Call of Duty: Modern Warfare II‘s beta received a fairly vital patch that provides new content material and fixes a few of the game’s most annoying points. Fall is formally right here which suggests it is now Call of Duty season. As gamers enter the second and last beta weekend for the extremely anticipated game, they’re getting a greater style of what to anticipate within the last game. Of course, it is a beta, so loads can change within the lead-up to launch, but it surely’s a fairly good indicator of what to anticipate from the game when it releases in October.

With the second beta weekend in full swing, Infinity Ward has released a blog post that particulars the modifications created from the primary weekend. For Xbox and PC gamers, this most likely will not matter a ton for the reason that beta was unique to PlayStation final weekend. Most notably, the modifications embrace elevated participant visibility, the inclusion of Ground War, and quite a few buffs and nerfs to a few of the most used weapons within the beta. Sadly, the most recent patch doesn’t repair a few of the extra controversial points with Call of Duty: Modern Warfare II. As of proper now, it is unclear if Infinity Ward will add any extra weapons, maps, or modes all through the weekend, however extra content material did get added to the primary weekend of the beta.



  • Ground War is again! Enjoy up-to 32v32 fight with model new autos and dynamic fight.

  • Introducing our Sandbox TDM, Invasion (or what we wish to name the Shipment of Ground War). Invasion pits two groups of 20 gamers and 20 AI in opposition to one another. With giant maps, 80 combatants, water play, floor autos, air autos and extra– it is absolute chaos!

  • Third Person Moshpit is returning for Weekend Two.

Check out the Beta Strategy Guide for extra on our new multiplayer modes.




  • Decreased the general distance from which you may hear enemy and ally footsteps

  • Mixed the quantity of native and non-local participant slide sounds to be extra in-line with different actions

  • Added an equalizer to melt ally footsteps versus enemy footsteps, making enemy audio extra distinct

  • Adjusted combine presets– notably the combo of ambient sounds, which is able to make footsteps barely much less pronounced


FTAC Recon

  • Reduced injury whereas in full-auto

  • Increased full-auto recoil

  • Minor headshot injury discount

FSS Hurricane





Lachmann Sub

 The listing of “gunsmithable” weapons from Weekend One stays the identical for Weekend Two.

  • Valderas Museum has returned following fixes to lighting

  • Patched numerous geo on Farm 18, Breenburgh Hotel, and Mercado Las Almas


  • We’ve addressed various UX bugs together with Gunsmith and development points. The degree cap for Weekend Two is degree 30. If you performed in Weekend One, your progress ought to carry over to Weekend Two.

  • We are additionally engaged on various UI and UX enhancements for launch.

There are fairly just a few different enhancements, edits, and optimizations within the works for launch. 

What do you consider the modifications to the Call of Duty: Modern Warfare II beta? Let me know within the feedback or hit me up on Twitter @Cade_Onder.

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