Bethesda boss slams Starfield menu drama



    Starfield is finally peeking around the corner, and it’s only just hitting us that we’re about to lose a lot of time to this game.

    Debate is still rife as to what the game’s appearance on Game Pass will do for player engagement, especially as Bethesda’s biggest RPG to date, but we’re fairly confident it’s going to suck us into its black hole and never let us leave.

    That doesn’t mean there isn’t already controversy, as is expected of Bethesda fans. And now, critics are taking aim at the game’s main menu of all things.

    Why are people arguing about Starfield’s start screen?

    Review copies for Starfield have already landed in the laps of sites and critics around the world, meaning that reviews for the game are imminent. This is enough for players to get incredibly excited, but instead, they’ve latched onto the one thing they can see of the game so far – the loading screen.

    Though you aren’t expected to stay on this start screen for long when booting up the game (especially with Xbox’s Quick Resume coming in clutch), players have expressed their frustrations with how limited it is.

    The start screen comes with options for the player on the side, a banner issuing a welcome to newcomers on the top right, and the logo for the game taking centre stage. That’s all that the menu has to offer, and though we’re not sure what else we’d ask for, some are unhappy regardless.

    Pete Hines responds to Starfield menu drama

    Chiming in after former Blizzard dev Mark Kern had the plums to accuse the Bethesda team of showing a lack of care for their game, Head of Publishing Pete Hines has clapped back at fans jumping to assumptions.

    Or they designed what they wanted and that’s been our menu for years and was one of the first things we settled on,” he says. “Having an opinion is one thing. Questioning out a developer’s “care” because you would have done it different is highly unprofessional coming from another “dev”.”

    It’s some spicy drama, all over a screen that most players won’t see for more than five seconds when jumping into a game. You know how it goes – if it exists, someone in the gaming community will complain about it.



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