Naughty Dog has been one of the trade’s prime skills for a while now, and it is truthful to say that the studio has persistently developed with every launch. From the light-hearted adventures of Jak and Daxter to the thrilling romps of Uncharted, Naughty Dog has persistently delivered participating tales which can be a pleasure to expertise.

However, The Last of Us stands out from Naughty Dog’s different releases – thanks to a storyline that’s extra mature and a world that’s extra unforgiving in nature. However, the most important departure that the 2 video games make is within the endings division. Both The Last of Us and its follow-up The Last of Us Part 2 characteristic endings which can be deliberately obscure, and that’s one thing that speaks very nicely to the game’s themes and longevity.


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The Last of Us: The Art of Intentionally Vague Endings

The Last of Us video games characteristic well-written plots starring characters which have suffered excessive emotional trauma. The relationships that these characters share and the way they evolve over the course of the story takes middle stage as opposed to an overarching plot regarding larger stakes. Ellie, Joel, and most others are all morally ambiguous characters, having motivations that may greatest be described as lifelike.

Naughty Dog does these mature plots justice by not overtly counting on expository dialogue. Instead, the story lets the silence converse as a substitute. The awkward pauses and sighs taken by characters amidst vital scenes subtly trace at their psychological states, which supplies followers a second to soak in all that’s occurred and what would possibly come subsequent.

This is greatest portrayed by the endings of each The Last of Us video games. The first game ends with an ungainly dialog between Joel and Ellie, the place the 2 confront one another about what went down on the hospital. It’s clear that Ellie doesn’t actually belief Joel’s narrative, however she nonetheless hesitantly agrees upon his model of the reality simply out of love. The better part is that every one potential conclusions are one’s private interpretation of the game, which bestows a way of private connection to the narrative. Suffice to say, it is a feat that only a few video games handle to obtain.

In an identical vein, The Last of Us Part 2’s ending can also be obscure – albeit to not such a level. When Ellie returns to her house after the ultimate showdown with Abby, she picks up the guitar to play one thing. Of course, her severed finger makes it inconceivable for her to play – stripping her away of the one factor that reminded her of Joel. Ellie is, understandably sufficient, painfully silent all through this whole interval – seemingly staring into the void. She then will get up and begins strolling out into the unknown, seemingly with none intent or motivation. Where she finally ends up going and what ideas should have been prevailing inside her head all stay a thriller, with the reply positive to differ from participant to participant.

Again, it’s a masterful narrative gadget that enables followers to be deeply invested in a story and maintain some private stakes in what occurs. Leaving intentional gaps in vital components of a narrative is well one of the most effective components of Naughty Dog’s strategy, particularly when the lead-up to the ending is a tightly-scripted thrill experience crammed with quite a few obstacles and set-pieces galore. Perhaps because of this The Last of Us and its follow-up are thought-about to be two of the most effective video games of the final technology. A TV collection adaptation primarily based on The Last of Us can also be within the works, and with game director Neil Druckmann reprising his function for a couple of episodes, it appears truthful to count on it to recapture the identical attraction of the collection. Hopefully, The Last of Us on HBO is ready to keep some ambiguity in sure moments as nicely.

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