CN, E), Divine Power (CN)

4th: Haste (E), Divine Power (CN, E)

5th: Greater Invisibility (E), Eaglesoul (CN)

6th: Transformation (CN, E), Eaglesoul (CN, E)

7th: Ice Body (CN, E), Frightful Aspect (CN), Seamantle (CN)

8th: Frightful Aspect (CN, E), Seamantle (CN, E)

2: Avenger [Daeran]

Classes: Seeker 16/Mutation Warrior 3/Demonslayer 1

Role: Tank, Melee Damage, Buffer (DEX/CHA)

Race: Aasimar (Musetouched – Azata-Blooded)

Alignment: Neutral Evil

Background: Emissary (Noble)

Deity: n/a (Atheist)

Oracle Mystery & Curse: Battle & Pranked

Vanilla Ability Score Distribution:

STR 07, DEX 16, CON 13, INT 11, WIS 14, CHA 20 (27 points)

New Distribution: (25 points)

  • STR: 08
  • DEX: 19 (+2) [+5 => 24]
  • CON: 14
  • INT: 10
  • WIS: 12
  • CHA: 17 (+2)

Skills: 3/level

  • Perception: skill checks
  • Stealth: skill checks
  • Trickery: skill checks

Immunities: Critical Hits (Ice Body) and a ton of other stuff

Feats (*: bonus feat):

L01 Mutation Warrior 1: Skill Focus (Trickery), Weapon Finesse*

L02 Seeker 1: Revelation: Weapon Mastery, Weapon Focus (Handaxe)*

L03 Seeker 2: Dazzling Display

L04 Seeker 3: –

L05 Seeker 4: Shake It Off

L06 Seeker 5: Metamagic (Extend)*

L07 Seeker 6: Outflank

L08 Seeker 7: Revelation: Ice Armor

L09 Seeker 8: Shatter Defenses, Improved Critical (Handaxe)*

L10 Seeker 9: –

L11 Seeker 10: Wings, Metamagic (Heighten)*

L12 Seeker 11: Greater Weapon Focus (Handaxe)*, Revelation: War Sight

L13 Seeker 12: Improved Improved Critical (Handaxe)

L14 Seeker 13: –

L15 Seeker 14: Improved Improved Improved Critical (Handaxe), Combat Casting*

L16 Seeker 15: –

L17 Seeker 16: Improved Improved Improved Critical Improved (Handaxe)

L18 Mutation Warrior 2: Combat Reflexes*

L19 Mutation Warrior 3: Improved Initiative, Mutagen

L20 Demonslayer 1: –

†: requires respec after obtaining Trickster Perception 2

Shatter Defenses

M01: Second Mystery (Waves)

M02: Weapon Finesse (Mythic)

M03: Enduring Spells

M04: Sorcerous Reflex

M05: Greater Enduring Spells

M06: Last Stand

M07: Beneficial Curse (Lame)

M08: Weapon Focus (Mythic)

Recommended Spells (*: Mystery/Bonus Spells):

1st: Divine Favor, Remove Fear, Inflict Light Wounds, Remove Sickness

2nd: Lesser Restoration, Delay Poison, Resist Energy, Remove Paralysis, Mirror Image*

3rd: Communal Delay Poison, Communal Resist Energy, Protection From Energy, Remove Blindness

4th: Divine Power, Freedom of Movement, Crusader’s Edge, Death Ward

5th: Cleanse, Life Bubble, Sacred Nimbus, True Seeing

6th: Eaglesoul, Heal, Communal True Seeing

7th: Greater Restoration, Resurrection, Ice Body*

8th: Frightful Aspect, Seamantle*

Note: Cure spells are automatically taken at each level.

AC Bonus Breakdown:

  • — Touch AC bonuses —
  • +10: Basic AC bonus
  • +16: Dexterity bonus
  • +5: Deflection bonus [Ring of Protection +5]
  • +1: Dodge bonus [Haste spell]
  • +3: Dodge bonus [Wings ability] (melee only)
  • +5: Sacred bonus [Judgement, allied Inquisitor]
  • +2: Insight bonus [Foresight spell]
  • +8: Other bonus [Seamantle]
  • -1: Size penalty [Frightful Aspect]
  • — Non-Touch AC bonuses —
  • +6: Natural Armor [Frightful Aspect]
  • +6: Natural Armor [Inspired Rage]
  • +2: Natural Armor [Mutagen]
  • +5: Enhancement to Natural Armor [Vellexia’s Magnifying Amulet]
  • +7: Shield bonus [Undying Love of the Hopebringer +5]
  • +10: Armor bonus [Ice Armor]
  • +5: Enhancement to Armor [Magic Vestment spell]
  • +5: Enhancement to Shield [Magic Vestment spell]
  • Total Armor Class: 92 (+3 vs melee)
  • Touch Armor Class: 46 (+3 vs melee)

Endgame Ability Scores (fully-buffed):

  • STR: 22 (08 base, +8 Enhancement, +6 Frightful Aspect)
  • DEX: 42 (24 base, +8 Enhancement, +4 Mutagen, +2 Vellexia’s Amulet, +4 Powerful Reduce Person)
  • CON: 26 (14 base, +8 Enhancement, +4 Frightful Aspect)
  • INT: 10 (10 base)
  • WIS: 10 (12 base, -2 Mutagen)
  • CHA: 19 (17 base, +2 Tome)

2B: Item & Spell Setup

Endgame Equipment:

  • Main Hand: Peacemaker (+5 Evil Outsider Bane Handaxe, +2 to base crit range)
    • Location: Act 5, Bone Hills
  • Offhand: The Undying Love of the Hopebringer (+5 Heavy Shield, Aura power + Nova power)
    • Location: 
  • Armor: Haramaki of Divine Guidance (+4(5*) Haramaki, +4 Sacred to saving throws)
    • Location: 
  • Torso: ?? (??)
    • Location: 
  • Belt: Storm King’s Belt (+8 Enhancement to STR/DEX/CON)
    • Location: 
  • Feet: Boots of Wary Steps (+10 Competence to Stealth, Blindsight 10ft.)
    • Location: 
  • Gloves: Star Embroidered Gloves (+2 Luck to saving throws, SR 30)
    • Location: 
  • Head: Mask of the Most Worthy (+20 Insight to saves, DR 5/-)
    • Location: 
  • Eyes: Rascal’s Goggles (+10 Competence to Perception/Trickery)
    • Location: 
  • Neck: Vellexia’s Magnifying Amulet (+5 Enhancement to NA, +2 Untyped to DEX)
    • Location: 
  • Ring1: Ring of Revered Champion (DR 10/-, permanent FoM)
    • Location: 
  • Ring2: Ring of Deflection +5 (+5 Deflection bonus to AC)
    • Location: 
  • Shoulders: Cloak of Resistance +6 (+6 Resistance bonus to saves)
    • Location: 
  • Wrist: Bracer of Rough Landing (+2 Competence to AC/AB/DMG vs flying enemies)
    • Location: 
  • Belt Item: Devil, Imp (Familiar, +2 Profane to Trickery/Stealth)
    • Location: 

Important Spells:

2nd: Mirror Image

3rd: Magical Vestment, Communal Delay Poison, Communal Resist Energy

4th: Divine Power

5th: True Seeing, Ex. Death Ward, Ex. Crusader’s Edge

6th: Eaglesoul

7th: Ice Body, Greater Restoration

8th: Frightful Aspect, Seamantle

3: Arcanist [Nenio]

Classes: Eldritch Knight 10/Brown-Fur Transmuter 9/Skald 1

Role: Tank, Melee Damage, Buffer (DEX/INT)

Race: Kitsune (Keen)

Alignment: Neutral

Background: Arcane Scholar

Deity: Nethys

Vanilla Ability Score Distribution:

STR 05, DEX 15, CON 12, INT 20, WIS 12, CHA 10 (20 points)

New Distribution: (25 points)

  • STR: 09 (-2)
  • DEX: 19 (+2) [+5 => 24]
  • CON: 14
  • INT: 18 (+2)
  • WIS: 10
  • CHA: 07

Skills: 4/level

  • Perception: skill checks
  • Mobility: skill checks
  • Knowledge (Arcana): skill checks, monster ID
  • Knowledge (World): skill checks, monster ID

Immunities: Critical Hits (Ice Body) and a ton of other stuff

Feats (*: bonus feat):

L01 Brown-Fur Transmuter 1: Weapon Finesse, Exploit: Wooden Flesh

L02 Skald 1: Combat Casting*

L03 Brown-Fur Transmuter 2: Exotic Weapon Proficiency (Estoc)

L04 Brown-Fur Transmuter 3: –

L05 Brown-Fur Transmuter 4: Weapon Focus (Estoc)

L06 Brown-Fur Transmuter 5: –

L07 Brown-Fur Transmuter 6: Dazzling Display

L08 Eldritch Knight 1: Outflank*

L09 Eldritch Knight 2: Metamagic (Completely Normal Spell)†

L10 Eldritch Knight 3: –

L11 Eldritch Knight 4: Shatter Defenses

L12 Eldritch Knight 5: Improved Critical (Estoc)*

L13 Brown-Fur Transmuter 7: Improved Improved Critical (Estoc)

L14 Brown-Fur Transmuter 8: –

L15 Brown-Fur Transmuter 9: Improved Improved Improved Critical (Estoc), Share Transmutation

L16 Eldritch Knight 6: –

L17 Eldritch Knight 7: Improved Improved Improved Critical Improved (Estoc)

L18 Eldritch Knight 8: –

L19 Eldritch Knight 9: Shake It Off, Greater Weapon Focus (Estoc)*

L20 Eldritch Knight 10: –

†: requires respec after obtaining Trickster Perception 2

M01: Master Shapeshifter

M02: Sorcerous Reflex

M03: Archmage Armor

M04: Enduring Spells

M05: Greater Enduring Spells

M06: Last Stand

M07: Ever Ready

M08: Weapon Focus (Mythic)

Recommended Spells:

1st: Mage Armor, Shield, Reduce Person, Expeditious Retreat

2nd: Mirror Image, Sense Vitals, Protection From Arrows, Cat’s Grace

3rd: Haste, Displacement, Blink, Communal Protection From Arrows

4th: Animate Dead, Greater Invisibility, Dimension Door

5th: Echolocation, Geniekind

6th: True Seeing, Transformation, Sirocco

7th: Ice Body, Legendary Proportions, Waves of Exhaustion

8th: Frightful Aspect, Seamantle, Mind Blank, Dragonkind III

9th: Fiery Body, Foresight

AC Bonus Breakdown:

  • — Touch AC bonuses —
  • +10: Basic AC bonus
  • +13: Dexterity bonus
  • +5: Deflection bonus [Ring of Protection +5]
  • +2: Dodge bonus [Haste spell]
  • +3: Morale bonus [Belt]
  • +2: Insight bonus [Foresight]
  • +5: Sacred bonus [Judgement, allied Inquisitor]
  • +8: Other bonus [Seamantle]
  • -1: Size penalty [Frightful Aspect]
  • — Non-Touch AC bonuses —
  • +6: Natural Armor [Frightful Aspect]
  • +6: Natural Armor [Inspired Rage]
  • +2: Natural Armor [Wooden Flesh]
  • +5: Enhancement to Natural Armor [Amulet of Natural Armor +5]
  • +6: Shield bonus [Light Shield]
  • +12: Armor bonus [Archmage Armor]
  • +5: Enhancement to Armor [Magic Vestment spell]
  • +5: Enhancement to Shield [Magic Vestment spell]
  • Total Armor Class: 94
  • Touch Armor Class: 47

Endgame Ability Scores (fully-buffed):

  • STR: 27 (9 base, +8 Enhancement, +6 Frightful Aspect, +4 Master Shapeshifter)
  • DEX: 40 (24 base, +8 Enhancement, +4 Master Shapeshifter, +4 Powerful Reduce Person)
  • CON: 32 (14 base, +8 Enhancement, +4 Frightful Aspect, +4 Master Shapeshifter)
  • INT: 22 (18 base, +2 Tome, +2 Profane)
  • WIS: 10 (10 base)
  • CHA: 09 (7 base, +2 Enhancement)

3B: Item & Spell Setup

Endgame Equipment:

  • Main Hand: Destroyer of Planes (+5 Agile Brilliant Energy Estoc)
    • Location: 
  • Offhand: Flesh Tearer (+5 Light Shield, +2 Insight to AB/Dmg vs living creatures)
    • Location: 
  • Armor: Impending Eclipse (+5 Haramaki, elemental immunity in first round)
    • Location: 
  • Torso: Shroud of the Eternal Hunger (+4 Untyped* bonus to AB/DMG while under polymorph)
    • Location: 
  • Belt: Lizard Tail (+3 Morale to AC while under polymorph, +8 Circumstance to AC first round)
    • Location: 
  • Feet: Ronneck’s Sacrifice (+8 Enhancement to DEX, +10 Competence to Mobility)
    • Location: 
  • Gloves: Gloves of the Ambassador (+5 Competence to Kn. (World))
    • Location: 
  • Head: Draven’s Hat (+2 Profane bonus to INT, auto-quicken Haste)
    • Location: 
  • Eyes: ???? (????)
    • Location: 
  • Neck: Amulet of Deep Roots (+5 Enh. to Natural Armor, +3 Competence to AC vs Huge+ enemies)
    • Location: 
  • Ring1: Ring of Guiding Star (+4 Initiative, damage bonus to allies on initial hit)
    • Location: 
  • Ring2: Ring of Protection +5 (+5 Deflection to AC)
    • Location: 
  • Shoulders: Cloak of Resistance +6 (+6 Resistance to saving throws)
    • Location: 
  • Wrist: Bracers of Eldritch Scholar (+5 Competence to Kn. Arcana checks)
    • Location: 

Important Spells (Metamagic):

0th: Mage Armor (CN), Reduce Person (CN)

1st: Mirror Image (CN)

2nd: Sense Vitals (CN, E)

3rd: Haste (CN, E)

4th: Greater Invisibility (CN, E)

5th: Echolocation, Geniekind (CN, E)

6th: Transformation (CN, E), True Seeing

7th: Ice Body, Mind Blank (CN)

8th: Frightful Aspect, Seamantle

9th: Fiery Body

How To Use The Arcanist Points:

  • Fiery Body & Frightful Aspect on Seelah & Lann (4 points)
  • Echolocation on Prophet (1 point)
  • Powerful Reduce Person on self (1 point)
  • Powerful Reduce Person on Daeran (2 points)
  • Wooden Flesh on self (1 point) [Make sure you do this last]
  • Total: 9 points

(The build should have enough points to do this without having to use Consume Spells, but currently the Arcanist’s reservoir is not working correctly and is granting less points than it should.)

4: Inquisitor [Lann]

Classes: Judge 20

Role: Reach Damage, Buffer (STR/WIS)

Race: Mongrelman

Alignment: Lawful Neutral

Background: Hunter

Deity: Iomedae

Domain: Glory

Ability Score Distribution: (34 points)

  • STR: 17 (+2) [+5 => 22]
  • DEX: 17 (+2)
  • CON: 14 (+2)
  • INT: 11
  • WIS: 17
  • CHA: 09 (-2)

Skills: 4/level

  • Perception: skill checks
  • Athletics: skill checks
  • Stealth: skill checks
  • Mobility: skill checks

Immunities: ?

Feats (*: bonus feat):

L01 Judge 1: Shake It Off

L02 Judge 2: –

L03 Judge 3: Weapon Focus (Longspear)*

L04 Judge 4: –

L05 Judge 5: Dazzling Display

L06 Judge 6: –

L07 Judge 7: Outflank

L08 Judge 8: –

L09 Judge 9: Shatter Defenses

L10 Judge 10: –

L11 Judge 11: Improved Critical (Longspear)

L12 Judge 12: –

L13 Judge 13: Improved Improved Critical (Longspear)

L14 Judge 14: –

L15 Judge 15: Improved Improved Improved Critical (Longspear)

L16 Judge 16: –

L17 Judge 17: Improved Improved Improved Critical Improved (Longspear)

L18 Judge 18: –

L19 Judge 19: Combat Reflexes

L20 Judge 20: –

M01: Everlasting Judgement

M02: Sorcerous Reflex

M03: Domain Zealot

M04: Impossible Domain (Luck)

M05: Impossible Domain (Community)

M06: Last Stand

M07: Ever Ready

M08: Leading Strike

Recommended Spells:

1st: Cure Light Wounds, Expeditious Retreat, Remove Fear, Shield of Faith

2nd: Cure Moderate Wounds, Resist Energy, Delay Poison, Lesser Restoration, Remove Paralysis

3rd: Magical Vestment, Cure Serious Wounds, Communal Resist Energy, Communal Delay Poison, Remove Curse, Remove Disease

4th: Death Ward, Freedom of Movement, Divine Power, Greater Invisibility, Crusader’s Edge, Cure Critical Wounds

5th: True Seeing, Sacred Nimbus, Communal Stoneskin, Spell Resistance, Break Enchantment

6th: Heal, Communal True Seeing, Greater Dispel Magic, Inspiring Recovery, Harm

AC Bonus Breakdown:

  • — Touch AC bonuses —
  • +10: Basic AC bonus
  • +6: Dexterity bonus
  • +5: Deflection bonus [Ring of Protection +5]
  • +1: Dodge bonus [Haste spell]
  • +2: Insight bonus [Foresight]
  • +5: Sacred bonus [Judgement]
  • -1: Size penalty [Frightful Aspect]
  • — Non-Touch AC bonuses —
  • +6: Natural Armor [Frightful Aspect]
  • +6: Natural Armor [Inspired Rage]
  • +5: Enhancement to Natural Armor [Amulet of Natural Armor +5]
  • +?: Armor bonus [Studded Armor +5]
  • +5: Enhancement to Armor [Magic Vestment spell]
  • Total Armor Class: ??
  • Touch Armor Class: ??

Endgame Ability Scores (fully-buffed):

  • STR: 36 (22 base, +8 Enhancement, +6 Frightful Aspect,)
  • DEX: 25 (17 base, +8 Enhancement)
  • CON: 26 (14 base, +8 Enhancement, +4 Frightful Aspect)
  • INT: 11 (11 base)
  • WIS: 22 (17 base, +5 Enhancement)
  • CHA: 14 (9 base, +5 Enhancement)

4B: Item & Spell Setup

Endgame Equipment:

  • Main Hand: Fabled Hero’s Lance (+5 Dragonbane Longspear, +8D6 dmg on charge attacks)
    • Location: 
  • Armor: Panther’s Grace (+5 Studded Armor, +15 Competence to Stealth, +4 Competence to Reflex)
    • Location: 
  • Torso: Shirt of Blazing Fighter (+5 Competence to Athletics, resist fire 30)
    • Location: 
  • Belt: Belt of Physical Perfection +8 (+8 Enhancement bonus to STR/DEX/CON)
    • Location: 
  • Feet: ?? (??)
    • Location: 
  • Gloves: ?? (??)
    • Location: 
  • Head: Headband of Wise Negotiator (+4(5*) Enhancement to WIS/CHA, +4 vs mind-affecting)
    • Location: 
  • Eyes: Goggles of Malocchio (+10 Competence to Perception)
    • Location: 
  • Neck: Amulet of Natural Armor +5 (+5 Enhancement to Natural Armor)
    • Location: 
  • Ring1: ? (?)
    • Location: 
  • Ring2: Ring of Protection +5 (+5 Deflection to AC)
    • Location: 
  • Shoulders: Cloak of Resistance +6 (+6 Resistance to saving throws)
    • Location: 
  • Wrist: ? (?)
    • Location: 

5: Skald [Seelah]

Classes: Skald 20

Role: Reach Damage, Buffer (STR/CHA)

Race: Human

Alignment: Lawful Good

Background: Pickpocket

Deity: Iomedae

Vanilla Ability Score Distribution:

STR 18, DEX 13, CON 14, INT 10, WIS 13, CHA 15 (28 points)

New Distribution: (27 points)

  • STR: 19 (+2) [+5 => 22]
  • DEX: 08
  • CON: 12
  • INT: 10
  • WIS: 12
  • CHA: 16

Skills: 2/level

  • Knowledge (Arcana): skill checks, monster ID
  • Knowledge (World): skill checks, monster ID
  • Athletics: skill checks
  • Perception: skill checks

Immunities: n/a

Feats (*: bonus feat):

L01 Skald 1: Metamagic (Completely Normal Spell)†, Lingering Performance*, Metamagic (Extend)*

L02 Skald 2: Combat Trick: Exotic Weapon Focus (Fauchard)*

L03 Skald 3: Weapon Focus (Fauchard)

L04 Skald 4: Rage Power (Lethal Stance)

L05 Skald 5: Shake It Off

L06 Skald 6: Rage Power (Lesser Beast Totem)

L07 Skald 7: Outflank, Combat Trick: Dazzling Display*

L08 Skald 8: –

L09 Skald 9: Shatter Defenses, Rage Power (Beast Totem)

L10 Skald 10: –

L11 Skald 11: Improved Critical (Fauchard)

L12 Skald 12: Combat Trick: Improved Initiative*, Rage Power (Greater Beast Totem)

L13 Skald 13: Improved Improved Critical (Fauchard)

L14 Skald 14: –

L15 Skald 15: Improved Improved Improved Critical (Fauchard), Rage Power (Deadly Accuracy)

L16 Skald 16: –

L17 Skald 17: Improved Improved Improved Critical Improved (Fauchard), Combat Trick: Combat Reflexes*

L18 Skald 18: Rage Power (Lethal Accuracy)

L19 Skald 19: History of Terrors

L20 Skald 20: –

†: requires respec after obtaining Trickster Perception 2

M01: Ever Ready

M02: Sorcerous Reflex

M03: Enduring Spells

M04: Greater Enduring Spells

M05: Inspirational Leader

M06: Last Stand

M07: Leading Strike

M08: Improved Initiative (Mythic)

Recommended Spells:

1st: Cure Light Wounds, Expeditious Retreat, Remove Fear, Unbreakable Heart

2nd: Heroism, Mirror Image, Cure Moderate Wounds, Sense Vitals, Eagle’s Splendour

3rd: Haste, Good Hope, Displacement, Cure Serious Wounds, Remove Curse

4th: Dimension Door, Echolocation, Greater Invisibility, Cure Critical Wounds, Freedom of Movement

5th: Greater Heroism, Greater Dispel Magic, Joyful Rapture, Summon Large Elemental

6th: Mass Cure Moderate Wounds, Summon Huge Elemental, Brilliant Inspiration

AC Bonus Breakdown:

  • — Touch AC bonuses —
  • +10: Basic AC bonus
  • +4: Dexterity bonus
  • +5: Deflection bonus [Ring of Protection +5]
  • +1: Dodge bonus [Haste spell]
  • +5: Sacred bonus [Judgement, allied Inquisitor]
  • -1: Size penalty [Frightful Aspect]
  • — Non-Touch AC bonuses —
  • +6: Natural Armor [Frightful Aspect]
  • +6: Natural Armor [Inspired Rage]
  • +5: Enhancement to Natural Armor [Amulet of Natural Armour +5]
  • +4: Shield bonus [Shield spell]
  • +10: Armor bonus [Promise of Greatness Breastplate +4]
  • +5: Enhancement to Armor [Magic Vestment spell]
  • Total Armor Class: 69
  • Touch Armor Class: 25

Endgame Ability Scores (fully-buffed):

  • STR: 38 (24 base, +8 Enhancement, +6 Frightful Aspect)
  • DEX: 16 (8 base, +8 Enhancement)
  • CON: 26 (14 base, +8 Enhancement, +4 Frightful Aspect)
  • INT: 10 (10 base)
  • WIS: 12 (12 base)
  • CHA: 16 (16 base)

5B: Item & Spell Setup

Endgame Equipment:

  • Main Hand: Finnean (+5 Brilliant Energy Fauchard)
    • Location: 
  • Armor: Promise of Greatness (+4 Breastplate, 1st spell cast in combat has +1 morale bonus)
    • Location: 
  • Torso: ????? (?????)
    • Location: 
  • Belt: ????? (?????)
    • Location: 
  • Feet: ????? (?????)
    • Location: 
  • Gloves: ????? (?????)
    • Location: 
  • Head: ????? (?????)
    • Location: 
  • Eyes: ???? (????)
    • Location: 
  • Neck: ????? (?????)
    • Location: 
  • Ring1: Ring of Guiding Star (+4 Initiative, damage bonus to allies on initial hit)
    • Location: 
  • Ring2: Ring of Protection +5 (+5 Deflection to AC)
    • Location: 
  • Shoulders: Cloak of Resistance +6 (+6 Resistance to saving throws)
    • Location: 
  • Wrist: ????? (?????)
    • Location: 

Important Spells (Metamagic):

1st: Mirror Image (CN)

2nd: Sense Vitals (CN, E), Mirror Image

3rd: Freedom of Movement (CN)

4th: Greater Invisibility (CN, E), Echolocation

5th: Greater Heroism

6th: Greater Heroism (E)

Unused items

  • Gloves: Embroidered Gloves (+3 Luck bonus to AC and all saving throws)
  • Location:
  • Cloak: Thick Pelt Cloak (+2 Resistance to saves, immunity to fire)
  • Location:

    Stat boosting tomes:
    -STR: Salamander unique, found in Colphyr. (Ch4)
    -DEX: Playful Darkness room (Ch3)
    -CON: Midnight Fane, Secret of Secrets room. (Ch3)
    -INT: Pulura’s Fall (Ch3 for Angel, Ch5 others)
    -WIS: Colphyr, Melazmera’s hoard. (Ch4)
    -CHA: Demodand house. (Ch4)
  • Shoulders: Perilous Shade (+10 Competence to Stealth, Greater Invis on-kill)
  • Location:
  • Feet: Ronneck’s Sacrifice (+8 Enhancement to DEX, +10 Competence to Mobility)
  • Location:
  • Belt: Belt of the Venerated Champion (+6 Enhancement to CON, +2 ?? to Fort. saves, +1 Insight to AC vs Evil)
  • Location:
  • Ring1: Ring of Guiding Star (+4 Initiative, damage bonus to allies on initial hit)
  • Location:
  • Ring1: Ring of Imminent Demise (+2 Competence when wielding 2H)
  • Location: 

EXTRA: Recommended Mods

I’ve given all of the mods a difficulty rating. One star * means they are lightweight and cannot possibly screw up your game. Two stars ** means there is some difficulty, for example you need to set up some options within the mod to make it work correctly. Three stars *** means this mod can royally screw up your game if you aren’t careful, so use it wisely and back up your saves.

Mythic Cheat Menu Lite***: https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/1

Useful for testing the different mythic paths. Be wary of using this in your actual playthroughs.

Toy Box***: https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/8

Toy Box is effectively the replacement for Bag of Tricks when it comes to Wrath. It comes with an astounding suite of features. Be sure to thank Narria on Discord for her tireless work, if you see her.

Cleaner*** – https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/42

This mod does a few different things, but the principal thing I like is that it adds a ‘clean’ button to the loot window when you leave a zone. It removes all loot and NPC corpses from the zone, which reduces the size of your saves. I think this will help prevent the issue where loading times for saves begin to get longer and longer. Be careful when using this mod, so as not to ‘clean’ important items you haven’t picked up yet; you can screw up your game!

Respecialization***:

https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/10

I use this mod for most of my companion builds. Back up your saves before using this mod.

Alignment Shifts that aren’t Dumb: https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/104

A mod to tweak alignment changes. Untested.

Paradox Deparadoxified: https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/139

Tweaks a certain quest in the game to make it less frustrating. Untested.

EXTRA: Tips, Tricks & Useful Information

Brown-Fur Transmuters & Alchemists Are The Ultimate Legend Supports

  • Transformation is cast on allies using the Alchemist’s Infusion ability or the Brown-Fur Transmuter’s level 9 ability.
  • The buff gives the target a BAB equal to their character level.
  • This means that pets get a BAB of 20 when a level 20 Alchemist casts it on them for, example.
  • However, Legend characters can get up to 40 BAB…
  • This means that Legend Alchemists/BFTs can give up to 40 BAB to an allied, non-Legend character!

This is it guys!! I am sure that you will love Pathfinder: Wrath of the Righteous Game And Character Build that we have shared with you. We are always open to discussion and suggestions from you. Just let us what you thought about the guide in the comment section.

Also, we would like to thank Yosharian. He is the one behind this wonderful guide.