The Ramp Up problem is again as soon as once more, and hopefully, it doesn’t function any loss penalty. So, you may in all probability take your time and check out a number of decks to search out the appropriate one for this problem, however should you want the problem rewards as quickly as potential, then you may rely on us for the very best decks for the Ramp Up problem in Clash Royale.

The Ramp Up problem might be probably the most tough game modes in Clash Royale, and it actually requires a well-thought deck for having a superb profitable streak.

DUALSHOCKERS VIDEO OF THE DAY

In the Ramp Up problem, the Elixir manufacturing charge will step by step go from 1x to 5x, which implies the extra time passes, the extra you will have the chance to make use of extremely Elixir-consuming playing cards comparable to Golem, PEKKA, or any variation of a Giant.

So, later within the game, it might be essential to have the flexibility to keep away from the enemy from successfully utilizing their massive boys on the battlefield. As a consequence, it’s good to have playing cards that cease the enemy even for a bit little bit of time. You can do it with a Freeze card, an Electro Wizard, and even an Electro Dragon.

However, you may also put money into dashing up your assault relatively than slowing down the enemy, which implies you should utilize the Rage potion. Rage is way more cost-efficient than Freeze or Electro Wizard, and concerning how briskly the game turns into within the later rounds of Ramp Up, Rage can simply flip you right into a killing machine.

Hopefully, there isn’t any loss penalty, which implies you received’t be eradicated from the Ramp Up problem regardless of what number of occasions you lose.

Now, let’s get to the deck options:

Deck 1

  • Royal Recruits (7 Elixir)
  • Flying Machine (4 Elixir)
  • Fireball (4 Elixir)
  • Golden Knight (4 Elixir)
  • Royal Hogs (5 Elixir)
  • Zappies (4 Elixir)
  • Goblin Cage (4 Elixir)
  • Barbarian Barrel (2 Elixir)
  • Average Elixir Cost: 4.3
    Suggested by Master Diddy San

Deck 2

  • Goblin Barrel (3 Elixir)
  • Rage (2 Elixir)
  • Musketeer (4 Elixir)
  • Barbarian Barrel (2 Elixir)
  • Bomber (2 Elixir)
  • Valkyrie (4 Elixir)
  • Bats (2 Elixir)
  • Skeleton Army (3 Elixir)
  • Average Elixir Cost: 2.8
    Suggested by DualShockers

The Ramp Up problem options seven tiers of rewards, together with Banner Tokens, Gold, and Gold chest. Here you may take a look at the rewards for every tier:

  • Tier 1: 20x Banner Tokens
  • Tier 2: 2000x Gold
  • Tier 3: 20x Banner Token
  • Tier 4: 1000x Gold
  • Tier 5: 40x Banner Token
  • Tier 6: 1x Gold Chest
  • Tier 7: 80x Banner Tokens



Source

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