Escape Academy Final Level Puzzle Walkthrough and Guide

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    If you can’t get enough of escape rooms in real life, you’ll relish the opportunity to become a member of the Escape Academy and work your way through a series of difficult puzzles on the computerized equivalent. It’s a tall order to make your way through the thirteen parts of the academy, with the added pressure placed on you by the dreaded countdown clock. So if you’re a bit stuck, below is our Escape Academy end level puzzle guide and walkthrough of What Lies Below.

    room 00

    you will see a pair of glasses in the second bust on a pedestal next to the lockers. Grab them and you can see clues written in pink letters on the walls. Now go to the lockers, opening the four you can open to get the code of the locked (thanks to the glasses). Starting with the dial at zero in the closed box, turn it correct 10, left 25and later good 15. Inside, you will find the test sheet and the director’s pin. Take both.

    Related: How to complete Under Pressure in Escape Academy

    There is a machine just to the left of the door marked 00, next to which is a sign that reads: ‘Only one ace can enter‘. Put the test paper in the machine, mark it A, c, Y me, press enter and proceed to the next room (don’t forget to take the exam with you). Note that the test paper has five rows, so it’s one down and four to go.

    the disco room

    In this room, you will see a five by five grid of colored tiles. A screen at the other end shows a combination of tiles. While on each side of the room are a series of tall tanks attached to torches, each holding a button. Follow the path on the screen moving through the colored tiles in order, you will reach a torch. Activate it to light a torch. and make the next track appear on the screen.

    Repeat this until five torches are lit, at which time the monitor screen will change to ‘Exit’. The only tricky path is the last one, as it requires you to come back to yourself. This may feel bad, but go with it. Note that each burning torch has a circle and letter below, with the filled circles being the letters you need. The answer you are looking for, to enter on the second line of the proof sheet, is B., C.Y D.. Before you leave, remember to grab the test paper one more time. Also, grab the 12 volt battery which is on the shelves. You will need it later. Also, you need charge the batterywhat can you do with it Tesla coil here.

    pipe puzzle room

    This is similar to a previous puzzle where you needed connect the tubes to light the bulbs. You will need to connect the pipes in several ways to make a circuit from the left to the right side. there are not a correct answer although this time Instead, you just have to turn on all the bulbs (not all at once) and remember which oneswhen connected, illuminate as green. this will be lights A, D.Y me. Which, she guessed, will be the next three answers on her quiz sheet. Put these answers into the machine by inserting the paper once more, and you’re done (again, don’t forget to take the test paper with you).

    Related: How to complete Escape Artist in Escape Academy

    morse code room

    The next area (with green walls) has a pink eye on the wall. Ignore him for now and move on to the next room. You’ll see the letters A through E written on the wall, each with a series of dots and dashes above it. You need move the five pillars in the room to their corresponding letters, which you can calculate by the blinking lights in each column. A dot is a short blink and a dash is a long blink. The column order, from shortest to longestis C,B,A,E,D. Once in the correct spot, each column will reveal a circle. The ones with the filled circle are again the ones you need to enter on your test sheet. This time it’s just B. Y D..

    Before leaving the roommove the columns so that they form a set of stairs leading up to where you will see a vent marked, ‘Restricted: keep out‘ clearly marked in pink (thanks to the glasses). Go up and use the director’s pin to open it. You’ll be back later. Now, take your sheet into the next room to get the last line of test results.

    chemical mix

    Here you will find five containers (labeled A through E), each with a different liquid. Next to the test machine, you will see the question: “Which tank(s) contain(s) water?”. To solve the puzzle, look at the screens that show only one combination can contain H20 (Water). By experimenting you will find that the only boat that can do this is the one marked D. Enter D on the sheet through the machine, and you have the solution you need to get to Quantity.

    defeating the amount

    Now you need to get into the central mainframe. Go to the chemical mixing room and take container D (containing water). Go to the green wall area before the morse code room where you saw the pink writing on the wall earlier. Use the director’s pin to remove boltsgiving you access to a hidden vent that leads you to the mainframe room.

    Related: How to complete the entrance exam of mission two in Escape Academy

    Inside you will find three terminals. One has a label that says: ‘Warning: 5V maximum charge’. use your 12V battery charged to overload it. Another says: ‘Warning: No water’. use your Bottle of water here. The final terminal has a five by five grid, which matches the one in your test. Use the same sequence that you have marked on your test sheet, which will detail self destruction. With all three terminals down, you’re almost there.

    finishing the job

    back to the morse code roomgo up the stairs you made from the pillars and enter the vent. Follow the walkway there until you find a big red button. Press it, then head back down the catwalk until you reach the ladder that is on the wall. push it down and get low that. Several screens have appeared in the center of the mainframe room and must be decoded to finish the job:

    1. FOR(M180O)MONTE(I)S STUDENT COM(P)LIANC(E): WIPE A RAG
    2. FULL CONTROL IS ONLY ON (OPPOSITE START): STOP
    3. (F3)RIENDS(H7)IP I(S6) A WASTE OF R(E2,5)SOU(R1, 4)CES: TO UPDATE
    4. FUN I(S+2) A FOR(M+1) O(F-2) INEFFICIENCY(N+1)CY: UNDO
    5. (CREATE(E3) THE BES(T+1-5) ESCA(P2,6)ISTS, (N4)OR IMPORT THE C(O1)ST.)OPPOSITES: TO CLOSE

    With those who entered, you have defeated Quanty and won through Escape Academy!

    Do you want more information about Escape Academy? Check out Is Escape Academy Crossplay? and all Escape Academy achievements/trophies here on MyFullGames!

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