DUNGEON ENCOUNTERS Important Locations Co -Ordinates

Here is a list of Co-ordinates of Important Locations

Exploration Ability Locations

Abilities are necessary to survive the more difficult challenges of the dungeon.

Format is as follows:

NAME (Z.Y.X.) – Effect

Fiend Scouting (01.77.62) – Can see enemies on the map.

Lesser Descension (05.31.58) – Go down one floor but only if there is an open tile available.

Lesser Ascension (07.54.37) – Go up one floor but only if there is an open tile available.

Eagle Eye (11.30.68) – Expands map view.

Gambler’s Shift – (15.15.50) – Moves the party to a random open tile on the same floor.

Wanderer Tracking (18.65.72) – Displays the distance towards the nearest wanderer.

Shift (22.32.61) – Allows you to warp a tile ahead. Useful for skipping enemies and gaps.

Fiend Shuffle (25.84.29) – Shuffles all the fiend spots on the floor.

Expanded Awareness (29.56.51) – The number of unexplored tiles in each direction is displayed.

Conjured Waypoint (32.53.65) – Allows you to create a waypoint which you can warp to. Once you warp back to the waypoint, it disappears.

Greater Ascension (35.60.30) – Moves the party upwards until you hit an open tile.

Greater Descension (38.64.49) – Moves the party downwards until you hit an open tile.

Knight’s Shift (40.85.37) – Moves the party in a L-shape (like a Knight in chess.)

Pitfall Clairvoyance (47.99.19) – Can view pitfall pits on the map.

Toll Evasion (56.53.46) – You no longer lose money when going over toll spaces.

Gambler’s Teleport (58.33.61) – Moves party to a random open tile in dungeon.

Illusion Clairvoyance (69.51.42) – Can view hidden spaces on the map.

Homeward Bound (72.45.54) – Send one or more party members back to Academy (you must have at least one person left in party however

Teleport (86.04.33) – Input a co-ordinate and you will warp to it.

Perfect Camouflage (98.69.31) – You no longer trigger battles when you touch enemy tiles.

Battle Ability Locations

These are abilities that can be used in battle or provide a passive boost. The passive boosts are very useful as they can defend your party from different instant death attacks.

Format is as follows:

NAME (Z.Y.X.) – Effect

Withdraw (02.44.40) – Action. Gives your party a chance to run from battle when used.

Mithridate (05.41.49) – Passive. Makes party immune to Poison.

Restoration (06.47.32) – Action. Fully restore HP of a single party member.

Valiant Strength (09.49.48) –

Unappetizing (14.36.62) – Passive. Makes party immune to Consume.

Resolute (16.49.69) –

Resurrection (17.59.35) – Action. Restore a KO’d party member.

Physical Rejuvenation (20.42.52) –

Magical Rejuvenation (21.39.54) –

Softskin (23.73.52) – Passive. Protects party from Petrify.

Desperate Strength (26.50.14) –

Group Reflection (31.67.74)

Armsmaster (33.76.60) – Protects party equipment from breaking.

Wrothful Strength (36.47.44) –

Fearless (41.77.67) –

Greater Resurrection (45.49.50) –

Dominant Strength (55.21.82) –

Ranged Focus (59.27.42) – Passive. Allows party to hit flying enemies with any weapon.

Dual Rejuvenation (66.83.82) –

Greater Restoration (63.72.66) –

Special Locations

These are locations that are one of a kind in the dungeon.

The Lamia’s Potations (52.45.43) – A shop that sells stat boosting potion (Mystery Compounds.)

Cavy Idol (97.44.77) – Not a shop but the only way to heal a party member from Cavified.

This is it guys!! I am sure that you will love DUNGEON ENCOUNTERS Important Locations Co -Ordinates that we have shared with you. We are always open to discussion and suggestions from you. Just let us what you thought about the guide in the comment section.

Also, we would like to thank Sidbot. He is the one behind this wonderful guide.