This guide will teach you how to make the most money regardless of obstacles like physics, interstellar police forces, and simple morals.
Guide to Capitalism
Here are some simple tips to get you started:
- goods-carrying. You’ll need one to go anywhere for that. Expanded cargo hold and mobile base possibilities mean you won’t be locked in anywhere to find a new opportunity elsewhere.
- the ship You need a good ship for exploring valuable systems, and for encountering NPC fleets to recruit frigates. I recommend Interceptors only because of the fuel economy as well as better combat capabilities, but you may also want a Solar class ship to actually get an Interceptor as well as a Scout out because of the increased fuel economy of the sails. Do it. You want to spend the least amount of time gathering fuel and the most time getting rich.
- Good multi-tools. When you have to collect fuel or resources, you want to do it as efficiently as possible. You’ll also want better weapons to take down Sentinels for a variety of reasons.
- language. A good way to get some startup capital is to talk to foreigners. If you can understand the aliens (or read descriptions of their actions) you can practice speaking with them, and if the word is somehow related to either of the two textbooks. You will be rewarded with money or nanites.
- Maps You can find a ton of good loot, new ships and even upgrades on freighters or crash-landed starship wrecks. You can even trade the ships you get for more money and ships. You can also find safe buildings for more schematics for even more money.
Freight Forwarders and Why They’re Your Best Friend
Carriers don’t just offer mobile bases. They provide docking space and, more importantly, capacity for spare ships. Frigate campaigns provide a ton of valuable loot. 3 Crew Chambers are sold for 1,000,000 units. Unfortunately, you need to spend money to get anywhere with this method (about 60 million for a brand new freighter and a new fleet, or even less if you were defending a fleet from pirates. are). However, you have free access to exotic content like Hot Ice! You can also add a trading terminal to facilitate the sale of these resources.
Sentinels and Why You Should Hate Them
Ah, the Sentinels. You either hate them, or you get the title of Aaron Scourge. No one likes them. Except for Lelips. We like that. In any case, the Sentinels are an interstellar policing force formed by Atlas. In the latest update, Corrupted Sentinels can be found in hostile systems, and you can find rare Interceptor class ships there. But more troubling, and more importantly, they protect resources. Planets with Aggressive Sentinels or High Alert Sentinels protect valuable resources, such as gravitino orbs. Sadly, harvesting them will increase the sentinels and try to neutralize you. There are two options: hide or fight. My other guide goes into better detail about them, but you can take this opportunity to kill a walker (5 star wanted level) and find a sentinel hive. Once you eliminate the guards and pillars, you can disable all sentinels on the planet. Take this opportunity to collect all nearby orbs and other fantastic resources. Use trade rockets to ship resources faster and allow for even longer collection periods. Use the AI Minotaur to protect you, if your Friendly Sentinel mission is complete.
Piracy, smuggling and other crimes
Stealing in NMS is easy. Just shoot at the cargo pod and don’t let anything shoot at you. You can buy illegal goods (marked by skulls) and bring them to other systems to sell for money. Use an interceptor, which has a built-in cargo scan blocker, to smuggle even more cargo without being captured and destroyed. The problem is, other things want to do the same… but, shooting them down will make them stand up and give Starshield batteries as loot.
Nexus has several missions players can contribute to complete. These provide silver and various valuable resources for trading and obtaining unique cosmetics. Cosmetics are fun and all (I’m guilty of enjoying customization a bit) but we need money. You can get anything from Living Glass to Dreadnought AIs (used to acquire interceptors). Units are also an alternative reward, which is nice too. There’s also the fact that sometimes you can have any mission requirements (like fossils).
“It’s on the market”
You may have seen planets that have natural graves. They contain fossils ranging from 100k to 1m. All you need is a Terrain Manipulator and maybe an Exocraft if you want to speed it up a bit. There are other things you can find underground such as relics. Not much to say other than it’s a great way to get some initial cash, although it’s a bit touch and go.
Campaigns aren’t just good fun and offer great rewards. They also give you good milestone rewards and once you complete the campaign, saving turns into a normal game and you keep everything you collect. If instead you just want to do a single save without anything you’ve collected, simply delete the campaign save. simple
Well dear readers, I hope you are not too worried about collecting money. Just, ah, don’t hit the walker with the mining laser.