Being the Dungeon Master for a long time Dungeons and Dragons Campaigning can be a rewarding experience, but it’s just as often exhausting. With the amount of preparation and work DMs must go through to run their campaigns, making sure you avoid burnout is important to maintaining a strong campaign.
Burnout can be a tricky problem to manage when dealing with a collaborative event like D&D Scheduling and planning are already notoriously difficult tasks for TTRPG fans, and if a game stalls due to DM exhaustion, it may not be possible to save it in the future. With how easy it can be for a game to fall apart, it’s in the entire gaming group’s best interest to help ensure that exhaustion doesn’t prevent what could be a fantastic campaign from fizzing out before its time.
Dimension 20 offers a solution to exhausted DMs
One of the best ways to handle DM exhaustion is what the folks at Dropout TV did with their Dimension 20 series: Small, concise campaigns with a variety of players, DMs, and setups. Dimension 20 offers a very different view of the live game d&d shows, focusing on having many very varied campaigns. This format can be a great benefit to DMs suffering from burnout. If the main campaign is starting to wear on the DM, consider taking a month off to try out a new TTRPG system and have fun with a completely different setting and tone to give everyone time to breathe.
Dimension 20 it also makes great use of alternate DMs, with the show’s regular DM, Brennan Lee Mulligan, routinely taking on the role of player while others lead the story. It’s an easy formula to recreate on any table and can also give someone who wants to try their hand at being a Dungeon Master a group of friends to learn with. Even if a DM will forever keep running the games, breaking away from the main campaign to tell some fun and weird stories can help creatively reset a DM and keep them from burning out.
Change how the DM and players interact
Another interesting, but hard to pull off, way to keep playing while also providing some relief to the DM is to change the way the group plays. d&d total. Despite their role, the DM is just as much a player as the party members, and some interesting changes to the way the party and DM interact can give the DMs some breathing space while still allowing them to still be part of the fun. . If the group is exploring elements of a character’s backstory, consider allowing the character’s player to take on a brief role as narrator, leading the rest of the group in exploring the character’s past. With the right coordination, DMs can take pride in seeing their players take the story on their own and explore the more personal sides of their characters.
This concept can be expanded to great effect. Players can use these opportunities to immerse themselves in elements of the game that the DM hasn’t been able to, providing much more depth and interest as everyone can get in on the fun of building worlds to add their own flair to the setting. If done right, it can seem like everyone has their own DM PC, and whoever the DM is simply depends on which direction in the world the group decides to go. It’s a style of play that can be difficult to pull off, but offers a lot of flexibility and freedom for anyone feeling worn out by their role. With the right kind of party, DMs have plenty of ways to keep themselves entertained and enjoying themselves. d&d while the campaigns last.