Just downloaded the game? Do not understand what is happening and according to what algorithms certain things work? Then this guide is for you!
This guide includes mechanics from DLS, not just the original game. Facts are described here that are not clear at first glance at objects or are not normally explained in their description. Enjoy reading)
So let’s start our classification:
Some enemies leave these cells after being present on them, you cannot stand on one such cell for more than one clock, that is, if, for example, you miss the next one after the one on which you jumped or spend it on attacking the enemy, then you will receive damage like this how are you worth more than one tick.
Just like fire, it appears mainly because of enemies, but it can also appear if you use a scroll or a freeze spell on water (about it below). After you jump onto such a cell, regardless of whether you squeeze the next bar or not, you will move to the arrow that you pressed to jump onto the ice. If there is an object, an enemy or a wall in the direction of this arrow, then the “auto tact” will not work and you will have to press it as usual.
It can randomly appear on the level, from an enemy or as a result of the presence of an ice enemy on a fire cage or a fiery one on an ice cage (that is, the fusion of fiery and ice cells). It is frozen and then turns into ice. Not only our game character can get into it, but also enemies. After hitting this cell, the enemy or character must spend one measure during which he will not be able to perform any actions (including attacks), on the second bar the character drains the water and can perform any action as usual.
It appears only after the attack of one of the mobs (specifically, only from giants from 4 zones) by our character if the mob’s health is maximum when attacking. When getting up on this cell, you cannot attack mobs, dig walls, move boxes (at the expense of altars, I don’t know, I have never had a situation that a giant would approach them).
Has the properties of water, but does not disappear after leaving it. Often, mud monsters spawn on such cells, if they get out of the mud, they make the cells along which they pass mud.
On these cells, the character gains the ability to inflict damage to several targets at once, but only if the next target is not at a distance of one cell or more, the damage done to creatures from the second and further is always equal to one. These cells are broken by all creatures that can put other cells on them.
In order not to go far from the topic of sexes, I want to talk about traps. For there are a couple of factors to be aware of. By the way, all traps are destroyed by a bomb, so I did not list it in each paragraph.
Trap causing damage
This individual does damage not only to our character, he also kills small enemies that cannot fly. On it, you can open boxes or damage a vase (while the trap will break). Trap door After standing on this trap, you move to the next level. Unlike the standard ladder, when you fall into this trap, you immediately lose the same and, accordingly, the multiplier. Also, if you fall into this trap before killing the miniboss, then at the next level you will have to fight with him and three more monsters in a narrow space (about 6
6 cells) which can be broken with a bomb or a pumped-over shovel, this wall will disappear after defeating the miniboss inside it. Also, small monsters that cannot fly and various boxes with vases fall into the trap, if they get there, it is already impossible to return them.
If you stand on this cell, an ordinary bomb appears, it is activated only by the character. Trap of movement If you stand on this trap, then you jump on the cell further in the direction indicated on the trap. The most harmless trap. Scatter trap If you stand on this trap, then your things will be scattered around it. The trap of changing directions
Works for the character and monsters as well. The arrows work opposite to each other. Enemies actually cannot adapt to this, unlike the character. Temporary. Teleportation Trap Works on the character and monsters. Teleports to a random point on the map. Pace of the trap If the direction of the trap is to the left then you get a deceleration if you are accelerating to the right. It works only from our Persian. The trap is temporary, but if you detonate it while it is active (and acceleration or deceleration works), then they will last until the end of the level. Fire trap
It emits a fire effect (more on it later) for the next measure, after which it will see the character, on the horizontal to the side in which the head of the trap is turned. Does not react if the character is more than five cells horizontally from her. Also, after the attack, it is in a dormant state (does not react to the character) for 5 bars. To destroy you need to dig up or blow up the wall on which the trap is located.
This includes active and passive actions that can be performed by both the player and other characters, but which are not abilities in a single instance (like attacks of some enemies or the ability of objects).
After activation, a fire line appears causing damage (the strength depends on the power of the spell). With its help, the boxes also open (the vase opens with one poke at any amount of hp!) And you can damage the merchant. If there are objects in the line of fire, they disappear. Also, if there is an ice cage in the line of fire, then it turns into a water cage.
The bomb deals 2 points of damage to adjacent squares diagonally and vertically three ticks after activation. Opens boxes, deals 1 damage to a vase, you can also use it to inflict damage on a merchant. It is the main method for destroying traps and walls of 3 and higher durability. All objects in its area are destroyed after the explosion.
Freezes an enemy or character and for a certain time (duration depends on the power of the spell) takes away the ability to move. Can transform water cells that are in the area of action into ice cells.
During its action, the character is invulnerable.
When attacking, if there is an enemy within a radius of one cell from your target, he will take one unit of damage and repeat the first action.
Here I will describe in more detail about the properties of objects that were not clear to me from the very beginning.
Dash forward (courage)
When killing or digging up the ground, you in the same time move to the cell where the enemy or the ground was. Fragility Items with this property are destroyed when they hit your character, and a basic item of the same purpose with an unusual skin appears on the cell with the character, but only if the game is impossible without it (for example: a weapon or a shovel). Range of sight
Initially, you have a certain space that the character illuminates around him, the range of vision increases this space, so you can see what is behind the doors and whether it is worth entering them at all, since if the monsters do not see you, they will not attempt to attack. The range of view is also the size of the area that is recorded on your map. Harmfulness
Only one object possesses such a property, but also, instead of objects, sometimes harmful hearts come across (ordinary ones too). Harmful hearts are the last to receive damage, but their container is also lost, that is, if you lose such a heart, you will not be able to restore it with food. Also, in addition to loss, harmful hearts can be turned into ordinary ones: if at the moment when you eat food you have such harmful hearts and, for example, to restore 3 ordinary hearts, you eat a ham that can restore 4, then one of your harmful hearts will become ordinary. Also, if in the remainder with full hearts there is, for example, 1.5 hearts, then the half will turn a full harmful heart into an ordinary one (that is, you will turn 2 in total). Piercing Damage (Spectral Attack)
Damage that bypasses all the protection of enemies. For example, skeletons have shields, a dude’s parry in zone 4, skeletons sitting on horses, etc. Anything that prevents you from inflicting direct damage to a unit will be ignored. Protection Reduces damage taken by the specified amount, but even if the creature’s damage is equal to or lower than your protection, you will receive 0.5 damage. Transmutation Transforms items on all neighboring cells into other random ones. Severity If you have items with this effect, then you ignore all traps (except doors).
Secrets and environment
Probably you have dug up chests more than once, but do not understand how to find them quickly without losing a bunch of bars? It’s actually very simple. The secrets inside are empty, and if your lighting area can reach the block where the secret is located, then the side of the height will be visible on it, so to speak, in the picture below it is more clear what I am talking about.
Such a side means the presence of a secret or some other room with monsters (they can also be seen if they spawn very close). Sometimes, opening such secrets, you may come across empty rooms, sometimes this is really so and you are just out of luck, but most likely if you try to go around the whole room, you will find a chest that is hidden from prying eyes. Also, in sekretki periodically come across huge gatherings of monsters, so you also need to be careful with them.
Boxes, barrels and vases
In these three types of objects, monsters and objects can be hidden in the same way as in secrets, plus bombs or money should be added to this list. All objects are broken when interacting if your strength is 4, but if it is lower then: the barrel will roll in a straight line to the nearest enemy wall or the same object; and the box or vase will move one square forward in the direction in which they were attacked. In addition to opening them with attacks, they can be opened using fire and bomb effects, as well as using a trap that deals damage. Vase, unlike boxes and barrels, needs to be dealt three times damage with bombs or traps, the effect of fire is still the same. By the way, money, monsters or bombs cannot fall out of vases.
They come in different colors: purple (contain spells, rings and scrolls), black (contain weapons and a couple of items for damage), orange (contain everything else from torches to shovels) and blue (contain any item, but open with a key buried on the map). Sometimes sold in a store. There is nothing more to say about them.
In order not to go far from the topic of vases and chests, I will tell you about facial expressions. In addition to boxes and chests, mimics can also hide in passive objects that give you no money, no enemies, and nothing in principle, except that they charge your multiplier. Mimics chests can only give you items, while passive mimics and mimics boxes can give you more bombs and money. The white chest does not come across in its usual form, but only in the form of facial expressions, such a chest is very difficult to catch because of its movement pattern, but if you succeed, then you will have a good reward. It is also worth mentioning that there are wall mimics that are essentially monsters and you will not get anything from them besides money, mimics can be caught either in the golden wall of the store, or in the standard one at the level.
Stores are divided into two types: secret and regular.
The secret ones are in the cracked walls, after the excavation of such a wall, a portal leading to the store appears on her cell. Each strength level of a wall has its own pool of portals, and for example, a portal of a level 3 strength cannot be obtained from a pool of 1 strength level.
- Green Shop (Glass)
Only glass items are sold here. Currency is coins. Spawns in cracked walls of level 2 strength.
- Red Shop (Bloody)
Here you can buy items with hearts. Glass armor (which allows you to ignore one damage dealt) or a shield spell won’t help you, as this is where your hearts are removed, not damage dealt. Also, if you buy an item with a value equal to the amount of your health, you will die. Spawns only on the first two levels of the first zone. Appears in walls with cracks of the second strength level.
- Blue Shop (Healing)
Here you can buy new containers or hearts, as well as food for coins. Spawns in walls of the third tier of durability.
Upgrades your existing items first for 25 coins, after upgrading one of the items, the price doubles. Found in Tier 2 Walls.
- Saint (xs how to translate)
Offers you 3 altars to choose from for 50 coins, after choosing one of the two others disappear. If you try to destroy one or more altars, then three dragons (blue, red and green) will appear in the store, and the portal will close until you defeat them (minibosses will not give gold!). The things that drop out after the destruction of the altars are, by the way, available immediately during the battle and can greatly help you in the battle. Spawns in walls of the first tier of durability.
- Scammer (monkey)
Here you can sell items for half the price of their value in the store. Basic items cannot be sold. Spawns in walls of 3 levels of durability.
- Blue Shop You
can get a random item here. The starting price is 40 rubles, doubled after each purchase. Spawns in a wall of durability level 1.
- Black ( non ) shop
When you go to this cell, you will be given a choice to take one of three strong items, after which you will need to fight with two minibosses and two ordinary ones. The exit will be closed until the victory is over. Spawns in walls of the first tier of durability.
- Add. The store
can spawn in any other secret store, you can get into it if you install a bomb at the top of the usual secret store. In this store, one item spawns that uses the currency of a regular store, and its owner is invulnerable to attacks (about the murder of merchants below).
- Standard Shop
The most common shop sells all kinds of things, chests and bombs. You can get in through an ordinary door.
- Closed shop
It looks like a standard one, but you can only enter it with a bomb or a glass shovel (the only shovel breaks the walls of level 4 (though only once)). In such a store, only high quality items appear (do not ask yourself, I do not know how exactly they are separated).
- Evil shop
A very rare shop. Its owner, when he sees a player, immediately strives to attack. After winning, all items in the store become free. The murder of an evil merchant is not associated with an ordinary merchant, his shop will still function after the murder of an evil one.
Killing a merchant
Each merchant has its own loot. You can learn how to kill merchants by passing the tests in the lobby.
When a wall in a merchant’s shop explodes, each one will give you 10 gold. The most advantageous position for blasting walls is the corner.
I will add a few words here: when you destroy activated and non-activated altars, different loot drops out; the wounded lepricon (who steals your gold) leaves behind heaps of gold, so if you have the opportunity to summon him, do not rush to collect gold.
If you do not understand any aspects, and you want me to supplement this article with them, write about it in the comments. I hope I was able to help novice dancers get on stage for the first time)
A little later, screenshots will be added in a couple of sections.
This is it guys!! I am sure that you will love Crypt of the Necrodancer Beginners Guide And Game Tips that we have shared with you. We are always open to discussion and suggestions from you. Just let us what you thought about the guide in the comment section.
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