No one lives under the lighthouse Unraveling The Game Plot

Compared to the Original version the Director’s Cut is way more deep and cryptic.

I hope this will help shed some lights on it.

Introduction

Compared to the Original version the Director’s Cut is way more deeper and cryptic and not always clear from the beginning.

In the OG it was basically a loop with the ‘guide’ taking a new keeper on the island where a monster hunts him to feed the entity (brougth on the island by the guide) living under the lighthouse. The keeper would then become the monster hunting the next keeper and so on unless the loop is broken.

While the first part of the DC is practically intact the second half of the game keeps the ‘loop’, with the player becoming the new monster, but adds a series of elements that do not give a clear picture of the happenings.

Here we will present the hints and elements the game gives us and we’ll try to unravel this hank.

Note: This guide was updated after the Spooktober Update!

Plot Summary

As said, the first part of the game is identical to the Original version and straight linear. We are the new keeper of the lighthouse and we need to attend to it. As days pass we are hunted and persecuted by a creature which in the end force us to jump in a well hidden in the basement of the lighthouse. There, we find a strange temple and we get to see flashbacks of the life of a keeper in the past. In the end we have to fight the monster and we either kill it or sacrifice ourselves in a pit. In this later case we are reborn as the new monster and we begin harrassing the new keeper while having other flashbacks.

In these flashbacks, the plot revolves around a drunken man whose son died in a misteryous way. We get hints that his son was killed by the villagers of the island in somekind of ceremony (the church and the fashback with the red lights). The true ending itself confirms that the one living under the lighthouse was the father, who perhaps is experiencing some sort of dream revolving around repentance. We don’t know if for not having saved his sons or if it was the father the one who killed him, since the son’s body is hidden in the basement. His addiction is probably the consequence of the loss.

In the scene when we slowly morph in the monster, we also get the POV of the guide, therefore there is a possibility that the guide, the keeper, the monster and the father are the same “person” (if the theory of the dream is correct). Yet, in the flashbacks we also get dialogues that hinted to something in the light of the lighthouse and to another missing keeper. The identity of the entity in the church is also unkown but is linked to repentance and might be a representation of the father’s guilt.

Identities

During the flashback when you dig in the grave, a dialogue says “don’t lose your mind because of lonelyness” which is the same phrase told by the guide when you arrive at the island. A villager also tell us that a double minded man is dangerous. Furthermore, in the good ending, it is revealed we are the guide and the keeper appears on our side when we look at mirror after having put the rifle back in the chest. In the ending it is revealed we killed all the villagers because of ‘pain and rage’. In the scene, a decomposed keeper gets out of the mirror. In the true ending too, the reflection in the mirror confirms we are the guide. So, the guide and the father are the same person and the keeper is the son.

Dream and Delusion

The dialogue with the entity at the end of the game clarify this is a dream we are repeating thousands of time since we are failing a trial. The entity mentions a sin and repentance being the only solution. This confirm that the loop is a dream and that we, the father, did something terrible that deserve repentance. Did we kill our son or something worse?

Memories

One might wonder whether these flashbacks are truly memories of the past. Various elements seem to suggest they are although probably filled with oneiric/delusional elements (the shadow of the keeper in the basement and the moths flying out of the tomb). The sequence of the memories also follows the order of the days: first the beginning at the beach, then the day with the moths, then the rainy day and finally the red light/foggy day. This suggest that the loop is based on the memories of the father.

Deaths

The theme of death is omni-present. During the game we get to see the ghost of a previous keeper (the “Hanged Man” achievement), hear talks regarding death and the fate of the departeds (from the villagers in the flashback) and discover tha fate of the keeper(s), the villagers and the son. So far as the plot goes, we know for sure that the villagers were killed by the father and that this event marked the birth of the ‘monster’. We also get to see how the father brought new keepers to attend the lighthouse and we get the hint that he went harrassing and killing them while hiding in the basement. Finally, we know for sure that the catalyst for the plot was the death of the son. The game seems to suggest that he was killed by the villagers (red lights flashback, reference to Joseph’s story from the bible) but maybe by his father (bad ending) who ended up tricking himself to believe he was deceived.

Repentance

The dialogue with the entity at the end of the game is enlightening for the true meaning of the plot and the achievements needed to unlock the true ending are the keys. Let’s see what they say:

The Emperor: Your chambers will be as the Lord’s temple.

In the flashbacks we see that the lighthouse and the house of the father are dirty and in disorder because of his grief and drunkness. This might therefore point to the need to clean the outside to give order to our inner chaos. The Tarot card of the Emperor symbolize stability but also compassion.

The Hanged Man: Where it all began meet the restless hoovering between life and death.

The restless is a keeper and the text of the achivement tell ‘Then, your fate was revealed’ which points at the infinite loop of the death of the keeper. The Tarot card of the Hanged Man means self-sacrifice.

The Wheel of Fortune: Let the wheel of fortune turns and remind you of your true self.

To achieve this we need to kill the monster in the arena. This might means that either we are the monster (see below) or that we need to fight our inner demons. As explained above, the ‘good’ ending explains that we killed all the villagers in revenge. The meanning of the Tarot card of the Wheel of Fortune is success.

The Star: Take the star of Bethlem out of the ground.

This is a sign of what you need to do for repentance and to achieve the final achievement “Judgement” which is bury your son. Multiple hints among the phrases told by the villagers in the flashbacks also reference to death. The Tarot of the Star means loss.

These final achievement hold the greatest meanings:

The Lovers: In pursit of yourself, remember who you are and what happened to your son.

To achieve this you need to catch all the keepers as the monster. As we do we get passages of the story of Joseph from the Bible. This means three things: we are the monster; we are also a keeper; our son was killed and we were fooled it was an accident. The Tarot card of The Lovers means relationship but also failure.

The Moon: In shadow of the moonlight thou hast committed a sin thou hast forgotten.

To achieve this we need to kill the keeper as the monster in the arena. In the ‘bad’ ending thus unlocked we see a memory of the father explaining a dream he had where he ‘is’ his son. In this dream our son is apparently attacked by a monster. This means we are the monster and that we did kill at least a keeper or perhaps our son. The meaning of the Tarot of the Moon is hidden enemy.

Conclusion

I believe that the father and the son were the keepers of the lighthouse and that the son was killed (either by the villagers, perhaps as part of somekind of ritual, or accidentally by the father out of mind) and because of the loss and lonelyness the father became alcoholic and crazy. At some point, the father probably unburied his son and hid the body in the basement. He would therefore go in a homicidal raptus killing all the villagers in revenge. Then, by bringing new keepers to attend the lighthouse to then proceed to haunt and kill them, he trapped himself in a delusional dream looking for repentance, endlessly reliving the death of his son. Finally, he would accept the burden of the loss, bury his son and end his self-inflicted isolation.

Bonus: Seagulls

As said by user Atd1973, the seagull at the end of the true ending might be the son’s soul finally freed. The various references at dead seagulls we unbury in the third day as well as the seagull that falls dead in our house in the fourth and that we can bury to unlock the achievement “The High Priestess” might confirm this.

This is it guys!! I am sure that you will love No one lives under the lighthouse Unraveling The Game Plot that we have shared with you. We are always open to discussion and suggestions from you. Just let us what you thought about the guide in the comment section.

Also, we would like to thank AltairGigi. He is the one behind this wonderful guide.