Easy Red 2 Custom Color Correction Guide

In Easy Red 2 is possible to create custom colour corrections.

Here’s how you can do it.

Creating the LUT Texture

LUT (Look up table) textures, are sprites used to map each possible color that the PC can represent into another. With look texture you can basically create color filters for the game.

A LUT texture looks like this:

Easy Red 2 Custom Color Correction Guide

To make your own one, you will need to take a neutral LUT texture (wich is a texture that map each color to itself, without adding any color correction) and edit it with an image editing software to add the desired color and light correction.

To make this easier, you can color correct a screenshot from the game with disabled color correction, and replicate the same applied correction to the neutral LUT texture. In this way the correction applied to the screenshot will be the same correction the LUT will apply to the game.

This screenshot is a non-color corrected image from the game, and the LUT texture inside it is the neutral lut texture.

Easy Red 2 Custom Color Correction Guide

So what you need to to, is to take this image, and with photoshop, gimp or similar softwares apply some color correction (hue shift, saturation, lightness change etc), then you will have to extract the LUT texture in an isolated image. Make sure the LUT stays 1024×32 pixels, as it is inside the screenshot.

Adding the LUT texture to the game

Next step is navigating on your PC to the folder “C:\Users\YOURUSER\AppData\LocalLow\CorvoStudio\Easy Red 2\lut” (windows) or “~/.config/unity3d/CorvoStudio/Easy Red 2/lu/” (Linux) and place the created LUT texture inside it.

Now you can start the game, open settings menu, and the LUT texture you created will appear in the “color correction” dropdown:

Easy Red 2 Custom Color Correction Guide

This is it guys!! I am sure that you will love Easy Red 2 Custom Color Correction Guide that we have shared with you. We are always open to discussion and suggestions from you. Just let us what you thought about the guide in the comment section.

Also, we would like to thank Marco Amadei [Corvostudio]. He is the one behind this wonderful guide.

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