Jeremy Blaustein, a translator and localizer for many beloved franchises such as Metal Gear Solid, Silent Hill, Castelvania, and Shadow Hearts, has expressed his disgust at the perceived unfairness of not being properly credited in the recently announced Silent Hill 2 Remake. At the very least, he wants to be recognized for the voluminous amount of work he has put into not only the translation, but also the identity of the game itself.
In an email to gamesrader, Blaustein touched on the details of working on Silent Hill 2 as a game intended primarily for a Western audience. Due to that initial intention, there was no Japanese dubbing work, and he had to organize the auditions and handle the casting decision-making. He even had a say in directing the dramatic performances in the motion capture sessions due to the team’s lack of knowledge of English, which raised even more questions about Konami’s complete lack of acknowledgment of his involvement in the SIlent showcase. Hill 2 the way he loves his fanbase. and remember
Although Jeremy does touch on the subject of financial compensation in his original tweet, he clarified that he’s not really looking for anything of the sort. He only wants to get what he thinks he is entitled to. Even if it was just a translation job, it is very difficult to convey sentence patterns and tricks in Japanese in a way that would seem natural to native English speakers. For a high-context language like Japanese, a literal translation almost never works, and localizers have to direct and write their own scripts to convey the Japanese story ideas.
But in the case of Silent Hill, even the voice work accompanying the script was handled in part by Blaustein, and if Konami wants Bloober Team to stay true to the product, as the reporter imran khan mentioned before, then it may be in the company’s best interest to contact you for advice on how the new version should be presented to modern English-speaking audiences.
Konami will release Silent Hill 2 Remake as a PlayStation 5 exclusive for a year, followed by a PC release soon after. The company has not released any further details on the plot or gameplay, but is collaborating with the original game’s artist, Masahiro Ito, and composer, Aikra Yamaoka, to preserve the authenticity of the experience.
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