Life is Strange: Double Exposure video shares the gameplay and shows how it acknowledges the original game’s ending.

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    Square Enix held an exclusive livestream today for Life is Strange: Double Exposure, which was revealed during last week’s Xbox Games Showcase. The 48-minute presentation sat down with the game’s developers and artists to shed new light on Max Caulfield’s return to the franchise and his new powers while showing off expanded gameplay.

    The story unfolds a few years after the apparently strange life events. Max has moved far away from Arcadia Bay for a fresh start and now works as an artist at Caledon University in upstate Vermont. He has sworn to never use his time rewind ability again, and hasn’t since the end of the first game. Despite this, Max’s powers have evolved. She can now travel between two timelines, called a shift. Unfortunately, she only discovers this power after stumbling upon the sudden murder of her new friend, Safi.

    Deck Nine, who developed Life Is Strange: The Storm and Before True Colors, described the game as a supernatural murder mystery. Max will travel between two realities: her current one and an alternate timeline where Safi is still alive but in great danger. In the reality where Safi is murdered, Max must find the culprit. In the timeline where Safi lives, she must stop her murder. Solving and preventing the same crime involves finding clues in both timelines and interacting with two versions of each character, whose behavior and relationship with Max will change based on the timelines, circumstances and your choices. Is. Like True Colors, Double Exposure is a single release divided into episodes.

    Of course, the million dollar question for fans is how Double Exposure resolves the two endings of Life is Strange. Deck Nine says the game includes a conversation between Max and Safi about Arcadia Bay, which will allow players to choose their ending. This basically sets up Double Exposure canon, and the ending you choose will be reflected in Max’s thoughts, journals, text messages, and conversations with characters. One example we see is the conversation in which Safi asks Max who “the girl with the blue hair” is to him, and offers Max the choice to pursue Chloe’s relationship.

    In terms of gameplay, Max has lost his original time rewind power. Instead, she can instantly switch timelines to specific locations to discover two versions of the same place. She will use this power to solve puzzles and navigate inaccessible places (for example, a locked door in one timeline may be unlocked—or Max learns how to unlock it—in another). She can also use the “pulse” ability to enhance her supernatural senses to determine weak points between timelines, allowing her to see and hear ghostly glimpses of people and objects in alternate realities. Can, without moving to it. Using this, she can impersonate characters in other timelines for intel and surreptitiously track down suspects.

    Of course, beyond the murder mystery, Max has to deal with the social drama of living on a college campus. As her artist-in-residence, she acts as a mentor figure to young students, which she may or may not use to her advantage. An extended gameplay video shows Max Safi and his best friend Musa wandering around to watch a meteor shower. In addition to showing some choices that could have taken the scene in different directions, we also see Max’s camera in action, where she can take pictures of her friends. We also see the events leading up to Safi’s murder.

    Life is Strange: Double Exposure looks promising, and as a fan of the original, I’m looking forward to reuniting with Max and solving a new mystery. It will launch on October 30 for PlayStation 5, Xbox Series X/S, and PC.

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