Now, Hello Games has come out with another major update, bringing a number of bug fixes that reared their ugly heads as part of the Waypoint update. This new patch brings the title up to version 4.06, and here’s a list of all the nice fixes it includes:
- Added story summaries for the various NPC base specialists to the collected knowledge page of the information portal.
- Plate interactions will no longer return to the first part of that planet’s career story after completing each interaction.
- Abandoned building interactions will no longer return to the beginning of the first story after completing each interaction.
- Fixed an issue that could cause some travel milestone targeting missions to get stuck in a loop.
- Players who join a friend’s game directly from the interface but without a valid save slot will now have the option to customize their difficulty settings.
- Fixed an issue that could cause all Drop Pod planetary missions on the same system to complete when loading a save where it had recently been completed.
- Fixed various issues that could cause the shortcut button to take players directly to a newly unlocked guide entry and not function correctly.
- Fixed an issue that limited how much of an item could be crafted to your current stack size – crafting amounts can now be adjusted up to your current free inventory space.
- Fixed an issue that could cause the shortcut button to take players directly to a newly discovered mineral/plant/creature and not function correctly.
- The shield strength, hull strength, and combat maneuverability of hostile starships now scale correctly with the space combat difficulty setting.
- Non-functional companion summon options have been removed from the starship quick menu.
- Fixed an issue that could cause the Stasis Device and Fusion Igniter crafting steps to spill past the edges of the screen.
- Fixed a collision issue affecting some alloy door parts.
- Fixed an issue that caused the live frigate “Feed” options to appear when talking to standard frigate captains aboard their freighter.
- Fixed an issue that caused the non-functional tech warning to display twice for locked slots.
- Fixed an issue that could appear to present freighter inventory as valid when no freighter was owned.
- Fixed an issue that caused invalid text to appear in some waypoint guide missions.
- Fixed an issue that caused unpurchasable slots to flash as selected even though the ship or multitool in question had reached the maximum inventory size for its class.
- Fixed a rare issue that could cause invalid items to be awarded from abandoned cargo containers.
- Fixed an issue that could cause the wrong inventory to be increased when unlocking new slots.
- Fixed a number of issues that could cause inventories to scale or scroll incorrectly.
- Fixed an issue that could allow players to interact with hidden inventory items while using the expanded inventory.
- Fixed a rare issue that could leave some multi-tools with broken tech that could not be removed after repairing that tech.
- The Living Ship now uses the correct inventory tags.
- Fixed an issue that could cause invalid text to appear in multiple mission info fields when multiple Planetary Drop Pod missions were active at the same time.
- Fixed an issue that caused some UI elements to overlap at the bottom of the inventory screen.
- Fixed a number of issues that could cause inventory numbers to spill out of their icon in particular languages.
- Fixed inventory readability issues that caused the background to be too transparent in VR.
- Fixed various particle flickering issues in VR.
- Fixed a number of visual glitches that could occur when using the appearance modifier.
- Fixed various rendering issues affecting Oculus/Meta VR headsets.
- Fixed a PC-only issue that could cause network settings to be unavailable without explanation.
- Fixed various memory issues related to FSR 2.
- The visual quality of the Ultra Performance mode of FSR 2 has been increased.
- Fixed various multiplayer game invite issues affecting Xbox platforms.
- Fixed an issue that could encode important information for modders.
- Fixed a crash related to playing custom ByteBeat tracks.
- Fixed a rare crash that could occur when summoning Spatial Anomaly using a hotkey.
- Fixed various memory related crashes on Nintendo Switch.
On Nintendo Switch, this patch also contains all the fixes from patch 4.05.
So that’s your lot! Pretty good, we think. We’ll happily continue to play No Man’s Sky if Hello Games continues to support it, but what about you? Are you still flying around in space and harvesting that precious ferrite dust? Let us know with a comment below.
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