Overwatch 2 has acquired an all-new replace as we speak that makes a plethora of adjustments to the game.

  • MORE: Overwatch 2 Crossplay Beta: Start Time, Release Date, and How To Play

The second closed beta for Overwatch 2 kicked off as we speak, and it marked the arrival of Junker Queen within the game. Apart from that, the crossplay characteristic can also be stay, together with an array of recent options. Here are the entire patch notes of the replace.

Overwatch 2 Beta Patch Notes Today, June twenty eighth, 2022


Console and Cross-Play Testing

The Overwatch 2 Beta will probably be cross platform and obtainable to gamers on Windows® PC and Xbox Series X|S, Xbox One, PlayStation®5, and PlayStation®4 consoles.


Our main objective for the Overwatch 2 Beta is to check our console and cross-play capabilities. Players from totally different platforms can play with and in opposition to one another. This provides the staff the chance to stress-test our game and see what gamers from totally different platforms take into consideration Overwatch 2!Temporary Change to Quick Play

With Competitive Play at the moment unavailable within the OW2 beta, we’ve made a brief modification to our Quick Play queue, offering each Role Queue and Open Queue as choices. Quick Play video games will even use aggressive rulesets for every map’s game mode. For Hybrid and Payload maps, each groups play Offense AND Defense in the identical method as aggressive play, with the winner decided by which staff performs higher on offense. All different options of Quick Play are unchanged. This contains components equivalent to matchmaking, dealing with of leaves, and permitting gamers to backfill into video games in progress.



Scatter Gun (Primary Fire)

Jagged Blade (Secondary Fire)

  • Active: Throw the blade and re-activate to drag it again, together with any impaled enemy
  • Passive: Wound enemies with Quick Melee or Throw, dealing injury over time

Commanding Shout (Ability 1)

  • Temporarily enhance well being and motion velocity for your self and close by allies

Carnage (Ability 2)

  • Wound all enemies in entrance of you, dealing injury over time

Adrenaline Rush (Passive)

  • Heal from all injury over time dealt by wounds

Rampage (Ultimate)

  • Charge ahead and wound enemies; dealing injury over time and stopping them from being healed


New Hero Looks

All heroes have new Overwatch 2 unique seems. Select “Classic II” from the Skin choose display within the Hero Gallery to test them out.Dynamic Rendering Scale

Added “Dynamic Render Scale” to PC to enhance efficiency when GPU restricted.

  • If Dynamic Render Scale is enabled, “Render Scale” will be set to “Custom” and supersedes the earlier “Limit FPS” choice, permitting for the flexibility to specify a minimal and most decision scale:
    • Minimum decision will be lowered to enhance efficiency
    • Maximum decision will be elevated to enhance visible constancy



  • Total game time prolonged from 8 minutes to 10 minutes


New Hero Pings

  • Symmetra can now ping her teleporters for her allies
  • Ana now has distinctive ping VO and visuals when pinging sleeping enemies
  • Junkrat can now ping the placement of enemies in his traps by way of partitions
    • This locations a singular sort of unmoving Last Seen ping

Ping Visual Updates

  • Ping icon visuals up to date however are nonetheless a piece in progress – pending remaining artwork
  • Low and Critical well being indicators added to enemy ping icons
    • These indicators seem when you possibly can see an enemy’s well being and subsequently ping them. The following skills/occasions could cause you to see an enemy’s well being:
      • Sombra’s Opportunist
      • Sombra’s Hack
      • Mercy’s Valkyrie
      • Widowmaker’s Infra-Sight
  • Confirm and Cancel visuals added
    • Canceling a ping removes it from the world
    • Confirming a ping informs your allies that you simply see their communication with contextual responses
  • Last Seen pings now have distinctive visuals
    • Last Seen pings are unmoving pings and are solely positioned whenever you lose line of sight of an enemy that was beforehand pinged
  • Offscreen pings now animate to attract consideration

Ping Wheel Updates

  • Opening the ping wheel now additionally routinely fires a contextual ping
    • This will assist with pinging enemies whenever you by accident open the wheel
  • The ping wheel now remembers the placement your crosshair was aimed when the wheel opened (as a substitute of whenever you select on the wheel)
  • World pings will now be positioned at that location
  • The ping wheel now has a bespoke useless zone, smaller than all different wheels (Comms, Emote, Voice Line, Response)
  • The ping wheel now has a again button
    • All wheels have the again performance for controller

Pinging While Dead

  • For the primary 3 seconds of a hero’s dying, the useless hero can ping the enemy that killed them
    • This prevents spamming the ping on enemies to maintain their place up to date since your physique doesn’t present line of sight
    • Allies aren’t supplied line of sight from the place you die, that means you’ll solely have the ability to place Last Seen pings if none of your allies additionally see them
    • Many pings aren’t meant to work whereas useless, as a substitute printing your remaining respawn time within the staff chat
    • Aiming on the enemy is just not required since gamers are unable to intention on this 3-second window
    • There is extra stringent spam safety on these pings than on common enemy pings


Overall Updates

The game scoreboard has been up to date in a number of methods based mostly on all of the superb suggestions we’ve acquired for the reason that first beta.

  • Completed reorganized format, bringing an important data collectively for a better viewing expertise
  • Improved final progress indicators that now present numeric values
  • Increased transparency to will let you see extra of the game motion whereas viewing the scoreboard

We sit up for extra of your suggestions on this characteristic, as we’re nonetheless trying to replace and polish the scoreboard.Statistics Updates

A big reorganization is in progress for the statistics displayed on the scoreboard, in addition to the statistics for every hero. The scoreboard now shows Eliminations, Assists, Deaths, Hero Damage dealt, Healing Done, and Damage Mitigated. Here are the brand new statistics:

  • Assists is a brand new statistic that increments each time a participant earns what we beforehand known as a Defensive Assist or an Offensive Assist
  • Damage Mitigated is a brand new statistic that encompasses the earlier Damage Blocked statistic, but in addition retains observe of injury prevented by results equivalent to Ana’s Nano Boost or Orisa’s Fortify
    • There’s nonetheless work to be finished right here, as we plan on including monitoring for injury mitigated by results equivalent to Lucio’s Sound Barrier

Many heroes nonetheless have statistics that aren’t but carried out. These are marked by the NYI tag after the title of the statistic. We have included these unfinished statistics within the scoreboard to supply alternatives for gamers to present suggestions on this characteristic.


Home Theater Surround Sound Updates

  • All atmosphere soundscapes are actually combined for encompass sound

3D Audio Updates

  • Xbox – Overwatch now helps Dolby Atmos for dwelling theater and 3d audio over headphones
  • PS5 – Overwatch now helps Sony 3d audio by way of headphones and TV



  • Ilios
  • Lijiang Tower
  • Oasis
  • Nepal
  • Busan


  • Circuit Royal
  • Dorado
  • Route 66
  • Gibraltar
  • Junkertown


  • Midtown
  • King’s Row
  • Eichenwalde
  • Hollywood
  • (NEW) Paraíso
    • In the center of Rio lies our new Hybrid map, Paraíso! Take a bumping carnival float by way of town streets, making your means from the sunny seashore to Lúcio’s personal Clube Sinestesia




General Updates

  • Support Role Passive
    • Time to activate therapeutic elevated from 1 to 1.5 seconds
  • Damage Role Passive (New)
    • Swapping to different injury heroes maintains as much as 30% of your new hero’s final cost
    • Previous motion velocity passive has been eliminated
      • Heroes that beforehand had their motion velocity adjusted because of the function passive have been returned to their unique values


  • Armor diminished from 350 to 300
  • Health elevated from 300 to 325

Barrier Projector

  • Projector well being diminished from 800 to 700

Primal Rage (Ultimate)

  • Ultimate price elevated 10%
  • Mech Armor elevated from 200 to 300
  • Mech Health decreased from 450 to 350

Seismic Slam

Power Block

  • Damage discount diminished from 90% to 80%

Augmented Fusion Driver

  • Damage elevated from 10 to 12
  • Projectile measurement not scales with distance
  • Projectile preliminary measurement diminished from 0.3 to 0.1
  • Critical injury bonus elevated from 50% to 100%
  • Damage falloff at most vary diminished from 70% to 50%
  • Maximum falloff vary diminished from 15-35 meters to 15-25 meters


  • 20% motion velocity penalty eliminated
  • Headshot immunity eliminated

Javelin Spin

  • Cooldown decreased from 10 to 7 seconds
  • Speed increase diminished from 65% to 40%
  • Knockback elevated

Energy Javelin

  • Impact injury diminished from 80 to 60
  • Cooldown elevated from 6.5 to eight seconds

Terra Surge

  • Max injury elevated from 275 to 500
  • Damage begins to ramp after the previous 200 injury timing



A-36 Tactical Grenade

  • Cooldown diminished from 10 to eight seconds

Combat Roll

  • Now grants 50% injury discount for its 0.4 second period

Steel Trap

  • Fully locks motion once more
  • Projectile velocity elevated from 10 to fifteen

Frag Launcher

  • Projectile measurement elevated from 0.2 to 0.25

Rocket Launcher

  • Reload begins 0.25 seconds sooner when out of ammo

Concussive Blast

  • Now offers 30 injury and offers extra knockback on direct hits

Photon Projector (Primary Fire)

  • Maximum ammo elevated from 70 to 100
  • No longer generates ammo when damaging boundaries

Photon Projector (Secondary Fire)

  • Projectile velocity elevated from 25 to 50
  • Max injury diminished from 120 to 90 (45 impression, 45 explosion)
  • Max cost projectile measurement diminished from 0.5 to 0.4
  • Ammo price elevated from 7 to 10
  • Charge time elevated from 1 to 1.2 seconds


  • Build time diminished from 2 to 1 second
  • Now has a most lifetime of 10 seconds
  • Cooldown elevated from 10 to 16 seconds
  • Cooldown begins when Teleporter is positioned
  • Health diminished from 300 to 200 (50 well being, 150 shields)
  • Range diminished from 30 to 22

Sentry Turrets

  • Travel velocity elevated from 15 to twenty
  • Movement velocity discount on targets diminished from 20% per turret to fifteen% per turret

Rivet Gun (Primary Fire)

  • Fire restoration diminished from 0.6 to 0.55 seconds

Rivet Gun (Secondary Fire)

  • Fire restoration diminished from 0.8 to 0.7 seconds



Orb of Discord

  • Time to fall astray when not in line of sight diminished from 3 to 2 seconds

Guardian Angel

  • No longer will be canceled utilizing crouch for a giant vertical increase
  • Now routinely launches you upwards when you attain the top of Guardian Angel

Angelic Descent

  • Angelic Descent will now moreover gradual ascent velocity if held, not simply descent velocity
    • This means you possibly can dampen vertical knockbacks (equivalent to Junkrat’s Concussive Mine) but in addition scale back the quantity of top that the GA vert increase provides you



  • Fixed a bug the place avoiding teammates wouldn’t work
  • Fixed a bug the place the crosshair preview was lacking from the choices menu
  • Fixed a bug the place some hero settings had been clean
  • Fixed a bug the place some pings would show the Punch Kid icon
  • Fixed a bug the place skipping killcam would end in enemy participant footsteps being considerably quieter after you respawned
  • Fixed a number of bugs regarding emotes, victory poses, and skins
  • Fixed a number of bugs regarding UI, Chat, Game browser, and Custom Games


  • Fixed a bug the place utilizing some ultimates may lock the digicam beneath the map


  • Fixed a bug the place Doomfist’s Power Block may scale back injury finished by Bastion’s Sticky Grenade and Echo’s Sticky Bombs
  • Fixed a bug the place hitting targets with a minimally charged Rocket Punch into the wall would deal no impression injury


  • Fixed a bug the place Swift Strike wouldn’t reset after kill and would go on cooldown once more
  • Fixed a bug the place Genji was not taking the correct quantity of injury when utilizing Swift Strike whereas a sticky bomb explodes


  • Fixed a bug the place Orisa’s Javelin Spin couldn’t be canceled by being hacked


  • Fixed a bug the place Roadhog may nonetheless pull enemies with Chain Hook after getting shocked, hacked, or slept


  • Fixed a bug the place excessive frequency sounds would get lower off when in Stealth mode as Sombra


  • Fixed a bug the place Zarya may apply a Projection Barrier to an ally that was dying, consuming a cost


  • Fixed a bug the place reapplying the Orb of Discord on an enemy would present the flexibility icon as blue

Known Issues

  • Sprays aren’t showing on some objects
  • Several Issues/Bugs with Golden Weapons
  • Controller Rumble is just not current for all of Junker Queen’s skills
  • Sombra’s “undetected” spotlight will typically not play throughout Play of the Game
  • Some Zenyatta skins are lacking coloring
  • Players can clip by way of or jitter when altering instructions whereas Ice Wall spawns
  • Multiple heroes might have outdated hero ideas
  • Baptiste’s Exo Boost might often hitch
  • Some property might not load throughout play of the game or kill cam


Disclaimer: “Myfullgames.com is an automatic aggregator website that aggregates content from media around the globe. All the media and content are free to access on the internet. The content and media belong to the authors and respective owners. The content here is strictly for educational purpose only. The source link for all the content has been specified. If you are the owner of the content and do not want us to publish your materials, please contact us by email – Contact Page . The content will be deleted within 24 hours.”