Marvel’s Midnight Suns Wants to Feel Both Fresh and Familiar (Exclusive)

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Marvel’s Midnight Suns is one of the more unique games associated with the comic book company to come out in recent years. Compared to the likes of Marvel’s Spider-Man, marvel avengersY Marvel’s Guardians of the Galaxy, midnight suns it focuses on a very different genre and features numerous characters that many fans might not be very familiar with. And while this might have made the project that much more refreshing for those at Firaxis Games, it also led to a number of unique challenges.

Unlike many of the aforementioned Marvel games, midnight suns is based fairly directly on the 1990s comic book series The rise of the children of midnight which featured a team made up of the likes of Ghost Rider, Morbius, and Blade. While the group has been rebooted many different times with various incarnations, midnight suns Art director Dennis Moellers explained to us in a recent conversation that giving the team a distinctive look reminiscent of these ’90s comics was one of the first major goals Firaxis had when creating the game. To that end, Moellers and creative director Jake Solomon tried to take inspiration from what Marvel has done in the past with their major crossover event comics.

(Photo: Marvel Games)

“In comics, I love events. We took inspiration from multiple comic book events when we did this. Obviously, there’s The rise of the children of midnight but The fear itself I was [also] a great event for us,” Solomon explained. “One of the fun things about comic book events is the team aspect. The best events, in my opinion, culminate in a team looking for the villains or the heroes. Both the villains and the heroes are focused on getting a team for all of them. [in Midnight Suns].”

When it comes to making the team-wide signature outfit for the heroes, Moellers explained that Firaxis really tried to lean into the idea of ​​blending the new with the old. This approach was not only done from an art style perspective, but also from the point of view of the characters within. Marvel’s Midnight Suns. The black and gold armor worn by the hero characters midnight suns Moellers explained that it was a cross between the modernity of Iron Man’s technology and the old-school mysticism of Doctor Strange. This look was difficult to achieve for all of the characters, but it also achieved Firaxis’ goal of paying homage to the comics of yesteryear while doing something completely different.

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(Photo: Marvel Games)

Despite looking back on a lot of what Marvel has done in the past, Moellers and Solomon also explained that it was important for Firaxis to leave a mark on this world outside of art. The studio’s unique vision not only made midnight suns includes an original story, but also features a few different versions of its main characters. While this was a difficult task to balance given how protective Marvel is of some of them like Spider-Man, Captain America, and Iron Man, Firaxis found excitement when it came to including some lesser-known members of the Midnight Suns.

Two of the most prominent characters seen in Marvel’s Midnight Suns They are Nico Minoru and Magik. Despite having been around for quite some time, Nico and Magik haven’t really appeared in many other Marvel movies or video games, making them a bit more unknown to a wider audience. Although this might make it difficult for players to latch on to at first, Solomon said that Firaxis found this opportunity as a challenge to show Marvel fans why they should fall in love with some of the less familiar faces in the cast.

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(Photo: Marvel Games)

The fugitives It’s one of my favorite books but [Nico] he has a lower profile than someone like Iron Man,” Solomon said. “Marvel was much more open to our interpretation of Nico and Magik. They have much less representation in games. From a narrative and visual standpoint, we have a lot more fun playing those characters because we’re the people who introduce Nico and Magik to a lot of players. […] We talked about how players who don’t know Magik and know Captain America will end the game saying, ‘Oh my gosh, Magik rules.

Above all, Solomon and Moellers emphasized that those within Marvel gave Firaxis a ton of creative freedom when it came to midnight suns. Extensive discussions were held between Marvel and Firaxis regarding the story, characters, and design of midnight suns, and in that sense, the studio had to reference a lot of Marvel’s work from the past to justify its own creative pursuits. However, as long as this was done, Firaxis found that he could approach almost any idea he had with him. midnight suns and create a game that the studio members are proud of. It remains to be seen if players will think through the final product, but Solomon and Moellers seem confident that they have helped create a game that Marvel fans will thoroughly enjoy.

Marvel’s Midnight Suns it will finally be out next week on December 2 for PlayStation 5, Xbox Series X, and PC. Additional versions of the game for PlayStation 4, Xbox One, and Nintendo Switch are also scheduled to arrive at a later date.

Be sure to stay tuned for our coverage here at ComicBook.com as we’ll have a full review of Marvel’s Midnight Suns to share in the near future. In the meantime, you can also read our hands-on preview right now.

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