GROSS – Useful tips and tricks

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    Here are the official tips and tricks by the developer.

    How to deal with cash

    ATM bridge

    When you put down an ATM bridge somewhere, it sucks up all the cash around. By default, it charges a 30% fee (30% of the money is lost), but you can reduce it to 0 with two upgrades of $150 each. You can also go to an ATM and throw cash at it to make room in your pockets (as they are limited to $1000). It makes sense to put an ATM in an area where most of the kills happen, upgrade it to 100% conversion (0% fee) and increase its range.

    Mini laundry

    It’s on a short cooldown and picks up all the cash wherever it is. 25% of it goes into your pocket, 25% goes into your bank account, 50% goes to waste. This is great when there’s a lot of cash in lots of different places at risk of being stolen by leprechauns or drones, or blown up by your own missile or mortar turrets.

    Cash Grenades

    It currently has two modes:

    1. Short Press: Throws a grenade that picks up all the cash where it lands, and brings it back to you.
    2. Long press: Take some of your money and stuff it into a grenade, then throw it away. If it lands near an ATM, it deposits it immediately (without the risk of being stolen by drones/leprechauns, and always deposits 100%). If it doesn’t land near an ATM, cash is generated only where it lands.

    I plan to combine it into one mode in the near future: deposit cash if it approaches an ATM. Otherwise: pick up cash. There’s no chance of accidentally using another mode and throwing your hard-earned money where you don’t want it.

    Cash attachment

    It currently has two modes:

    1. Short press: Turn attachments on and off. If you shoot, the bullets are harmless but will pick up any cash near their flight path and send them back to you.
    2. Long press: Charge the tablet with cash from your pocket. The next time you shoot, this cash will travel into the bullet. If it hits an ATM, it deposits it immediately (see above). Otherwise, cash is generated at the point of impact.

    I intend to unify this as well.

    A good practice is to do one of these:

    1. Use a separate gun (like a pistol that doesn’t slow you down) with a cash attachment that is always active. That way you can just go to that gun and shoot once or twice in the general direction of the cash pickup and they come back to you without wasting ammo on your main gun. Some guns like launchers can’t use cash attachments anyway, others like shotguns can but it’s not very useful. Having it on a separate weapon means it doesn’t affect your favorite loadout too much.
    2. Put it on your main gun. Anyway, it’s good practice to have a variety of guns and ammo: some for close range and some for long range, something that’s good on larger enemies (hollow points, lead round noses, crew, rippers) and something that’s good for large groups. But be good (explosives, full metal jackets, wad cutters). By having a cash attachment on your main attachment you can shoot things, and when you see something drop cash, you press a button to turn it on and keep shooting. Close it after a second and the cash comes to you.

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