Eric Williams, director of God of War Ragnarök, stated the sequel will not be an “evolution” of the final game.
Speaking with GamesRadar+, Williams stated he and the crew at Santa Monica Studio had been extra centered on honing the gameplay from God of War than fully remodeling it. “Sequels are not always going to be as major a step,” he defined. “They’re going to be refined, and they’re going to be a continuation – especially in the story space. It would have taken us forever to rebuild the whole game and then take on that story. If you liked [the reboot], we’ll give you that [again, but] we’re going to do a lot more refining.”
Williams additionally mentioned the brand new options and skills at Kratos’ disposal, permitting gamers to personalize their gameplay expertise. “There’s a lot going on real fast, and it gives you time to start to express Kratos in a different way,” he stated. “Like, if I want to be a tank Kratos, or a Magic or status affect Kratos … you can make those choices now. Last game, it was there, but it wasn’t as accessible to make a whole build that goes one way or another. That’s the stuff we were more focused on.” Games journalist Jason Guisao described the builders as taking a playful method to Ragnarok‘s motion, encouraging gamers to “play with their food.”
Ragnarök Is a Massive Game
While the gameplay will probably be acquainted to God of War veterans, the size of Ragnarök is alleged to be a lot higher than its predecessor. Journalist Tom Henderson reported that the sequel will take roughly 40 hours to play Ragnarök by way of fully, with half that point centered on the story marketing campaign and half on facet quests and collectibles. The game is so massive that Santa Monica Studio thought of splitting it up into two separate God of War video games, however producer Cory Balrog determined to maintain the sequel as one full entity and increase it to incorporate extra story moments and extra characters.
Storywise, Ragnarök will introduce new members of the Norse Pantheon to problem Kratos and Atreus. Already confirmed are the enormous wolf Fenrir, the vengeful thunder god Thor and the tricksy king of the Aesir, Odin the All-Father. Art director Raf Grassetti described Odin as probably the most troublesome character to design, whereas the primary take a look at Thor generated some controversy for depicting the Norse hero as considerably heavier than earlier interpretations. Williams stated the crew was impressed by real-life strongmen, saying “They have a presence immediately. And it’s not always because of muscles. They’re just like that is a wall of a human being, you know. So this is a wall of a God, you know, and that’s why it was very important.”
God of War Ragnarök releases on Playstation 4 and 5 on Nov. 9.