All possible effects in Dead by Daylight will be described here.
Immobilization is a condition debuff applied to survivors in Dead by Daylight. Notifies the player that the character is unable to perform most basic actions.
Actions that are blocked by the “Immobilize” effect:
Heal and mend yourself and your comrades
Use, take and throw objects
Forgetfulness is a negative condition effect applied to survivors in Dead by Daylight. The survivor seems to forget about the proximity of the killer and does not feel the radius of terror.
Gash is a condition debuff applied to survivors in Dead by Daylight. Notifies the survivor that a serious injury has been received, which gradually turns into fatal, adding various visual effects. Has a number of features described below.
A number of features related to the “Deep Wound” effect
A yellow blood line appears on the status bar next to the character’s icon, indicating the time remaining before it transitions to the “on death” state.
The deep wound effect is accompanied by the appearance of blood spots on the player’s screen, also “fading” of the screen and the color of the aura of various objects
Does not affect the speed of movement
The “Deep Wound” timer stops temporarily when the Survivor runs or tries to “
” visual effect only, injury, if any, remains):
The mend yourself action lasts 12 seconds. (self-medication) or 8 sec. (patch with the help of an ally)
In this case, the progress of the bleeding timer stops.
In the process of patching, there are no reaction checks.
Healing progress is cumulative and is not reset upon interruption
. “Patched” blood glasses
This activity is not a “cure” and does not reveal a survivor’s aura for the killer using the Nurse Call skill
Weakening is a condition debuff applied to survivors in Dead by Daylight. Notifies the player that the character has received a serious injury, from which it is completely impossible to heal.
The effect can be applied for a certain time or until a certain event occurs.
At the same time, the possibility of self-healing or healing by an ally until the end of the weakening is blocked. A
survivor with the Weakening effect is marked with a special icon next to the player’s nickname
Slow is a condition debuff applied to survivors in Dead by Daylight. Notifies the player that the character’s movement speed is reduced.
duration and strength of deceleration can be different and depends on the source that causes this effect
Haste is a Condition Buff applied to Assassins and Survivors in Dead by Daylight. Notifies the player that the character’s movement speed has been increased for a certain amount of time.
The effect extends to running and walking. The
duration of the effect is determined by the source from which it is applied.
As a rule, after “Haste”, “Fatigue” is applied (For survivors after using the skill)
The effect of “Haste” is summed up with the skills that affect the character’s movement speed
Trauma is a condition debuff applied to survivors in Dead by Daylight. Notifies the player that the character has received severe damage and it takes more time to heal.
Survivor learns about the presence of this effect by the corresponding icon on the right side of the screen or by the red heal bar if an ally is being
healed.Injury reduces the healing speed of the survivor by 20%. The
duration of the usual heal under this effect is 20 seconds
gain ) The effect reset timer stops during active Survivor actions.
Does not increase the number of charges required for full healing when self-healing with a first aid kit (only affects the healing time)
Blindness is a condition debuff applied to survivors in Dead by Daylight. Notifies the player that the character’s ability to read aura is being suppressed.
The vision impairment effect affects the “Reading Aura” of a survivor who is:
Hanged on a hook
Is in a dying state
Uses skills and enhancements to enhance the reading of the aura
Fortitude is a condition buff applied to survivors in Dead by Daylight. Notifies the player that for a short time the character can withstand a blow that will lead him to a state of “near death”.
The protection effect applies to survivors in the “wounded” state. The
duration of the effect is determined by the source from which it is applied.
As a rule, the “Fortitude” effect is replaced by the “Deep Wound” effect (after a successful assassin attack) The
survivor attacked by the assassin during the “Fortitude” action is highlighted in white aura
Vulnerability is a condition debuff applied to survivors in Dead by Daylight. Notifies the player that the character is in a dangerous position and may be in a state of “on death” from one simple blow (even if he is at full health).
Receiving this effect is accompanied by visual and sound notification of players in the role of survivors
The vulnerability effect extends to survivors in any state The
duration of the effect is determined by the source from which it is applied
Madness is an element of the gameplay of the game Dead by Daylight, implemented as one of the mechanics of the impact of the killer “Doctor” on the survivor. It manifests itself in the form of various visual effects. It is cumulative, divided into three levels.
The game implements several levels of Insanity:
Insanity I. Makes the survivors scream, giving out their positions to the Doctor. The scream is uncontrollable, can occur while repairing a generator or healing (self-healing)
Madness II. To the disorders of the first level, general hallucinations are added, in which the survivor sees the aura of the ghost Doctor in different places of the location
Madness III. Level 2 disorders are getting worse. Survivors often scream, betraying their positions to the Doctor. Survivors cannot perform actions of healing, repairing and breaking, and also are not able to clear totems, search chests and use objects until they “come to their senses” and
reset the third level of Madness. To reset the third level of madness, you need to “come to yourself “Having passed several tests of reactions (Skillchekov)
Fatigue is a negative condition effect applied to survivors in Dead by Daylight. Notifies the player that abilities that affect movement speed are temporarily unavailable.
Fatigue disappears after a while, if the survivor does not use running
Some skills that affect movement speed ignore this effect when activated (for example, “Adrenaline”)
The effect is reset when the survivor is hung on a hook and persists when it enters the cage of redemption (Cage of redemption, a kind of hook for the killer “Executioner”)
Fatigue does not affect the speed of movement while walking or crouching
Curse is a negative condition effect applied to survivors in Dead by Daylight. Notifies the player that the character is suffering from hidden corruption associated with one of the cursed totems, the cleansing of which removes the corruption.
Corruption effect lasts until the corresponding burning totem is cleared
Corruption effects from different skills are cumulative The
spread of the corruption effect does not depend on the state of the survivors
Bleeding is a condition debuff applied to survivors in Dead by Daylight. Notifies the player that the character is suffering from severe blood loss, thereby making it easier to track him down.
Effect can be applied both at a certain time and to a complete cure survivor
skills (skills of surviving), “nurse”, “Self-preservation”, “Luck”, “No regrets” allows to hide blood stains
Skill “Snoop” (Skill killer) makes the following blood brighter
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