Finding and organizing the world’s basic information.
Have you created a world in hard mode and thought, “Wow that’s useless! This game is twice as hard for no point!” But now you’ve progressed so far that you didn’t just create a new one. Can? Well, it happened to me so here’s how it happened. No shame, sports should be fun!
First, you’ll need to go to the “worldinfos” folder under the AppData directory:
- C: > Users > [user] > AppData > LocalLow > Pugstorm > Core Keeper > Steam > [steam id] > worldinfos
If the AppData folder doesn’t appear, check the “Hidden objects” checkbox under the View tab in Explorer.
Before anything else, I would recommend copying the WorldInfo folder to a separate backup folder, just in case.
Here, you will see the world as WORLDINFO and PUGBACKUP files. The files listed should appear as they would in the game’s global selection. For example, 0.worldinfo should be the first world in the list, and so on. Open the file in Notepad and you’ll be greeted with:
Here, you’ll find the world name, GUID, badge, active boss statues, creation date, icon, and difficulty. Right now we are interested in the “mode” difficulty. If it is set to 0, the world is considered to be in normal mode, and if it is set to 1, the world is hard.
Just change the mode number from 1 to 0 and save. Do the same for the Pig backup file just to be sure, then restart CoreKeeper if necessary.
Of course, if you’re crazy you can change a normal world to difficulty, as well as modify some other basic information about the world. Thanks for reading and have fun!