The game also includes solutions to large puzzles as well as the location of all the pieces of the Tidal Wave Zones and the Crystallized Hope.
Athlone Tidal Caves
This is the first sea cave dungeon in the game and very easy. Still, some people have trouble with it. Remember that you can change the difficulty of the game to give you more time, and that you can explore the Tidal Areas pieces in peace as long as you get back to the stairs before time runs out. You don’t have to charge blindly right away! Also, the Dungeon Nav Arrows option in the Options menu will show a few ethereal arrows here and there to help.
Main Level Map:
A is the exit and H is where you usually get washed away if you get hit by a wave. There are F switches. Kill them both and a bridge will appear that will take you to the chamber of G, the boss.
O leads to another washup point, if you get close to J but get swept away.
You can go from L to M without stopping in a safe area first, but it’s not that easy.
Be sure to visit the Dark Shrine before leaving this area to grab a piece of Crystallized Hope.
Chamber of Rest
In this dungeon, you will find three Riddlemeisters who will test your brain with their devilish riddles! If you need help, you’ve come to the right place!
The first puzzle is about reading out-of-order fragments of ancient Parvin scriptures on elemental harmony, and you have to press the elemental buttons in the correct order. If you are worried, here is the solution:
As far as icons go, this is…
Dark, Earth, Water, Poison, Fire, Wind, Thunder, Ice, Light.
(Going from left to right, this translates to… 9, 8, 2, 7, 4, 3, 5, 6, 1, if that’s convenient)
Second Puzzle is actually more of a game. You have to collect tokens to score points. If you’re having trouble, try to find which areas have the most high-scoring red tokens. Given that a lot of them are on the way up, a good strategy is to go uphill when time is short. But you might want to check the route ahead of time to see how it goes before things get too dark.
The third puzzle is one I refuse to help you with. Just relax and don’t worry too much, and I’m sure you’ll figure it out!
hey boy It’s a huge dungeon, and the temporary sea sections can be absolute killers.
Like last time, you can change the game’s difficulty to allow more time or use the Dungeon Nav Arrows option in the Options menu. There’s also a fairy in the dungeon who will sell you a seed that gives you more time in the Tidal Zones if you tell her they’re giving you trouble.
While you can’t save in countdown areas, if you’re feeling desperate, you can save before entering one of the areas to save time before the tide washes you away. Gives.
Still having trouble? On the maps!
Lower left area:
Upper right area:
Lower right area:
oh man It’s biiiig, but with a little patience, you can make it!
There is also a secret key that will unlock an optional area in the dungeon! The blue line and arrow points to it! good luck!
This is the super hard bonus area. To get there you have to get the secret key I mentioned above, and the sea area is very, very brutal.
The red path will win the day and lead you to a secret stash of numerous treasures. The blue path will lead to an optional side treasure, the Learner’s Relic, an accessory that increases EXP growth but greatly reduces speed.
Maze puzzles love
For the first puzzle, where you have to connect the energy between two rooms, here is the correct path. Change the arrows to make the energy flow in Chesa’s room like this:
And in Meryl’s room:
For the second puzzle, where you have to slide along the ice, the solution is:
Up, Left, Down, Right, Up, Left, Down, Right, Left, Up, Right, Down, Left, Up, Right, Up
And for the last puzzle with the light tiles that you must walk on in the correct order, if you’re stumped, the solution is…
Step No. 1
Follow this path and switch characters by interacting with the Beacon of Harmony.
Follow this path with Meryl and then switch letters.
Move the chess around and change the letters again.
Meryl can finally make it to the last beacon of harmony.
Now all Chisa has to do is follow the path to finish the puzzle!
Crystallized Hopepiece Location
The best sword in the game can only be made with alchemy, and to make it you must find eight pieces of Crystallized Hope scattered across the islands.
If you want to know the eight positions of each piece, here they are:
- 1) Lake Eye Temple (3rd floor, stairs are in the lower center of the map)
- 2) Athlyn Tidal Cave
- 3) Rahkron Crypt (an optional dungeon. Located northeast of Erdengard, before the Initiative Mountain Path)
- 4) Chambers of Rest (descend the stairs above the last Riddlemonger’s room)
- 5) Unholy Fan (Fishermen’s lair in the watery depths, in the room on the right before the egg room).
- 6) Love Labyrinth (three puzzles and after you and your partner meet again, but before the room with the fairy who heals you)
- 7) Cavern of Whirling Curses
- 8) Castle Darkloft (Remember that big underground chamber where you saved that little boy Johnny in the prologue? It’s in the same area)
“Oh no, I missed a piece of Crystallized Hope, and I can’t get back! What do I do!?”
Don’t worry, even if you drop a piece or two, you still have a chance to get them later. If you want to know how:
When you get to the seer’s house, if you don’t have a piece or two, the man there will give you one of the missing pieces. However, if you’re missing more than that, he’ll just give you a suit of armor instead (it’s good armor, Tho XD).
If you still don’t have a piece in the last dungeon, a treasure chest on the floor before the warp chamber will contain that last piece. good luck!