Complete walkthrough with all achievements

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    100% Achievement Walkthrough

    Introduction

    A point and click adventure with lots of choice and missables.

    Part 1

    • Drag the alarm clock to Margo (Road Wake).
    • Open your phone and read the message.
    • Turn off the phone.

    Part 2

    • Keep charger, laptop, phone, text book, vitamins in bag.
    • Bring the bag to Margo.
    • Use the ball on the bean.
    • Exit to the right.

    Part 3

    • On the left, turn the light on/off several times (fire hazard).
    • Turn on the lights and turn on the TV (the energy bill opens after you leave the room).
    • 2 Use the water bottle on the plants.
    • Use fish food on the fish tank.
    • Read the journal.
    • Pick up a journal, ball, bottle, pen, doll on the shelf.
    • Exit to the right.

    Part 4

    • Look at the image on the right and interact with it (Ben Lor).
    • Open the drawer and take two space helmets.
    • Exit to the right.

    Part 5

    • Take a picture from the fridge (emotional).
    • Open the fridge.
    • Use milk on coffee cups.
    • Use honey on your coffee cup.
    • Use the sushi on Margo.
    • On the left, pick up the coffee lid and use it on the coffee cup.
    • Close the fridge.
    • Open cabinet.
    • Use dog food on the bowl.
    • Close the cabinet.
    • From the bag, use the bottle with the sink.
    • Use a water bottle with the dog’s bowl.
    • Use the bottle with the sink.
    • Interact with the bottle to the left of the sink several times (a racket).
    • Pick up an orange, a little skateboard, a pack of gum, a coffee cup with a lid.
    • Exit to the right.

    Part 6

    • From the bag, use the space helmet on Margo and Ben.
    • Press the button on the left.
    • Press the button on the right.
    • Interact with Ben.
    • Exit to the right.

    Part 7

    • Pick up battery, library card, wires.
    • Exit to the right.

    Part 8

    • Interact with the satellite.
    • From the bag, use the wires and battery on the satellite (in bloom).
    • Get out.

    Part 9

    • pick up the trash
    • Interact with the mysterious figure on the left.
    • Get out.

    Part 10

    • Talk to Mitch.
    • Choose “Truth”.
    • From the bag, use the trash on the machete (it’s weird).
    • Give the ball to the match.
    • Talk to Mitch.
    • Select “Quit”.

    Section 11

    • Interact with Green Bin.
    • From the bag, use the waste on the green bin.
    • Talk to the third from the left house (it’s Dave).
    • Get out.

    Section 12

    • Try to pick up the lost poster, take a piece instead.
    • Interact with the skull poster.
    • Talk to Ghost.
    • Give the gum a ghost.
    • From the bag, use the image on the ghost (Lost Love).
    • Talk to Ghost.
    • Interact with the bus sign.

    Section 13

    • Interact with each page of the textbook.
    • Talk to Black Cat.
    • From the bag, use the lost cat paper on the cat (not the mouse).
    • Talk to Black Cat.
    • Use the door twice.

    Section 14

    • Talk to Giles.
    • Give the orange from the bag to the giraffe.
    • Talk to Giles.
    • Choose “Truth”.
    • Talk to Giles.
    • Give vitamins to Gilles (Pharmacy).
    • Interact with the vending machine on the left (inflation).
    • Get out.

    Section 15

    • Talk to Raven.
    • From the bag, use the textbook on Raven, use the library card on Raven.
    • Choose “truth” (honest).
    • Interact with the table.

    Section 16

    • From the bag, take out the small skateboard and place the doll on it.
    • Interact with Little Skateboard.
    • Place the orange doll on the little skateboard.
    • Interact with the Little Skateboard (skate or die).
    • Take everything out of the bag and put it on the table.
    • Talk to the phone and read the message.
    • Interact with each page of the Green Book (The End).

    • Play the game again but choose “Lie” in parts 10, 14, 15.

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