Fallout 76 How To Gain maximum intelligence And XP guide

Fallout 76 How To Gain maximum intelligence And XP guide will show you how to get and maintain a maximum of 77 intelligence, and around a 167.5% XP buff, totaling almost five times the base XP gain.

Perks and Specials

You will need to following perks.

  • Level III Night Person [+3 INT.]
  • Level III Inspirational [+15% XP.]
  • Level III Class Freak [Supresses marsupial mutation.]
  • Level II Starched Genes [For mutations.]
  • Level I Strange In Numbers [Increases INT and XP bonuses.]

Your mandatory specials.

  • Level 15 Intelligence & Level 4 Legendary Intelligence [+20 INT.]
  • Level 5 Luck
  • Level 4 Charisma
  • Level 3 Perception

Quality of life perks. (Not nescessary.)

  • Level III Chem Fiend [Twice as long chem duration.] (You’ll need +3 END.)
  • Level III Good With Salt [You consumables spoil 90% slower.] (You’ll need +3 LCK.)
  • Level I Green Thumb [You gain twice from harvestig flora.] (You’ll need +1 PER.)
  • Level I Curator [Bobbleheads and Magazines last twice as much.] (You’ll need +1 LCK.)

Armor and Gear

You will need the following gear.

  • 5/5 Unyielding + Intelligence armor. [+20 INT]
  • Shielded Lining casual underarmor. [+3 INT]

Mutations

You will need the following mutations.

  • Herd Mentality. [+3 INT when grouped with Strange In Numbers.]
  • Egg Head. [+8 INT when grouped with Strange In Numbers.]
  • Herbivore. [Increases consumable bonuses.]

Public Team

You will need to be in a casual public team of four, including you, with one of them besides you being mutated. [So you can enjoy the benefits of Strange In Numbers, and to get +4 INT after bonding.]

Consumables and Chems

You will need the following.

  • Live & Love 3 magazines. [Increases benefits from your other required consumables by 50%.] (60 minutes, 120 minutes with Curator I.)
  • Brain bombs. [+11 INT, with Strange In Numbers and Live & Love 3.] (60 minutes)
  • Berry mentats. [+5 INT] (5 minutes, 10 minutes with Chem Fiend III, or bio-commesh mod.)
  • Cranberry relish. [+37,5% XP with Strange In Numbers and Live & Love 3.] (60 minutes)
  • Four lunchboxes. [+100% XP.] (60 minutes)
  • Leader bobbleheads. [+5% XP] (60 minutes, 120 minutes with Curator I.)
  • Marsupial serum. Only if you have the marsupial mutation. [Negates -1 INT recieved by the mutation.] (60 minutes)

Optionally use.

  • Intelligence bobbleheads instead of Leader bobbleheads. [+2 INT] (60 minutes, 120 minutes with Curator I.)
  • Brain fungus soup, instead of Brain bombs. [+8 INT with Strange In Numbers and Live & Love 3.] (60 minutes)

Other XP bonuses

The following activities may award additional experience gain.

  • Double XP weeks. [+100% XP]
  • Wisdom of the mothman. [+5% XP for completing the “Path to enlightment” event.] (60 minutes)
  • Strong man sweats. [+5% XP for completing the “Meat week” seasonal event.] (60 minutes)
  • Well Rested. [+5% XP, after laying in a bed for 30 seconds.] (180 minutes, dying negates it.)

ConclusionGiven that one intelligence point equals to around +2.072% XP bonus, we can calculate that with 77 Intelligence, and all those XP buffs, we should be getting around 427.044% of the base XP gain.

Thank you for taking your time to read my guide, I hope it was helpful.

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